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	<title>increpare games &#187; opengl</title>
	<atom:link href="http://www.increpare.com/tag/opengl/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.increpare.com</link>
	<description>let's try something out here...</description>
	<lastBuildDate>Sun, 29 Jan 2012 14:06:57 +0000</lastBuildDate>
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		<item>
		<title>Mirror Stage</title>
		<link>http://www.increpare.com/2009/03/mirror-stage-done/</link>
		<comments>http://www.increpare.com/2009/03/mirror-stage-done/#comments</comments>
		<pubDate>Sun, 01 Mar 2009 01:19:40 +0000</pubDate>
		<dc:creator>stephen lavelle</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[C/C++]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[mirror stage]]></category>
		<category><![CDATA[opengl]]></category>

		<guid isPermaLink="false">http://www.maths.tcd.ie/~icecube/?p=1000</guid>
		<description><![CDATA[The &#8217;2 or 3 day&#8217; wait until I got this finished is over. It should work with XP 64 now. A small amount of new content has been added (most notably another custom chapter by Terry), and the editor has been tarted up a certain amount. I hope nothing in particular is broke in this [...]]]></description>
			<content:encoded><![CDATA[<p>The &#8217;2 or 3 day&#8217; wait until I got this finished is over.  It should work with XP 64 now.  A small amount of new content has been added (most notably another custom chapter by <a href="http://www.distractionware.com/">Terry</a>), and the editor has been tarted up a certain amount.</p>
<p>I hope nothing in particular is broke in this build, but if you come across any crashes/&#038;c., I would appreciate very much being told.</p>
<p><a href="http://ded.increpare.com/~locus/mirror_stage_win.zip">Windows</a>  (20MB)</p>
<p><a href="http://ded.increpare.com/~locus/mirror_stage_mac.zip">OS X 10.5+</a>  (22MB)</p>
<p><a href="http://ded.increpare.com/~locus/mirror_stage_src.zip">Source</a>  (48KB)</p>
<p><a href="http://increpare.bandcamp.com/album/mirror-stage">soundtrack</a></p>
<p>The source I must apologise for in advance; it&#8217;s quite rotten in its organisation.</p>
<p>edit: if you have problem running this on windows 7, try running it in XP SP3 Compatibility Mode.</p>
]]></content:encoded>
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		<slash:comments>20</slash:comments>
		</item>
		<item>
		<title>Signifier</title>
		<link>http://www.increpare.com/2009/02/signifier/</link>
		<comments>http://www.increpare.com/2009/02/signifier/#comments</comments>
		<pubDate>Fri, 27 Feb 2009 01:27:55 +0000</pubDate>
		<dc:creator>stephen lavelle</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[C/C++]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[signifier]]></category>

		<guid isPermaLink="false">http://www.maths.tcd.ie/~icecube/?p=982</guid>
		<description><![CDATA[A short concept-game I did over the past two days. windows (~2MB) osx 10.5+ (~2MB) source (~100KB) (edit: bug rendered it unfinishable; should be fixed now) (EDIT: BSOD error some vista users experienced should be fixed now)]]></description>
			<content:encoded><![CDATA[<p>A short concept-game I did over the past two days.</p>
<p><a href="http://ded.increpare.com/~locus/signifierwin.zip">windows</a> (~2MB)<br />
<a href="http://ded.increpare.com/~locus/signifiermac.zip">osx 10.5+</a> (~2MB)<br />
<a href="http://ded.increpare.com/~locus/signifiersrc.zip">source</a> (~100KB)</p>
<p>(edit: bug rendered it unfinishable; should be fixed now)<br />
(EDIT: BSOD error some vista users experienced should be fixed now)</p>
]]></content:encoded>
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		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Opera Omnia</title>
		<link>http://www.increpare.com/2009/02/opera-omnia/</link>
		<comments>http://www.increpare.com/2009/02/opera-omnia/#comments</comments>
		<pubDate>Sat, 21 Feb 2009 23:06:23 +0000</pubDate>
		<dc:creator>stephen lavelle</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[C/C++]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[opera omnia]]></category>

