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An ode to Draknek's Getout: forever.
7 Comments
This game can go on forever. @_@
Especially when one breaks the barrier to the top and bounces around on the top. When hitting tiles from the very top of the screen it doesn’t destroy any of them but still awards points. I literally got stuck up there.
This is bizzare. I finally reached about 50k and I have the ball bouncing straight up and down so I can take a break and study my work. Suddenly it dissappears when it enters the crevice to go up north again and my score soars upwards.
Well, that took a while.
The 1 pixel ball is a bit buggy in its collisions, which makes it do awesome things.
Funny, if you strip away the graphics of any Break-Out clone, this is what you get.
Sadly, my ball simply bounced up and down forever… I tried to ricochet it at an angle, without much luck. Also, had a funny instadeath moment before I realized the mouse controlled it, not the keyboard.
“Sadly, my ball simply bounced up and down forever… I tried to ricochet it at an angle, without much luck.”
Weird. Its velocity should be affected by the velocity of the paddle. Hmmmm.
When it gets tiny it carves it’s way into the blocks sometimes. I’d guess this is due to a FP rounding error somewhere.
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