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	<title>increpare games &#187; hopengl</title>
	<atom:link href="http://www.increpare.com/tag/hopengl/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.increpare.com</link>
	<description>let's try something out here...</description>
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		<title>1D tessellation in haskell</title>
		<link>http://www.increpare.com/2008/11/1d-tesselation-in-haskell/</link>
		<comments>http://www.increpare.com/2008/11/1d-tesselation-in-haskell/#comments</comments>
		<pubDate>Mon, 17 Nov 2008 16:54:04 +0000</pubDate>
		<dc:creator>stephen lavelle</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[haskell]]></category>
		<category><![CDATA[hopengl]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[prototypes]]></category>

		<guid isPermaLink="false">http://www.maths.tcd.ie/~icecube/?p=825</guid>
		<description><![CDATA[This is what the game I posted a couple of days ago, Endless Cavern, was essentially based around. The haskell code is simple (not awfully efficient, but that&#8217;s not a concern just yet), and I&#8217;ve tossed it here (32kb). You can control the prototype by pressing left/right on the keyboard.]]></description>
			<content:encoded><![CDATA[<p>This is what the game I posted a couple of days ago, Endless Cavern, was essentially based around.</p>
<p>The haskell code is simple (not <em>awfully</em> efficient, but that&#8217;s not a concern just yet), and I&#8217;ve tossed it <a href="http://ded.increpare.com/~locus/treedisplay.zip">here</a> (32kb).  You can control the prototype by pressing left/right on the keyboard.</p>
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		<title>Endless Cavern</title>
		<link>http://www.increpare.com/2008/11/endless-cavern/</link>
		<comments>http://www.increpare.com/2008/11/endless-cavern/#comments</comments>
		<pubDate>Sat, 15 Nov 2008 16:21:57 +0000</pubDate>
		<dc:creator>stephen lavelle</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[endless cavern]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[haskell]]></category>
		<category><![CDATA[hopengl]]></category>

		<guid isPermaLink="false">http://www.maths.tcd.ie/~icecube/?p=822</guid>
		<description><![CDATA[Strange well in Arkham country—water gives out (or was never struck —hole kept tightly covered by a stone ever since dug)—no bottom—shunned and feared—what lay beneath (either unholy temple or other very ancient thing, or great cave-world). An entry for the TIGsource Commonplace Book competition. DOWNLOAD: Windows (1MB) Mac OSX 10.5 (2MB) Source (4MB) The [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://i272.photobucket.com/albums/jj200/increpatio/endlesscavern.png"/></p>
<blockquote><p><em>Strange well in Arkham country—water gives out (or was never struck —hole kept tightly covered by a stone ever since dug)—no bottom—shunned and feared—what lay beneath (either unholy temple or other very ancient thing, or great cave-world).</em></p></blockquote>
<p>An entry for the <a href="http://forums.tigsource.com/index.php?topic=3286.0">TIGsource Commonplace Book competition</a>.</p>
<p><b>DOWNLOAD:</b></p>
<p><a href="http://ded.increpare.com/~locus/endlesscavernwin.zip"><b>Windows</b></a> (1MB)<br />
<a href="http://ded.increpare.com/~locus/endlesscavernmac.zip"><b>Mac OSX 10.5</b></a> (2MB)<br />
<a href="http://ded.increpare.com/~locus/endlesscavernsrc.zip"><b>Source</b></a> (4MB)</p>
<p><span id="more-822"></span></p>
<p>The source is, on the whole, a bit gross, owing partly to my inability to wrap the fmod library properly.  If there&#8217;s any interest <em>at all</em>, I can easily make an easy-to-compile soundless and generally tidied-up version of the game available.</p>
<p><b>CONTROLS:</b></p>
<p>space &#8211; to progress through title menus<br />
left/right &#8211; to move left/right<br />
up/down &#8211; to turn off/on &#8216;thrust&#8217;</p>
<p><b>PREMISE:</b></p>
<p>Procedurally-generated tessellated-cavern flying game of sorts.</p>
<p><b>SCREENSHOTS:</b></p>
<p><img src="http://i272.photobucket.com/albums/jj200/increpatio/Picture54.png"/></p>
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		<item>
		<title>lightcone: prototype 2</title>
		<link>http://www.increpare.com/2008/10/lightcone-prototype-the-second/</link>
		<comments>http://www.increpare.com/2008/10/lightcone-prototype-the-second/#comments</comments>
		<pubDate>Thu, 09 Oct 2008 01:47:53 +0000</pubDate>
		<dc:creator>stephen lavelle</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[haskell]]></category>
		<category><![CDATA[hopengl]]></category>
		<category><![CDATA[lightcone]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[prototypes]]></category>

		<guid isPermaLink="false">http://www.maths.tcd.ie/~icecube/?p=762</guid>
		<description><![CDATA[I decided to try doing a one-player prototype of this game, and to do it in haskell this time as an exercise instead of C++. It&#8217;s a much more bare-bones things, but might be of interest to some people (requires OpenGL and GLUT to be installed). In this demo, you are a red or blue [...]]]></description>
			<content:encoded><![CDATA[<p>I decided to try doing a one-player prototype of this game, and to do it in haskell this time as an exercise instead of C++.  It&#8217;s a much more bare-bones things, but might be of interest to some people (requires OpenGL and GLUT to be installed).</p>
<p>In this demo, you are a red or blue block, the enemies are red blocks, moving in various patterns.  When you overlap with an enemy block, your colour changes.</p>
<p>I&#8217;m not bothering with a binary distribution, but the source is <a href="http://ded.increpare.com/~locus/lightconehs.zip ">here</a>.</p>
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