		<guid isPermaLink="false">http://www.maths.tcd.ie/~icecube/?p=968</guid>
		<description><![CDATA[A small/medium-sized though still rather experimental effort. Download Windows (6.4mb) Download OSX 10.5+ (Intel) (6.4mb) Download source (112kb) soundtrack Update: Tommo Zhou, of indie-g, has made a chinese translation of the game into blitzmax. It can be downloaded from this page on his site. I&#8217;m hosting copies here as well: Windows (Chinese) (4.4MB) Source (Chinese) [...]]]></description>
			<content:encoded><![CDATA[<p>A small/medium-sized though still rather experimental effort.</p>
<p>Download <a href="http://ded.increpare.com/~locus/operaomniawin.zip">Windows</a> (6.4mb)<br />
Download <a href="http://ded.increpare.com/~locus/operaomniamac.zip">OSX 10.5+ (Intel)</a> (6.4mb)<br />
Download <a href="http://ded.increpare.com/~locus/operaomniasrc.zip">source</a> (112kb)</p>
<p><a href="http://increpare.bandcamp.com/album/opera-omnia">soundtrack</a></p>
<p>Update:</p>
<p>Tommo Zhou, of <a href="http://www.indie-g.com">indie-g</a>, has made a chinese translation of the game into blitzmax.  It can be downloaded from <a href="http://www.indie-g.com/wp/?p=366">this page</a> on his site.  I&#8217;m hosting copies here as well:</p>
<p><a href="http://ded.increpare.com/~locus/operaomniachinese_win.zip">Windows (Chinese)</a> (4.4MB)<br />
<a href="http://ded.increpare.com/~locus/operaomniachinese_src.zip">Source (Chinese)</a> (14KB)</p>
<p>I did not oversee the translation; the work should be taken on its own merit.</p>
<p><del datetime="2009-02-23T02:37:47+00:00"><br />
Technically, this is, like, a pre-release; I anticipate I might change a couple of interface things over the next couple of days, but the game itself is done.<br />
EDIT: finished version up, along with source</del><br />
EDIT: Okay, that wasn&#8217;t finished.  In fact, it was a bit broken.  <em>Now</em> it&#8217;s finished.<br />
EDIT: now XP64-compatible.<br />
EDIT: new version released&#8230;some slight polishing done&#8230;<br />
EDIT(24 mar): new version released (1.25); fixed level 18 bug (I hope), and some other small issues </p>
]]></content:encoded>
			<wfw:commentRss>http://www.increpare.com/2009/02/opera-omnia/feed/</wfw:commentRss>
		<slash:comments>45</slash:comments>
		</item>
		<item>
		<title>Kiss Me</title>
		<link>http://www.increpare.com/2009/02/kiss-me/</link>
		<comments>http://www.increpare.com/2009/02/kiss-me/#comments</comments>
		<pubDate>Mon, 16 Feb 2009 23:41:06 +0000</pubDate>
		<dc:creator>stephen lavelle</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[C/C++]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Kiss Me]]></category>
		<category><![CDATA[opengl]]></category>

		<guid isPermaLink="false">http://www.maths.tcd.ie/~icecube/?p=963</guid>
		<description><![CDATA[Kiss me is my (slightly late) entry to the unofficial Valentine&#8217;s Day Love Letter Competition on TIGsource. It&#8217;s a two-player game. Controls awd &#60; &#8211; player 1 left/up/right &#60; &#8211; player 2 Download OSX 10.5+ (2MB) Windows (1.4MB) Source (96KB)]]></description>
			<content:encoded><![CDATA[<p>Kiss me is my (slightly late) entry to the unofficial <a href="http://forums.tigsource.com/index.php?topic=4608.0">Valentine&#8217;s Day Love Letter Competition</a> on TIGsource.  It&#8217;s a two-player game.</p>
<p><strong>Controls</strong><br />
awd &lt; &#8211; player 1<br />
left/up/right &lt; &#8211; player 2</p>
<p>Download</p>
<p><a href="http://ded.increpare.com/~locus/kissmemac.zip">OSX 10.5+</a> (2MB)<br />
<a href="http://ded.increpare.com/~locus/kissmewin.zip">Windows</a> (1.4MB)<br />
<a href="http://ded.increpare.com/~locus/kissmesrc.zip">Source</a> (96KB)</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Infidelidad</title>
		<link>http://www.increpare.com/2009/01/infidelidad/</link>
		<comments>http://www.increpare.com/2009/01/infidelidad/#comments</comments>
		<pubDate>Wed, 07 Jan 2009 20:17:41 +0000</pubDate>
		<dc:creator>stephen lavelle</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[C/C++]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Infidelidad]]></category>
		<category><![CDATA[opengl]]></category>

