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	<title>Comments on: Queue</title>
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	<link>http://www.increpare.com/2010/02/queue/</link>
	<description>let's try something out here...</description>
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		<title>By: Design Musings 1 &#171; Interstitial Design</title>
		<link>http://www.increpare.com/2010/02/queue/comment-page-1/#comment-3952</link>
		<dc:creator>Design Musings 1 &#171; Interstitial Design</dc:creator>
		<pubDate>Fri, 02 Apr 2010 17:51:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.increpare.com/?p=1424#comment-3952</guid>
		<description>[...] like.  Although you never had enough time for true, deep reflection, I think increpare&#8217;s Queue created a micro version of this.  By having to wait for the messages to appear, you were forced to [...]</description>
		<content:encoded><![CDATA[<p>[...] like.  Although you never had enough time for true, deep reflection, I think increpare&#8217;s Queue created a micro version of this.  By having to wait for the messages to appear, you were forced to [...]</p>
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		<title>By: Juan</title>
		<link>http://www.increpare.com/2010/02/queue/comment-page-1/#comment-3910</link>
		<dc:creator>Juan</dc:creator>
		<pubDate>Wed, 03 Mar 2010 18:45:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.increpare.com/?p=1424#comment-3910</guid>
		<description>Wow. At first I was the reluctant player. Mashing buttons because I thought it would make the text go faster. Realizing I had no control, I let go and let the &quot;game&quot; tell me its story. And when it came to the point that I was starting to get bored, I couldn&#039;t let go because I wanted to see how the game ends.

And it ended wonderfully.</description>
		<content:encoded><![CDATA[<p>Wow. At first I was the reluctant player. Mashing buttons because I thought it would make the text go faster. Realizing I had no control, I let go and let the &#8220;game&#8221; tell me its story. And when it came to the point that I was starting to get bored, I couldn&#8217;t let go because I wanted to see how the game ends.</p>
<p>And it ended wonderfully.</p>
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		<title>By: Eric the Rexman</title>
		<link>http://www.increpare.com/2010/02/queue/comment-page-1/#comment-3902</link>
		<dc:creator>Eric the Rexman</dc:creator>
		<pubDate>Mon, 01 Mar 2010 21:17:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.increpare.com/?p=1424#comment-3902</guid>
		<description>My computer froze from an unrelated cause while watching this. Reading slow, autoscrolling text is very inconvenient.</description>
		<content:encoded><![CDATA[<p>My computer froze from an unrelated cause while watching this. Reading slow, autoscrolling text is very inconvenient.</p>
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	</item>
	<item>
		<title>By: Narrative Experiments by Increpare &#124;&#160;Digital Tools</title>
		<link>http://www.increpare.com/2010/02/queue/comment-page-1/#comment-3889</link>
		<dc:creator>Narrative Experiments by Increpare &#124;&#160;Digital Tools</dc:creator>
		<pubDate>Fri, 26 Feb 2010 18:16:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.increpare.com/?p=1424#comment-3889</guid>
		<description>[...] Increpare Games has an interesting slogan: &#8220;Let’s try something out here…&#8220;. If you expect experimetal works now, than you are absolutely right! The stuff I tried so far on the site are explorations of narrative forms, somehow in between storytelling, classical writing and game interaction. If you got 10 minutes of time, checkout for example Queue. [...]</description>
		<content:encoded><![CDATA[<p>[...] Increpare Games has an interesting slogan: &#8220;Let’s try something out here…&#8220;. If you expect experimetal works now, than you are absolutely right! The stuff I tried so far on the site are explorations of narrative forms, somehow in between storytelling, classical writing and game interaction. If you got 10 minutes of time, checkout for example Queue. [...]</p>
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	</item>
	<item>
		<title>By: Games You Should Play: Queue&#160;&#124;&#160;Mersey Remakes</title>
