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I have quadtree and octree-based stuff up and running; I'll post 'em some time in the near future.

1D tessellation in haskell

This is what the game I posted a couple of days ago, Endless Cavern, was essentially based around.

The haskell code is simple (not awfully efficient, but that’s not a concern just yet), and I’ve tossed it here (32kb). You can control the prototype by pressing left/right on the keyboard.

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