		<guid isPermaLink="false">http://www.maths.tcd.ie/~icecube/?p=889</guid>
		<description><![CDATA[An entry for the codear single boss competition that&#039;s currently running. OSX 10.5 (2mb)Win (1.3mb) Linux* (482k) Source (30k) * [build by Spartan, requires separate installation of SDL and fmodex libraries] Translation provided by agj. Controls:up/down/left/right/space (wife)w/s/a/d (lover)]]></description>
			<content:encoded><![CDATA[<p>An entry for the <a href="http://www.adva.com.ar/foro/index.php?board=33.0" target="_blank">codear single boss competition</a> that&#039;s currently running.</p>
<p><a href="http://ded.increpare.com/~locus/infidelidadmac.zip" target="_blank">OSX 10.5</a> (2mb)<br /><a href="http://ded.increpare.com/~locus/infidelidadwin.zip" target="_blank">Win</a> (1.3mb)<br />
<a href="http://ded.increpare.com/~locus/infidelidadlinux.tar.bz2.tar" target="_blank">Linux</a>* (482k)</p>
<p><a href="http://ded.increpare.com/~locus/infidelidadsrc.zip" target="_blank">Source</a> (30k)</p>
<p>* [build by Spartan, requires separate installation of SDL and fmodex libraries]</p>
<p>Translation provided by <a href="http://www.agj.cl/">agj</a>.</p>
<p>Controls:<br />up/down/left/right/space (wife)<br />w/s/a/d (lover)</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>1D tessellation in haskell</title>
		<link>http://www.increpare.com/2008/11/1d-tesselation-in-haskell/</link>
		<comments>http://www.increpare.com/2008/11/1d-tesselation-in-haskell/#comments</comments>
		<pubDate>Mon, 17 Nov 2008 16:54:04 +0000</pubDate>
		<dc:creator>stephen lavelle</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[haskell]]></category>
		<category><![CDATA[hopengl]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[prototypes]]></category>

		<guid isPermaLink="false">http://www.maths.tcd.ie/~icecube/?p=825</guid>
		<description><![CDATA[This is what the game I posted a couple of days ago, Endless Cavern, was essentially based around. The haskell code is simple (not awfully efficient, but that&#8217;s not a concern just yet), and I&#8217;ve tossed it here (32kb). You can control the prototype by pressing left/right on the keyboard.]]></description>
			<content:encoded><![CDATA[<p>This is what the game I posted a couple of days ago, Endless Cavern, was essentially based around.</p>
<p>The haskell code is simple (not <em>awfully</em> efficient, but that&#8217;s not a concern just yet), and I&#8217;ve tossed it <a href="http://ded.increpare.com/~locus/treedisplay.zip">here</a> (32kb).  You can control the prototype by pressing left/right on the keyboard.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>lightcone: prototype 2</title>
		<link>http://www.increpare.com/2008/10/lightcone-prototype-the-second/</link>
		<comments>http://www.increpare.com/2008/10/lightcone-prototype-the-second/#comments</comments>
		<pubDate>Thu, 09 Oct 2008 01:47:53 +0000</pubDate>
		<dc:creator>stephen lavelle</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[haskell]]></category>
		<category><![CDATA[hopengl]]></category>
		<category><![CDATA[lightcone]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[prototypes]]></category>

		<guid isPermaLink="false">http://www.maths.tcd.ie/~icecube/?p=762</guid>
		<description><![CDATA[I decided to try doing a one-player prototype of this game, and to do it in haskell this time as an exercise instead of C++. It&#8217;s a much more bare-bones things, but might be of interest to some people (requires OpenGL and GLUT to be installed). In this demo, you are a red or blue [...]]]></description>
			<content:encoded><![CDATA[<p>I decided to try doing a one-player prototype of this game, and to do it in haskell this time as an exercise instead of C++.  It&#8217;s a much more bare-bones things, but might be of interest to some people (requires OpenGL and GLUT to be installed).</p>
<p>In this demo, you are a red or blue block, the enemies are red blocks, moving in various patterns.  When you overlap with an enemy block, your colour changes.</p>
<p>I&#8217;m not bothering with a binary distribution, but the source is <a href="http://ded.increpare.com/~locus/lightconehs.zip ">here</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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