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	<title>increpare games &#187; prototypes</title>
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	<link>http://www.increpare.com</link>
	<description>let's try something out here...</description>
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		<title>The Lua Puppet</title>
		<link>http://www.increpare.com/2009/01/the-lua-puppet/</link>
		<comments>http://www.increpare.com/2009/01/the-lua-puppet/#comments</comments>
		<pubDate>Mon, 26 Jan 2009 15:35:09 +0000</pubDate>
		<dc:creator>stephen lavelle</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[lua]]></category>
		<category><![CDATA[prototypes]]></category>
		<category><![CDATA[The Lua Puppet]]></category>

		<guid isPermaLink="false">http://www.maths.tcd.ie/~icecube/?p=917</guid>
		<description><![CDATA[Spent the weekend fidgeting about with Lua on my bus trip to/from galway over the weekend (and an hour or two in between). Made a small game inspired by Quinn Dunki&#8217;s recent effort, gate. It&#8217;s lua-themed, instead of circuit-themed, though. And very short. And windows/linux only. To play the windows version, you&#8217;ll need to download [...]]]></description>
			<content:encoded><![CDATA[<p>Spent the weekend fidgeting about with Lua on my bus trip to/from galway over the weekend (and an hour or two in between).  Made a small game inspired by Quinn Dunki&#8217;s recent effort, <a href="http://www.quinndunki.com/gate/">gate</a>.  It&#8217;s lua-themed, instead of circuit-themed, though.  And very short.</p>
<p>And windows/linux only.  To play the windows version, you&#8217;ll need to download <a href="http://www.lua.org/">lua</a>.</p>
<p>Anyway, here &#8217;tis:</p>
<p><a href="http://ded.increpare.com/~locus/TheLuaPuppet.zip">DOWNLOAD FOR WINDOWS OR LINUX</a> (10kb)</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Hero Saved Me</title>
		<link>http://www.increpare.com/2009/01/the-hero-saved-me/</link>
		<comments>http://www.increpare.com/2009/01/the-hero-saved-me/#comments</comments>
		<pubDate>Thu, 01 Jan 2009 02:09:09 +0000</pubDate>
		<dc:creator>stephen lavelle</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[C/C++]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[prototypes]]></category>
		<category><![CDATA[The Hero Saved Me]]></category>

		<guid isPermaLink="false">http://www.maths.tcd.ie/~icecube/?p=885</guid>
		<description><![CDATA[An effort for the thepoppenkast.com 3-hour cities comp. Windows&#160; zip 600kbMac OSX 10.5+ zip 600kbSrc&#160; zip 200kb]]></description>
			<content:encoded><![CDATA[<p>An effort for the <a href="http://www.thepoppenkast.com/forum/index.php?topic=1004.0">thepoppenkast.com</a> 3-hour cities comp.</p>
<p>Windows&nbsp; <a href="http://ded.increpare.com/~locus/The_Hero_Saved_Me_Win.zip" target="_blank">zip</a> 600kb<br />Mac OSX 10.5+ <a href="http://ded.increpare.com/~locus/The_Hero_Saved_Me_Mac.zip" target="_blank">zip</a> 600kb<br />Src&nbsp; <a href="http://ded.increpare.com/~locus/The_Hero_Saved_Me_Src.zip" target="_blank">zip</a> 200kb</p>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>1D tessellation in haskell</title>
		<link>http://www.increpare.com/2008/11/1d-tesselation-in-haskell/</link>
		<comments>http://www.increpare.com/2008/11/1d-tesselation-in-haskell/#comments</comments>
		<pubDate>Mon, 17 Nov 2008 16:54:04 +0000</pubDate>
		<dc:creator>stephen lavelle</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[haskell]]></category>
		<category><![CDATA[hopengl]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[prototypes]]></category>

