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	<title>Comments on: Opera Omnia</title>
	<atom:link href="http://www.increpare.com/2009/02/opera-omnia/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.increpare.com/2009/02/opera-omnia/</link>
	<description>let's try something out here...</description>
	<lastBuildDate>Fri, 05 Mar 2010 22:36:19 +0000</lastBuildDate>
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		<title>By: stephen lavelle</title>
		<link>http://www.increpare.com/2009/02/opera-omnia/comment-page-1/#comment-3774</link>
		<dc:creator>stephen lavelle</dc:creator>
		<pubDate>Tue, 12 Jan 2010 18:22:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.maths.tcd.ie/~icecube/?p=968#comment-3774</guid>
		<description>Hmm.  I just tried playing through it there, and it worked fine.  I think, given that you&#039;re on level two, that it&#039;s not unlikely that you don&#039;t quite understand the objectives yet (the submit button only appearing when they have been met).</description>
		<content:encoded><![CDATA[<p>Hmm.  I just tried playing through it there, and it worked fine.  I think, given that you&#8217;re on level two, that it&#8217;s not unlikely that you don&#8217;t quite understand the objectives yet (the submit button only appearing when they have been met).</p>
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		<title>By: Player Three</title>
		<link>http://www.increpare.com/2009/02/opera-omnia/comment-page-1/#comment-3772</link>
		<dc:creator>Player Three</dc:creator>
		<pubDate>Tue, 12 Jan 2010 00:40:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.maths.tcd.ie/~icecube/?p=968#comment-3772</guid>
		<description>Once you hit level 2 there doesn&#039;t seem to be a &quot;submit&quot; button anymore. Achieved the objection but can&#039;t move on.</description>
		<content:encoded><![CDATA[<p>Once you hit level 2 there doesn&#8217;t seem to be a &#8220;submit&#8221; button anymore. Achieved the objection but can&#8217;t move on.</p>
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		<title>By: 出塞曲 Opera Omnia &#171; Indie-G</title>
		<link>http://www.increpare.com/2009/02/opera-omnia/comment-page-1/#comment-3678</link>
		<dc:creator>出塞曲 Opera Omnia &#171; Indie-G</dc:creator>
		<pubDate>Wed, 02 Dec 2009 09:14:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.maths.tcd.ie/~icecube/?p=968#comment-3678</guid>
		<description>[...] 原版出处：http://www.increpare.com/2009/02/opera-omnia/ [...]</description>
		<content:encoded><![CDATA[<p>[...] 原版出处：http://www.increpare.com/2009/02/opera-omnia/ [...]</p>
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		<title>By: Tommo</title>
		<link>http://www.increpare.com/2009/02/opera-omnia/comment-page-1/#comment-2022</link>
		<dc:creator>Tommo</dc:creator>
		<pubDate>Mon, 06 Jul 2009 13:01:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.maths.tcd.ie/~icecube/?p=968#comment-2022</guid>
		<description>Get it. I&#039;ll find a proper word for it.
I did find the meaning of &quot;complete work&quot; in a dictionary before, but I was not sure.

I wrote after your &quot;calcSlices&quot; in mainpart.cpp, and use your level files directly.
But it won&#039;t be a pleasant to read my blitzmax code, it&#039;s just some fast dirty code. ;)

I give Chinese names to william ,the Other and the Our, with which I hope to make the game feel more native.

I hope it will be finished this week, I&#039;ll let know then.</description>
		<content:encoded><![CDATA[<p>Get it. I&#8217;ll find a proper word for it.<br />
I did find the meaning of &#8220;complete work&#8221; in a dictionary before, but I was not sure.</p>
<p>I wrote after your &#8220;calcSlices&#8221; in mainpart.cpp, and use your level files directly.<br />
But it won&#8217;t be a pleasant to read my blitzmax code, it&#8217;s just some fast dirty code. ;)</p>
<p>I give Chinese names to william ,the Other and the Our, with which I hope to make the game feel more native.</p>
<p>I hope it will be finished this week, I&#8217;ll let know then.</p>
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		<title>By: stephen lavelle</title>
		<link>http://www.increpare.com/2009/02/opera-omnia/comment-page-1/#comment-2021</link>
		<dc:creator>stephen lavelle</dc:creator>
		<pubDate>Mon, 06 Jul 2009 12:20:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.maths.tcd.ie/~icecube/?p=968#comment-2021</guid>
		<description>That&#039;s interesting, Tommo; I&#039;d like to see it when you have it finished!  [almost as much to see the translation into blitzmax as to chinese ;p ]

Opera Omnia is a latin term meaning &#039;complete works&#039;.  It&#039;s used in particular to refer to the complete works of Thomas Aquinas or Leonhard Euler.  It&#039;s also used sometimes in music to refer to editions of the complete music of a particular composer. If there was an antique/formal word in mandarin that one could use to refer to the &#039;complete works&#039;, &#039;collected works&#039; or even just &#039;works&#039; of a writer/artist/composer, that would probably be good.  But, I&#039;ll leave it up to you.  

