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	<title>increpare games &#187; defez</title>
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	<description>let's try something out here...</description>
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		<title>Defez</title>
		<link>http://www.increpare.com/2008/12/defez/</link>
		<comments>http://www.increpare.com/2008/12/defez/#comments</comments>
		<pubDate>Mon, 15 Dec 2008 23:38:09 +0000</pubDate>
		<dc:creator>stephen lavelle</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[C/C++]]></category>
		<category><![CDATA[defez]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://www.maths.tcd.ie/~icecube/?p=864</guid>
		<description><![CDATA[Fascinated by the efforts of Terry, in his game squish, a retro demake of crush, as well as fez, I started off on a small series of studies on 1/2-dimensional variations of the mechanic common to those games. I have four done so far; I tend to put one out whenever I&#8217;m having a particularly [...]]]></description>
			<content:encoded><![CDATA[<p>Fascinated by the efforts of Terry, in his game <a href="http://distractionware.com/blog/?p=254"><br />
squish</a>, a retro demake of <a href="http://www.gamespot.com/psp/action/crush/">crush</a>, as well as <a href="http://www.kokoromi.org/">fez</a>, I started off on a small series of studies on 1/2-dimensional variations of the mechanic common to those games.  I have four done so far; I tend to put one out whenever I&#8217;m having a particularly idle evening.   The control system in them is a bit deficient, and the graphics are very basic: the point was to explore the mechanic rather than produce something polished.</p>
<p><strong>Defez</strong><br />
<img src="http://i272.photobucket.com/albums/jj200/increpatio/Picture58.png" alt="defez1" /></p>
<p>The basic prototype, blocks prohibit movement when squished.</p>
<p><a href="http://ded.increpare.com/~locus/defez_mac.zip">OSX 10.5</a> | <a href="http://ded.increpare.com/~locus/defez_win.zip">WIN/SOURCE</a> (570KB)</p>
<p>(<a href="http://forums.tigsource.com/index.php?topic=2992.0">tigsource thread </a>)</p>
<p><strong>Defez 2: Refez</strong><br />
<img src="http://ded.increpare.com/~locus/defez2.png" alt="defez1" /></p>
<p>Based on the above, but with blocks that have &#8216;insets&#8217;.  This broadens the mechanic somewhat, but was still ultimately limited (though less limited than the first&#8230;).  Made a level editor for this one as well, which helped with design a llot.</p>
<p><a href="http://ded.increpare.com/~locus/defez2_mac.zip">OSX 10.5</a> | <a href="http://ded.increpare.com/~locus/defez2_win.zip">WIN/SOURCE</a> (580KB)</p>
<p>(<a href="http://forums.tigsource.com/index.php?topic=3036.0">tigsource thread </a>)</p>
<p><strong>Defez 3: Mortar</strong><br />
<img src="http://i272.photobucket.com/albums/jj200/increpatio/defez3.gif" alt="defez1" /></p>
<p>A different approach, more open but local: squishes down things either side of one of horizontal/vertical you are on.</p>
<p><a href="http://ded.increpare.com/~locus/defez3mac.zip">OSX 10.5</a> | <a href="http://ded.increpare.com/~locus/defez3win.zip">WIN/SOURCE</a> (570KB)</p>
<p>(<a href="http://forums.tigsource.com/index.php?topic=3150.0">tigsource thread </a>)</p>
<p><strong>Defez 4: Das Kapital</strong><br />
<img src="http://i272.photobucket.com/albums/jj200/increpatio/Picture140.png" alt="defez1" /></p>
<p>An observer-dependent one: squishes from either the top/bottom/left/right of the screen.  More limited in many ways, but would be simpler for people to grasp I think (could be implemented as a rotation, like in crush).</p>
<p><a href="http://ded.increpare.com/~locus/defez4mac.zip">OSX 10.5</a> | <a href="http://ded.increpare.com/~locus/defez4win.zip">WIN</a> | <a href="http://ded.increpare.com/~locus/defez4src.zip">SRC</a> (485KB)</p>
<p>(<a href="http://forums.tigsource.com/index.php?topic=3805.0">tigsource thread </a>)</p>
<p> I have a list of about five other mechanics that&#8217;re awaiting implementation, but I seem to have lost some interest in pursuing this much further <em>for the moment</em>.</p>
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