Comments on: Bfxr https://www.increpare.com/2011/02/bfxr/ let's try something out here... Sat, 19 May 2018 00:07:20 +0000 hourly 1 https://wordpress.org/?v=4.8.2 By: Oh No! Video Games! - Nontent https://www.increpare.com/2011/02/bfxr/comment-page-1/#comment-19948 Mon, 23 Jun 2014 21:47:43 +0000 http://www.increpare.com/?p=1838#comment-19948 […] BFXR Kreayshawn Talks About E3 This Is Phil Fish Liz Ryerson on Indie Entitlement Liz Ryerson’s Bioshock Video Cara’s Profile Of Liz Night In The Woods Trailer […]

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By: stephen lavelle https://www.increpare.com/2011/02/bfxr/comment-page-1/#comment-5835 Fri, 13 May 2011 10:41:04 +0000 http://www.increpare.com/?p=1838#comment-5835 Good to hear you got things sorted.

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By: Mark Sachs https://www.increpare.com/2011/02/bfxr/comment-page-1/#comment-5834 Fri, 13 May 2011 02:48:15 +0000 http://www.increpare.com/?p=1838#comment-5834 Thanks! A combination of rewriting my sound loader (which needed to happen anyway) and laundering the output sample through Audacity resolved the problem.

Now that I’ve picked through the files I can see that the compression code of these WAV files is WAVE_FORMAT_EXTENSIBLE instead of straight PCM, which would explain why I was having such trouble.

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By: stephen lavelle https://www.increpare.com/2011/02/bfxr/comment-page-1/#comment-5829 Thu, 12 May 2011 10:26:38 +0000 http://www.increpare.com/?p=1838#comment-5829 Hey.

This is a problem a bunch of people have reported. To simply (I thought) things with bfxr I changed it to export to floating-point formatted wav files instead of the ones that sfxr used (fixed point int representation). Turns out it’s not exactly universally supported :( I’ve been meaning to change it back, but haven’t put enough time in to do it.

Converting it with a program like foobar2000 ( http://www.foobar2000.org/ ), or probably, audacity should get around the behaviour.

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By: Mark Sachs https://www.increpare.com/2011/02/bfxr/comment-page-1/#comment-5828 Thu, 12 May 2011 04:14:22 +0000 http://www.increpare.com/?p=1838#comment-5828 Hi Stephen,

I’ve been experimenting with using BFXR to generate sound for my current project. Up until now I’ve used SFXR and had no trouble loading WAV files it created, but my engine is unable to load a wav file created by BFXR. Can you tell me if anything has changed in the format of the exported WAV file?

To be clear, I’m sure it’s a problem in my code. But knowing if any file format details changed will help me identify the problem. :)

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By: stephen lavelle https://www.increpare.com/2011/02/bfxr/comment-page-1/#comment-5810 Thu, 28 Apr 2011 14:02:37 +0000 http://www.increpare.com/?p=1838#comment-5810 >here is an occasion for me to ask you : how do you make the musics for your games ?

Milkytracker, HighC, Reason, Audacity, Garageband.

Sometimes, very rarely, generated in code, but usually not.

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By: vivlo https://www.increpare.com/2011/02/bfxr/comment-page-1/#comment-5807 Thu, 28 Apr 2011 09:46:02 +0000 http://www.increpare.com/?p=1838#comment-5807 great ! as electronic music composer it may be incredibly useful ! by the way, here is an occasion for me to ask you : how do you make the musics for your games ? is it a portion of code integrated to the code of your games ?

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By: BCS https://www.increpare.com/2011/02/bfxr/comment-page-1/#comment-5734 Mon, 14 Mar 2011 06:00:07 +0000 http://www.increpare.com/?p=1838#comment-5734 This is absurdly fun to play with. While it may not be a game, it’s still really fun!

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By: stephen lavelle https://www.increpare.com/2011/02/bfxr/comment-page-1/#comment-5703 Fri, 25 Feb 2011 19:40:55 +0000 http://www.increpare.com/?p=1838#comment-5703 Great. Thanks for checking :)

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By: gsoto https://www.increpare.com/2011/02/bfxr/comment-page-1/#comment-5702 Fri, 25 Feb 2011 16:57:28 +0000 http://www.increpare.com/?p=1838#comment-5702 Yup!

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