(and yes, foreign character support is unpleasant in C++ )</description>
		<content:encoded><![CDATA[<p>That&#8217;s interesting, Tommo; I&#8217;d like to see it when you have it finished!  [almost as much to see the translation into blitzmax as to chinese ;p ]</p>
<p>Opera Omnia is a latin term meaning &#8216;complete works&#8217;.  It&#8217;s used in particular to refer to the complete works of Thomas Aquinas or Leonhard Euler.  It&#8217;s also used sometimes in music to refer to editions of the complete music of a particular composer. If there was an antique/formal word in mandarin that one could use to refer to the &#8216;complete works&#8217;, &#8216;collected works&#8217; or even just &#8216;works&#8217; of a writer/artist/composer, that would probably be good.  But, I&#8217;ll leave it up to you.  </p>
<p>(and yes, foreign character support is unpleasant in C++ )</p>
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		<title>By: Tommo</title>
		<link>http://www.increpare.com/2009/02/opera-omnia/comment-page-1/#comment-2018</link>
		<dc:creator>Tommo</dc:creator>
		<pubDate>Mon, 06 Jul 2009 05:40:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.maths.tcd.ie/~icecube/?p=968#comment-2018</guid>
		<description>I like opera omnia very much and want to make a Chinese version of it.
Because I&#039;m not good at C++, so to modify your code to support Chinese would be a pain for me, then I decided to rewrite the whole game in BlitzMax.
The game is almost completed, but still some details and translations to do.
Now I&#039;m considering about translation to the title. I&#039;m not very sure about what &quot;Opera Omnia&quot; means, I googled around but found no clear answer. Maybe you can help me?
If you&#039;re pleased to, please write to: 
tommo.zhou at gmail.com

Thanks in advance.</description>
		<content:encoded><![CDATA[<p>I like opera omnia very much and want to make a Chinese version of it.<br />
Because I&#8217;m not good at C++, so to modify your code to support Chinese would be a pain for me, then I decided to rewrite the whole game in BlitzMax.<br />
The game is almost completed, but still some details and translations to do.<br />
Now I&#8217;m considering about translation to the title. I&#8217;m not very sure about what &#8220;Opera Omnia&#8221; means, I googled around but found no clear answer. Maybe you can help me?<br />
If you&#8217;re pleased to, please write to:<br />
tommo.zhou at gmail.com</p>
<p>Thanks in advance.</p>
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		<title>By: Opera Omnia &#171; Clint Makes a Game</title>
		<link>http://www.increpare.com/2009/02/opera-omnia/comment-page-1/#comment-544</link>
		<dc:creator>Opera Omnia &#171; Clint Makes a Game</dc:creator>
		<pubDate>Tue, 21 Apr 2009 00:39:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.maths.tcd.ie/~icecube/?p=968#comment-544</guid>
		<description>[...] Opera Omnia is a rare example of a game that takes full advantage of the unique benefit of interactivity.  The idea is that you are, basically, a historian that tries to work out what happened in the past to create the population you have using a wonderfully simple program that accurately tracks the migration routes and growth rates of the citizens. [...]</description>
		<content:encoded><![CDATA[<p>[...] Opera Omnia is a rare example of a game that takes full advantage of the unique benefit of interactivity.  The idea is that you are, basically, a historian that tries to work out what happened in the past to create the population you have using a wonderfully simple program that accurately tracks the migration routes and growth rates of the citizens. [...]</p>
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		<title>By: stephen lavelle</title>
		<link>http://www.increpare.com/2009/02/opera-omnia/comment-page-1/#comment-532</link>
		<dc:creator>stephen lavelle</dc:creator>
		<pubDate>Sat, 18 Apr 2009 11:00:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.maths.tcd.ie/~icecube/?p=968#comment-532</guid>
		<description>Drat...I thought I had changed the link.  Well...now I have...I hope...</description>
		<content:encoded><![CDATA[<p>Drat&#8230;I thought I had changed the link.  Well&#8230;now I have&#8230;I hope&#8230;</p>
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		<title>By: Kelsey Higham</title>
		<link>http://www.increpare.com/2009/02/opera-omnia/comment-page-1/#comment-530</link>
		<dc:creator>Kelsey Higham</dc:creator>
		<pubDate>Sat, 18 Apr 2009 05:02:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.maths.tcd.ie/~icecube/?p=968#comment-530</guid>
		<description>I meant changing the link from &quot;OS X 10.5+&quot; to &quot;OS X 10.5+ Intel&quot; so that dudes like me don&#039;t bother downloading it, but that works too!</description>
		<content:encoded><![CDATA[<p>I meant changing the link from &#8220;OS X 10.5+&#8221; to &#8220;OS X 10.5+ Intel&#8221; so that dudes like me don&#8217;t bother downloading it, but that works too!</p>
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		<title>By: stephen lavelle</title>
		<link>http://www.increpare.com/2009/02/opera-omnia/comment-page-1/#comment-526</link>
		<dc:creator>stephen lavelle</dc:creator>
		<pubDate>Fri, 17 Apr 2009 18:35:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.maths.tcd.ie/~icecube/?p=968#comment-526</guid>
		<description>Ah, you&#039;re right.  I should!  And I ... just have!

I don&#039;t have the time or effort to build/support PPC builds, alas.</description>
		<content:encoded><![CDATA[<p>Ah, you&#8217;re right.  I should!  And I &#8230; just have!</p>
<p>I don&#8217;t have the time or effort to build/support PPC builds, alas.</p>
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