Comments on: Pietà https://www.increpare.com/2009/05/pieta/ let's try something out here... Sat, 19 May 2018 00:07:20 +0000 hourly 1 https://wordpress.org/?v=4.8.2 By: Jenna https://www.increpare.com/2009/05/pieta/comment-page-1/#comment-2480 Tue, 28 Jul 2009 01:18:46 +0000 http://www.increpare.com/?p=1190#comment-2480 Yeah, same here. It just went to black around the mother and child then ended.

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By: stephen lavelle https://www.increpare.com/2009/05/pieta/comment-page-1/#comment-2047 Tue, 07 Jul 2009 12:29:54 +0000 http://www.increpare.com/?p=1190#comment-2047 stopped responding? sounds like a bug; pressing space should, at this screen, restart the game. in any event, that’s all there is.

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By: javier https://www.increpare.com/2009/05/pieta/comment-page-1/#comment-2042 Tue, 07 Jul 2009 07:46:28 +0000 http://www.increpare.com/?p=1190#comment-2042 The scene with a black background means the daughter’s death then? I couldnt tell, the game stopped responding when I got to that scene.

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By: Travis Boisvenue https://www.increpare.com/2009/05/pieta/comment-page-1/#comment-1868 Mon, 29 Jun 2009 16:29:43 +0000 http://www.increpare.com/?p=1190#comment-1868 Actually, I think the ambiguity really lends itself well to the blocky abstraction of the game. The girl could have been unhealthy–maybe the mother knew, and they spend their days walking around the park in silence. Maybe it was an illness the mother didn’t know about until it struck her daughter in the park.

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By: stephen lavelle https://www.increpare.com/2009/05/pieta/comment-page-1/#comment-1519 Sun, 14 Jun 2009 20:20:22 +0000 http://www.increpare.com/?p=1190#comment-1519 yeah, i should probably have done something to increase the gravity of the situation.

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By: PsySal https://www.increpare.com/2009/05/pieta/comment-page-1/#comment-1497 Sun, 14 Jun 2009 04:32:22 +0000 http://www.increpare.com/?p=1190#comment-1497 Very much like this one. I was hard to understand though, why the girl was hurt so badly from falling down. To me it just looked as if she tripped.

Maybe there needed to be a more desperate accident?

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By: Deacon Lowdown https://www.increpare.com/2009/05/pieta/comment-page-1/#comment-1039 Fri, 22 May 2009 03:58:51 +0000 http://www.increpare.com/?p=1190#comment-1039 See, this is another example of where linearity and inability to affect outcome *helps* a game. If I watched a short film about a girl who dies in a park, I would be sad. But to be the girls mother, and run to a hospital as fast as I could only to be too late: that increases the impact tenfold.

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By: Lunco https://www.increpare.com/2009/05/pieta/comment-page-1/#comment-835 Tue, 12 May 2009 17:19:28 +0000 http://www.increpare.com/?p=1190#comment-835 Well, there’s one thing for sure: my keyboard (and my hand) is not thanking you right now. I was trying to see if you can save the girl/kid, so I tried a couple of times. I guess you can’t? It would be rewarding if you could.

I like the graphics and the music: the graphics remind me of the colour blindness tests and the music of the Godfather.

Keep them coming :)

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By: stephen lavelle https://www.increpare.com/2009/05/pieta/comment-page-1/#comment-809 Mon, 11 May 2009 18:15:23 +0000 http://www.increpare.com/?p=1190#comment-809 yeah, apologies: I screwed it up in the final stages of preparation-for-online in the mac version; I’ll upload a fix tomorrow morning.

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By: Lunco https://www.increpare.com/2009/05/pieta/comment-page-1/#comment-806 Mon, 11 May 2009 17:50:14 +0000 http://www.increpare.com/?p=1190#comment-806 It crashes on my mac (10.5+intel) when I launch it.

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