		<link>http://www.increpare.com/2010/02/queue/comment-page-1/#comment-3887</link>
		<dc:creator>Games You Should Play: Queue&#160;&#124;&#160;Mersey Remakes</dc:creator>
		<pubDate>Wed, 24 Feb 2010 12:01:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.increpare.com/?p=1424#comment-3887</guid>
		<description>[...] Mr Lavelle&#8217;s latest gaming expedition.  [...]</description>
		<content:encoded><![CDATA[<p>[...] Mr Lavelle&#8217;s latest gaming expedition.  [...]</p>
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	<item>
		<title>By: Ed</title>
		<link>http://www.increpare.com/2010/02/queue/comment-page-1/#comment-3886</link>
		<dc:creator>Ed</dc:creator>
		<pubDate>Tue, 23 Feb 2010 20:27:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.increpare.com/?p=1424#comment-3886</guid>
		<description>Excellent, nice musings. I&#039;m glad I gave it a second go after giving up the first time about 25% through :)

I would have preferred it if you&#039;d made the text larger just so I didn&#039;t have to lean forward to read it.</description>
		<content:encoded><![CDATA[<p>Excellent, nice musings. I&#8217;m glad I gave it a second go after giving up the first time about 25% through :)</p>
<p>I would have preferred it if you&#8217;d made the text larger just so I didn&#8217;t have to lean forward to read it.</p>
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		<title>By: Andy</title>
		<link>http://www.increpare.com/2010/02/queue/comment-page-1/#comment-3885</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Tue, 23 Feb 2010 04:34:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.increpare.com/?p=1424#comment-3885</guid>
		<description>I feel like I&#039;m missing something - but I&#039;m often left with that feeling with your games Stephen.  It&#039;s frustrating.  I often feel like I&#039;m skimming the surface of something very deep, yet have a life-jacket on that&#039;s preventing me from diving a couple of feet...</description>
		<content:encoded><![CDATA[<p>I feel like I&#8217;m missing something &#8211; but I&#8217;m often left with that feeling with your games Stephen.  It&#8217;s frustrating.  I often feel like I&#8217;m skimming the surface of something very deep, yet have a life-jacket on that&#8217;s preventing me from diving a couple of feet&#8230;</p>
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	<item>
		<title>By: vivlo</title>
		<link>http://www.increpare.com/2010/02/queue/comment-page-1/#comment-3884</link>
		<dc:creator>vivlo</dc:creator>
		<pubDate>Tue, 23 Feb 2010 02:36:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.increpare.com/?p=1424#comment-3884</guid>
		<description>ultimate art in video game ! unstopable addictive power combined with endless boredom ! that&#039;s what every game tends to be about</description>
		<content:encoded><![CDATA[<p>ultimate art in video game ! unstopable addictive power combined with endless boredom ! that&#8217;s what every game tends to be about</p>
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	<item>
		<title>By: george</title>
		<link>http://www.increpare.com/2010/02/queue/comment-page-1/#comment-3882</link>
		<dc:creator>george</dc:creator>
		<pubDate>Mon, 22 Feb 2010 15:58:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.increpare.com/?p=1424#comment-3882</guid>
		<description>I don&#039;t think it&#039;s a joke. Digital theater maybe. In any case, it&#039;s a queue -- in theme, setting, and code.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think it&#8217;s a joke. Digital theater maybe. In any case, it&#8217;s a queue &#8212; in theme, setting, and code.</p>
]]></content:encoded>
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	<item>
		<title>By: agj</title>
		<link>http://www.increpare.com/2010/02/queue/comment-page-1/#comment-3881</link>
		<dc:creator>agj</dc:creator>
		<pubDate>Mon, 22 Feb 2010 02:22:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.increpare.com/?p=1424#comment-3881</guid>
		<description>Well. This was similar enough yet way better than my idea, so I happily give up on that one. Pretty fantastic.</description>
		<content:encoded><![CDATA[<p>Well. This was similar enough yet way better than my idea, so I happily give up on that one. Pretty fantastic.</p>
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