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	<title>increpare games &#187; graphics</title>
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	<link>http://www.increpare.com</link>
	<description>let's try something out here...</description>
	<lastBuildDate>Tue, 20 Jul 2010 05:47:22 +0000</lastBuildDate>
	<language>en</language>
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		<title>Beatification</title>
		<link>http://www.increpare.com/2010/05/beatification/</link>
		<comments>http://www.increpare.com/2010/05/beatification/#comments</comments>
		<pubDate>Sun, 16 May 2010 00:52:48 +0000</pubDate>
		<dc:creator>stephen lavelle</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[flixel]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://www.increpare.com/?p=1493</guid>
		<description><![CDATA[I made a painting game for kotm. play here (html/flash) download source code (as3/flash)]]></description>
			<content:encoded><![CDATA[<p>I made a painting game for <a href="http://www.glorioustrainwrecks.com/node/44">kotm</a>.</p>
<p><a href="http://ded.increpare.com/~locus/beatification/">play here</a> (html/flash)<br />
<a href="http://ded.increpare.com/~locus/beatification_src.zip">download source code</a> (as3/flash)</p>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Raycasting Rendering Examples</title>
		<link>http://www.increpare.com/2008/11/raycasting-rendering-examples/</link>
		<comments>http://www.increpare.com/2008/11/raycasting-rendering-examples/#comments</comments>
		<pubDate>Sun, 30 Nov 2008 17:01:49 +0000</pubDate>
		<dc:creator>stephen lavelle</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[C/C++]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[geometry]]></category>
		<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://www.maths.tcd.ie/~icecube/?p=849</guid>
		<description><![CDATA[Have finally gotten around to compiling the Raycaster Rendering Demos that Terry and I cobbled together (mostly at the airport) at tigjam UK 2008 from an engine he whipped up some months ago. There are 12; here&#8217;s a montage of 10: OSX 10.5 + Source (5.85 MB) Windows + Source (3.47 MB) Source (16 KB)]]></description>
			<content:encoded><![CDATA[<p>Have finally gotten around to compiling the <a href="http://forums.tigsource.com/index.php?topic=3593.msg104191#msg104191">Raycaster Rendering Demos</a> that <a href="http://www.distractionware.com">Terry</a> and I cobbled together (mostly at the airport) at tigjam UK 2008 from an engine he whipped up some months ago.  There are 12; here&#8217;s a montage of 10:</p>
<p><span id="more-849"></span></p>
<p><img src="http://i272.photobucket.com/albums/jj200/increpatio/montage.png" alt="montage.png" /></p>
<p><strong></p>
<p><a href="http://ded.increpare.com/~locus/castermac.zip">OSX 10.5 + Source</a> (5.85 MB)<br />
<a href="http://ded.increpare.com/~locus/casterwin.zip">Windows + Source</a> (3.47 MB)<br />
<a href="http://[url=http://ded.increpare.com/~locus/castersrc.zip">Source</a> (16 KB)</strong></p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Rule 110 in PaintFuck</title>
		<link>http://www.increpare.com/2008/11/rule-110-in-paintfuck/</link>
		<comments>http://www.increpare.com/2008/11/rule-110-in-paintfuck/#comments</comments>
		<pubDate>Tue, 25 Nov 2008 05:31:05 +0000</pubDate>
		<dc:creator>stephen lavelle</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[paintfuck]]></category>

		<guid isPermaLink="false">http://www.maths.tcd.ie/~icecube/?p=838</guid>
		<description><![CDATA[I just managed to write an implementation of the universal automata rule 110 in paintfuck (plenty of discussion and snippits on the linked page as well), a thoroughly delightful graphical programming language (that&#8217;s borderline-esoteric). ( source ) It&#8217;s flash-based, and very easy to play about with to produce nice/interesting patterns :) EDIT: tinkered with the [...]]]></description>
			<content:encoded><![CDATA[<p>I just managed to write an implementation of the universal automata <a href="http://mathworld.wolfram.com/Rule110.html">rule 110</a> in <a href="http://forums.tigsource.com/index.php?topic=3710.msg110146#msg109146">paintfuck</a> (plenty of discussion and snippits on the linked page as well), a <em>thoroughly delightful</em> graphical programming language (that&#8217;s borderline-esoteric).</p>
<p>( <a href="http://ded.increpare.com/~locus/automata4.txt">source</a> )</p>
<p>It&#8217;s flash-based, and very easy to play about with to produce nice/interesting patterns :)</p>
<p>EDIT: tinkered with the code so that it doesn&#8217;t erase itself as it goes down now :)</p>
<p>It&#8217;s pretty slow on my computer, so here&#8217;s a capture of it after the first couple of lines, for those without too much patience:</p>
<p><img src="http://i272.photobucket.com/albums/jj200/increpatio/Picture132.png"/></p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>1D tessellation in haskell</title>
		<link>http://www.increpare.com/2008/11/1d-tesselation-in-haskell/</link>
		<comments>http://www.increpare.com/2008/11/1d-tesselation-in-haskell/#comments</comments>
		<pubDate>Mon, 17 Nov 2008 16:54:04 +0000</pubDate>
		<dc:creator>stephen lavelle</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[haskell]]></category>
		<category><![CDATA[hopengl]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[prototypes]]></category>

		<guid isPermaLink="false">http://www.maths.tcd.ie/~icecube/?p=825</guid>
		<description><![CDATA[This is what the game I posted a couple of days ago, Endless Cavern, was essentially based around. The haskell code is simple (not awfully efficient, but that&#8217;s not a concern just yet), and I&#8217;ve tossed it here (32kb). You can control the prototype by pressing left/right on the keyboard.]]></description>
			<content:encoded><![CDATA[<p>This is what the game I posted a couple of days ago, Endless Cavern, was essentially based around.</p>
<p>The haskell code is simple (not <em>awfully</em> efficient, but that&#8217;s not a concern just yet), and I&#8217;ve tossed it <a href="http://ded.increpare.com/~locus/treedisplay.zip">here</a> (32kb).  You can control the prototype by pressing left/right on the keyboard.</p>
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