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white holes

Constellation Z

play online now (html/flash)
source code (as3/flixel)

19 Comments

  1. david wrote:

    This is simply brilliant.

    Monday, June 7, 2010 at 11:33 pm | Permalink
  2. Noyb wrote:

    Ow, my brain. Took me a few levels of floundering around to figure out the mechanic. Reminds me of some of the defezzes like that. Stopped for now on the level with the diamond-shaped white pixels and the <|=3 shaped goal.

    Tuesday, June 8, 2010 at 12:13 am | Permalink
  3. PsySal wrote:

    Amazing, loved it. Did not beat it. Brain hurrrtz… =)

    Tuesday, June 8, 2010 at 1:29 am | Permalink
  4. Jasper wrote:

    Man, I hate to say it, and maybe you don’t care anyway, but this is so ingenious it could make a great commercial title!

    Tuesday, June 8, 2010 at 9:25 am | Permalink
  5. Sergio wrote:

    So good, so difficult…

    Tuesday, June 8, 2010 at 12:38 pm | Permalink
  6. Bennett wrote:

    I beat it, but I never understood the mechanic. Seemed like it would have been a nice epiphany if I had, but I was never really forced to.

    Tuesday, June 8, 2010 at 5:30 pm | Permalink
  7. I don’t fully understand how you could have beaten it without understanding the mechanic. This is interesting!

    Tuesday, June 8, 2010 at 5:41 pm | Permalink
  8. Joe Larson wrote:

    I was reminded of Conway’s game of life. I kept thinking that this could somehow be applied to… I don’t know, computations of some sort.

    Wednesday, June 9, 2010 at 5:54 am | Permalink
  9. Sergio wrote:

    I just beat it and have no idea how one could do so without understanding. Brute force?

    Wednesday, June 9, 2010 at 11:06 am | Permalink
  10. monkyyy wrote:

    it would have been better if the last level wasnt one of the easyest

    Thursday, June 10, 2010 at 5:57 pm | Permalink
  11. Dams wrote:

    Brilliant game !

    I didn’t beat it (yet!), but the concept is very interesting and the game is quite challenging :)

    Friday, June 11, 2010 at 3:02 pm | Permalink
  12. Bennett wrote:

    >I don’t fully understand how you could have beaten it without understanding the mechanic. This is interesting!

    It was a combination of intuitive right-brain impressionist play and brute-force monkey bashing.

    Monday, June 14, 2010 at 10:18 pm | Permalink
  13. Bennett wrote:

    … once I realized that each level was solvable in an aesthetically pleasing way, that narrowed down the possibilities a lot.

    Monday, June 14, 2010 at 10:19 pm | Permalink
  14. Mmm. That gives me an idea…

    Tuesday, June 15, 2010 at 12:25 am | Permalink
  15. Almost wrote:

    Beat it. Difficult puzzles, I thought the mechanic was pretty well explained by the first few levels.

    Saturday, June 19, 2010 at 4:18 am | Permalink
  16. Pierre wrote:

    It reminds me a little bit the Towers of Hanoi concept.

    http://en.wikipedia.org/wiki/Tower_of_Hanoi

    Thursday, July 8, 2010 at 1:06 am | Permalink
  17. ChakAttack wrote:

    Just beat it. WONDERFUL! Difficult, though. Excellent game, thanks

    Tuesday, January 17, 2012 at 11:01 pm | Permalink
  18. Mqrius wrote:

    Am I doing it right?
    http://i.imgur.com/htmLcPV.png

    (Without cheats!)

    Sunday, July 21, 2013 at 2:13 pm | Permalink
  19. If you’re having fun, you’re doing it right

    Monday, July 22, 2013 at 7:11 am | Permalink

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