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	<title>Comments on: Sound Sound</title>
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	<link>http://www.increpare.com/2010/01/sound-sound/</link>
	<description>let's try something out here...</description>
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		<title>By: StephenM3</title>
		<link>http://www.increpare.com/2010/01/sound-sound/comment-page-1/#comment-3816</link>
		<dc:creator>StephenM3</dc:creator>
		<pubDate>Sat, 30 Jan 2010 10:46:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.increpare.com/?p=1391#comment-3816</guid>
		<description>Neat!  I like this concept.  Gonna have to stop though because I think my laptop can&#039;t take me punching it much more ;)</description>
		<content:encoded><![CDATA[<p>Neat!  I like this concept.  Gonna have to stop though because I think my laptop can&#8217;t take me punching it much more ;)</p>
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		<title>By: stephen lavelle</title>
		<link>http://www.increpare.com/2010/01/sound-sound/comment-page-1/#comment-3812</link>
		<dc:creator>stephen lavelle</dc:creator>
		<pubDate>Tue, 26 Jan 2010 02:06:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.increpare.com/?p=1391#comment-3812</guid>
		<description>Sure.  Each enemy has two states - in one state they&#039;re vulnerable, in the other they&#039;re not.  You have to hit them n consecutive times while they&#039;re in their vulnerable state.  If you miss then their &#039;healths&#039; get reset and you have to start again.  (they flicker when hurt)</description>
		<content:encoded><![CDATA[<p>Sure.  Each enemy has two states &#8211; in one state they&#8217;re vulnerable, in the other they&#8217;re not.  You have to hit them n consecutive times while they&#8217;re in their vulnerable state.  If you miss then their &#8216;healths&#8217; get reset and you have to start again.  (they flicker when hurt)</p>
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	<item>
		<title>By: StephenM3</title>
		<link>http://www.increpare.com/2010/01/sound-sound/comment-page-1/#comment-3806</link>
		<dc:creator>StephenM3</dc:creator>
		<pubDate>Mon, 25 Jan 2010 05:16:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.increpare.com/?p=1391#comment-3806</guid>
		<description>I can&#039;t figure this one out at all.  I can make the screen shake if I whack my microphone, but that&#039;s all I&#039;ve been able to do so far.  Any hints?</description>
		<content:encoded><![CDATA[<p>I can&#8217;t figure this one out at all.  I can make the screen shake if I whack my microphone, but that&#8217;s all I&#8217;ve been able to do so far.  Any hints?</p>
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