Comments on: Queue https://www.increpare.com/2010/02/queue/ let's try something out here... Sat, 19 May 2018 00:07:20 +0000 hourly 1 https://wordpress.org/?v=4.8.2 By: Ganondox https://www.increpare.com/2010/02/queue/comment-page-1/#comment-132376 Tue, 08 Nov 2016 08:56:08 +0000 http://www.increpare.com/?p=1424#comment-132376 Poor starving artist the game.

Also, that ending…

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By: autumn_gloaming https://www.increpare.com/2010/02/queue/comment-page-1/#comment-62111 Tue, 10 Mar 2015 16:25:02 +0000 http://www.increpare.com/?p=1424#comment-62111 @Zoe Anne:

4 lines are the right number. There’s a certain anxiety pervading the dialogues, and the reader of theirs presumably. Those words go fast on air, it’s just words after all, they’ll disappear in a glance…

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By: Zoe Anne https://www.increpare.com/2010/02/queue/comment-page-1/#comment-25069 Fri, 05 Sep 2014 05:07:19 +0000 http://www.increpare.com/?p=1424#comment-25069 “I can’t tell who’s saying what in this game.”
“There’s quotation marks and one character says something”
“and you say something”
“(i thought you weren’t saying anything)”
“and then they keep talking”
“but they keep doing these quotations”
“Are you the video game artist? Is someone else waiting a video game artist?”
“It’s hard to tell”
“Everything is in yellow.”
“I wish more lines were visible in the game at a time.”
“There were four lines, five including the red number.”
“Eight lines, including the number, would feel much less cramped.”

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By: K https://www.increpare.com/2010/02/queue/comment-page-1/#comment-5646 Sat, 12 Feb 2011 08:34:36 +0000 http://www.increpare.com/?p=1424#comment-5646 When I first started “playing” I was just waiting for my number to be called, but about halfway in I realized how pointless it was and just enjoyed the ride. The coffee scene is what kept me going.

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By: Design Musings 1 « Interstitial Design https://www.increpare.com/2010/02/queue/comment-page-1/#comment-3952 Fri, 02 Apr 2010 17:51:23 +0000 http://www.increpare.com/?p=1424#comment-3952 […] like.  Although you never had enough time for true, deep reflection, I think increpare’s Queue created a micro version of this.  By having to wait for the messages to appear, you were forced to […]

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By: Juan https://www.increpare.com/2010/02/queue/comment-page-1/#comment-3910 Wed, 03 Mar 2010 18:45:24 +0000 http://www.increpare.com/?p=1424#comment-3910 Wow. At first I was the reluctant player. Mashing buttons because I thought it would make the text go faster. Realizing I had no control, I let go and let the “game” tell me its story. And when it came to the point that I was starting to get bored, I couldn’t let go because I wanted to see how the game ends.

And it ended wonderfully.

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By: Eric the Rexman https://www.increpare.com/2010/02/queue/comment-page-1/#comment-3902 Mon, 01 Mar 2010 21:17:57 +0000 http://www.increpare.com/?p=1424#comment-3902 My computer froze from an unrelated cause while watching this. Reading slow, autoscrolling text is very inconvenient.

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By: Narrative Experiments by Increpare | Digital Tools https://www.increpare.com/2010/02/queue/comment-page-1/#comment-3889 Fri, 26 Feb 2010 18:16:44 +0000 http://www.increpare.com/?p=1424#comment-3889 […] Increpare Games has an interesting slogan: “Let’s try something out here…“. If you expect experimetal works now, than you are absolutely right! The stuff I tried so far on the site are explorations of narrative forms, somehow in between storytelling, classical writing and game interaction. If you got 10 minutes of time, checkout for example Queue. […]

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By: Games You Should Play: Queue | Mersey Remakes https://www.increpare.com/2010/02/queue/comment-page-1/#comment-3887 Wed, 24 Feb 2010 12:01:33 +0000 http://www.increpare.com/?p=1424#comment-3887 […] Mr Lavelle’s latest gaming expedition. […]

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By: Ed https://www.increpare.com/2010/02/queue/comment-page-1/#comment-3886 Tue, 23 Feb 2010 20:27:21 +0000 http://www.increpare.com/?p=1424#comment-3886 Excellent, nice musings. I’m glad I gave it a second go after giving up the first time about 25% through :)

I would have preferred it if you’d made the text larger just so I didn’t have to lean forward to read it.

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