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	<title>Comments for increpare games</title>
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	<link>http://www.increpare.com</link>
	<description>let's try something out here...</description>
	<lastBuildDate>Sat, 04 Feb 2012 00:19:02 +0000</lastBuildDate>
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		<title>Comment on Microtone by Jared</title>
		<link>http://www.increpare.com/2011/12/microtone/comment-page-1/#comment-6219</link>
		<dc:creator>Jared</dc:creator>
		<pubDate>Sat, 04 Feb 2012 00:19:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.increpare.com/?p=1980#comment-6219</guid>
		<description>Love love love it!  And every X can be grabbed.  ;)

I hope you&#039;ll add more levels some day.</description>
		<content:encoded><![CDATA[<p>Love love love it!  And every X can be grabbed.  ;)</p>
<p>I hope you&#8217;ll add more levels some day.</p>
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		<title>Comment on salome by Das soll Kunst sein: Increpare &#171; Delicate Gamer</title>
		<link>http://www.increpare.com/2011/07/salome/comment-page-1/#comment-6216</link>
		<dc:creator>Das soll Kunst sein: Increpare &#171; Delicate Gamer</dc:creator>
		<pubDate>Fri, 03 Feb 2012 09:37:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.increpare.com/?p=1896#comment-6216</guid>
		<description>[...] dem Erzählstil eines Visual Novel, verwendet moderne 3D Technik, um dem User die Orientierung zu rauben oder lässt einfach einen grobpixeligen, halbtransparenten Wal [...]</description>
		<content:encoded><![CDATA[<p>[...] dem Erzählstil eines Visual Novel, verwendet moderne 3D Technik, um dem User die Orientierung zu rauben oder lässt einfach einen grobpixeligen, halbtransparenten Wal [...]</p>
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		<title>Comment on Oíche Mhaith by Das soll Kunst sein: Increpare &#171; Delicate Gamer</title>
		<link>http://www.increpare.com/2011/12/oiche-mhaith/comment-page-1/#comment-6215</link>
		<dc:creator>Das soll Kunst sein: Increpare &#171; Delicate Gamer</dc:creator>
		<pubDate>Fri, 03 Feb 2012 09:34:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.increpare.com/?p=1958#comment-6215</guid>
		<description>[...] zurück. Er bedient sich dabei der vollen Bandbreite der ihm zur Verfügung stehenden Mittel, mixt japanische Rollenspiele mit dem Erzählstil eines Visual Novel, verwendet moderne 3D Technik, um [...]</description>
		<content:encoded><![CDATA[<p>[...] zurück. Er bedient sich dabei der vollen Bandbreite der ihm zur Verfügung stehenden Mittel, mixt japanische Rollenspiele mit dem Erzählstil eines Visual Novel, verwendet moderne 3D Technik, um [...]</p>
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		<title>Comment on Blendings by I Am Bad at Interactive Fiction. &#171; Line Hollis</title>
		<link>http://www.increpare.com/2010/04/blendings/comment-page-1/#comment-6213</link>
		<dc:creator>I Am Bad at Interactive Fiction. &#171; Line Hollis</dc:creator>
		<pubDate>Thu, 02 Feb 2012 21:00:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.increpare.com/?p=1468#comment-6213</guid>
		<description>[...] platform for narrative experiments. I love Stephen Lavelle&#8217;s work with IF engines, like Blendings and Atopoesis, and I&#8217;ve heard great things about Blue Lacuna. But, to my shame, I&#8217;ve [...]</description>
		<content:encoded><![CDATA[<p>[...] platform for narrative experiments. I love Stephen Lavelle&#8217;s work with IF engines, like Blendings and Atopoesis, and I&#8217;ve heard great things about Blue Lacuna. But, to my shame, I&#8217;ve [...]</p>
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		<title>Comment on Pirouette by something or other</title>
		<link>http://www.increpare.com/2011/12/pirouette/comment-page-1/#comment-6211</link>
		<dc:creator>something or other</dc:creator>
		<pubDate>Thu, 02 Feb 2012 02:16:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.increpare.com/?p=1950#comment-6211</guid>
		<description>Sorry, I just don&#039;t see what contribution the interaction aspect really made. This honestly would of worked out better as a short story. At least then I&#039;d understand it, if there is something to be understood.</description>
		<content:encoded><![CDATA[<p>Sorry, I just don&#8217;t see what contribution the interaction aspect really made. This honestly would of worked out better as a short story. At least then I&#8217;d understand it, if there is something to be understood.</p>
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		<title>Comment on Pirouette by Kuppo</title>
		<link>http://www.increpare.com/2011/12/pirouette/comment-page-1/#comment-6209</link>
		<dc:creator>Kuppo</dc:creator>
		<pubDate>Wed, 01 Feb 2012 00:28:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.increpare.com/?p=1950#comment-6209</guid>
		<description>That made no sense.  At all.

