Comments on: Endless Cavern https://www.increpare.com/2008/11/endless-cavern/ let's try something out here... Sat, 19 May 2018 00:07:20 +0000 hourly 1 https://wordpress.org/?v=4.8.2 By: bla https://www.increpare.com/2008/11/endless-cavern/comment-page-1/#comment-94637 Sun, 09 Aug 2015 17:07:40 +0000 http://www.maths.tcd.ie/~icecube/?p=822#comment-94637 very difficult this game

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By: Ericson Willians https://www.increpare.com/2008/11/endless-cavern/comment-page-1/#comment-8368 Wed, 19 Mar 2014 05:19:56 +0000 http://www.maths.tcd.ie/~icecube/?p=822#comment-8368 Fantastic game! (And really hard).

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By: Andrew Pennebaker https://www.increpare.com/2008/11/endless-cavern/comment-page-1/#comment-5797 Tue, 26 Apr 2011 07:39:11 +0000 http://www.maths.tcd.ie/~icecube/?p=822#comment-5797 I stink: I can’t get past the screenshot. :)

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By: Icecube https://www.increpare.com/2008/11/endless-cavern/comment-page-1/#comment-262 Thu, 12 Feb 2009 15:09:02 +0000 http://www.maths.tcd.ie/~icecube/?p=822#comment-262 I don’t use fmod-3, I’m using fmod ex (I can’t remember what version off-hand; 4.something probably). I think that there are, in fact 64-bit versions available.

Anyway, getting it to compile at all is a feat I guess…

And yeah, it’s pretty hard.

As for the code, the main messy part is the propagation of random variables down the tree when the cave is being generated. It’s not a big thing, but it does stink up the code a bit; I should probably have wrapped it in a monad of some sort. A lot of the code is pretty imperative in style, but whatever…

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By: lazor https://www.increpare.com/2008/11/endless-cavern/comment-page-1/#comment-263 Thu, 12 Feb 2009 14:54:41 +0000 http://www.maths.tcd.ie/~icecube/?p=822#comment-263 Man, this is some hard game!

I found this via the tigsource forums and tried it out because I am currently looking at haskell and would like to make a small game with it myself.

It is certainly interesting to look at code someone else has written.

Btw.: I managed to compile this under Ubuntu Linux just fine. The only problem I had was the fmod library, it seems you are using fmod-3.75, of which there wasn’t a 64-Bit version available, so I just threw out everything sound related to get the thing to link the main executable.

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