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	<title>increpare games &#187; paintfuck</title>
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	<description>let's try something out here...</description>
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		<title>Rule 110 in PaintFuck</title>
		<link>http://www.increpare.com/2008/11/rule-110-in-paintfuck/</link>
		<comments>http://www.increpare.com/2008/11/rule-110-in-paintfuck/#comments</comments>
		<pubDate>Tue, 25 Nov 2008 05:31:05 +0000</pubDate>
		<dc:creator>stephen lavelle</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[paintfuck]]></category>

		<guid isPermaLink="false">http://www.maths.tcd.ie/~icecube/?p=838</guid>
		<description><![CDATA[I just managed to write an implementation of the universal automata rule 110 in paintfuck (plenty of discussion and snippits on the linked page as well), a thoroughly delightful graphical programming language (that&#8217;s borderline-esoteric). ( source ) It&#8217;s flash-based, and very easy to play about with to produce nice/interesting patterns :) EDIT: tinkered with the [...]]]></description>
			<content:encoded><![CDATA[<p>I just managed to write an implementation of the universal automata <a href="http://mathworld.wolfram.com/Rule110.html">rule 110</a> in <a href="http://forums.tigsource.com/index.php?topic=3710.msg110146#msg109146">paintfuck</a> (plenty of discussion and snippits on the linked page as well), a <em>thoroughly delightful</em> graphical programming language (that&#8217;s borderline-esoteric).</p>
<p>( <a href="http://ded.increpare.com/~locus/automata4.txt">source</a> )</p>
<p>It&#8217;s flash-based, and very easy to play about with to produce nice/interesting patterns :)</p>
<p>EDIT: tinkered with the code so that it doesn&#8217;t erase itself as it goes down now :)</p>
<p>It&#8217;s pretty slow on my computer, so here&#8217;s a capture of it after the first couple of lines, for those without too much patience:</p>
<p><img src="http://i272.photobucket.com/albums/jj200/increpatio/Picture132.png"/></p>
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