But the animations were lovely, so bravo.</description>
		<content:encoded><![CDATA[<p>That made no sense.  At all.</p>
<p>But the animations were lovely, so bravo.</p>
]]></content:encoded>
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		<title>Comment on The Terrible Whiteness of Appalachian Nights by Christian P</title>
		<link>http://www.increpare.com/2010/04/the-terrible-whiteness-of-appalachian-nights/comment-page-1/#comment-6208</link>
		<dc:creator>Christian P</dc:creator>
		<pubDate>Wed, 01 Feb 2012 00:21:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.increpare.com/?p=1477#comment-6208</guid>
		<description>This game is both brilliant and terrible... It&#039;s brilliant in how it well it affects the player,it&#039;s terrible in the same way... The nightmare sequences freaked me out more than any game I&#039;ve ever played, I think the fact that it was just text made that alienation far worse. Anyway, have fun sleeping tonight, I know I won&#039;t be.</description>
		<content:encoded><![CDATA[<p>This game is both brilliant and terrible&#8230; It&#8217;s brilliant in how it well it affects the player,it&#8217;s terrible in the same way&#8230; The nightmare sequences freaked me out more than any game I&#8217;ve ever played, I think the fact that it was just text made that alienation far worse. Anyway, have fun sleeping tonight, I know I won&#8217;t be.</p>
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		<title>Comment on salome by Marc</title>
		<link>http://www.increpare.com/2011/07/salome/comment-page-1/#comment-6207</link>
		<dc:creator>Marc</dc:creator>
		<pubDate>Tue, 31 Jan 2012 21:19:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.increpare.com/?p=1896#comment-6207</guid>
		<description>I somehow fell out of the Randomnine level, but even that was pretty cool.</description>
		<content:encoded><![CDATA[<p>I somehow fell out of the Randomnine level, but even that was pretty cool.</p>
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		<title>Comment on kompression by Laura Palmer</title>
		<link>http://www.increpare.com/2011/07/kompression/comment-page-1/#comment-6206</link>
		<dc:creator>Laura Palmer</dc:creator>
		<pubDate>Mon, 30 Jan 2012 03:20:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.increpare.com/?p=1905#comment-6206</guid>
		<description>I don&#039;t think it&#039;s meant to be intuitive.  I think the numbers are meant to be disorienting.  Wouldn&#039;t be much of a game without an aspect of confusion.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think it&#8217;s meant to be intuitive.  I think the numbers are meant to be disorienting.  Wouldn&#8217;t be much of a game without an aspect of confusion.</p>
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		<title>Comment on Puppy Shelter by Laura Palmer</title>
		<link>http://www.increpare.com/2011/12/puppy-shelter/comment-page-1/#comment-6205</link>
		<dc:creator>Laura Palmer</dc:creator>
		<pubDate>Mon, 30 Jan 2012 03:18:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.increpare.com/?p=1961#comment-6205</guid>
		<description>This was my brother&#039;s experience at the puppy shelter where he worked as well.</description>
		<content:encoded><![CDATA[<p>This was my brother&#8217;s experience at the puppy shelter where he worked as well.</p>
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