		<guid isPermaLink="false">http://www.maths.tcd.ie/~icecube/?p=825</guid>
		<description><![CDATA[This is what the game I posted a couple of days ago, Endless Cavern, was essentially based around. The haskell code is simple (not awfully efficient, but that&#8217;s not a concern just yet), and I&#8217;ve tossed it here (32kb). You can control the prototype by pressing left/right on the keyboard.]]></description>
			<content:encoded><![CDATA[<p>This is what the game I posted a couple of days ago, Endless Cavern, was essentially based around.</p>
<p>The haskell code is simple (not <em>awfully</em> efficient, but that&#8217;s not a concern just yet), and I&#8217;ve tossed it <a href="http://ded.increpare.com/~locus/treedisplay.zip">here</a> (32kb).  You can control the prototype by pressing left/right on the keyboard.</p>
]]></content:encoded>
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		<item>
		<title>lightcone: prototype 2</title>
		<link>http://www.increpare.com/2008/10/lightcone-prototype-the-second/</link>
		<comments>http://www.increpare.com/2008/10/lightcone-prototype-the-second/#comments</comments>
		<pubDate>Thu, 09 Oct 2008 01:47:53 +0000</pubDate>
		<dc:creator>stephen lavelle</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[haskell]]></category>
		<category><![CDATA[hopengl]]></category>
		<category><![CDATA[lightcone]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[prototypes]]></category>

		<guid isPermaLink="false">http://www.maths.tcd.ie/~icecube/?p=762</guid>
		<description><![CDATA[I decided to try doing a one-player prototype of this game, and to do it in haskell this time as an exercise instead of C++. It&#8217;s a much more bare-bones things, but might be of interest to some people (requires OpenGL and GLUT to be installed). In this demo, you are a red or blue [...]]]></description>
			<content:encoded><![CDATA[<p>I decided to try doing a one-player prototype of this game, and to do it in haskell this time as an exercise instead of C++.  It&#8217;s a much more bare-bones things, but might be of interest to some people (requires OpenGL and GLUT to be installed).</p>
<p>In this demo, you are a red or blue block, the enemies are red blocks, moving in various patterns.  When you overlap with an enemy block, your colour changes.</p>
<p>I&#8217;m not bothering with a binary distribution, but the source is <a href="http://ded.increpare.com/~locus/lightconehs.zip ">here</a>.</p>
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		<title>lightcone: prototype 1</title>
		<link>http://www.increpare.com/2008/10/prototype-lightcone/</link>
		<comments>http://www.increpare.com/2008/10/prototype-lightcone/#comments</comments>
		<pubDate>Sun, 05 Oct 2008 13:07:18 +0000</pubDate>
		<dc:creator>stephen lavelle</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[C/C++]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[lightcone]]></category>
		<category><![CDATA[prototypes]]></category>

		<guid isPermaLink="false">http://www.maths.tcd.ie/~icecube/?p=718</guid>
		<description><![CDATA[I always have wanted to program some sort of game using special relativity, but haven&#8217;t quite figured out a good way to do it yet. However, I did think, just recently, &#8216;gosh, I should be able to do something with lightcones&#8217; though. So, in this simple concept game light has a finite speed, which basically [...]]]></description>
			<content:encoded><![CDATA[<p>I always have wanted to program some sort of game using special relativity, but haven&#8217;t quite figured out a good way to do it yet.  However, I did think, just recently, &#8216;gosh, I should be able to do something with lightcones&#8217; though.  So, in this simple concept game light has a finite speed, which basically means that when you see things far away from you, you&#8217;re not seeing them as they are now, but rather as they were some time in the past.</p>
<p><span id="more-718"></span></p>
<p>I decided on simple laser weapons (which travel at the speed of light), which means that you won&#8217;t ever see the ones that hit you until it&#8217;s too late  :D</p>
<p>Oh, I made it a split-screen two-player game so that you can see for yourself how the two players can see things totally differently.  (but, maybe the screens are on the wrong sides&#8230;I&#8217;ll fix that in the next version  :-X )</p>
<p><img src="http://i272.photobucket.com/albums/jj200/increpatio/Picture9.png" alt =""/></p>
<p>I&#8217;ve not actually tried playing it with anyone yet; I assume that the gameplay potential in its current form is rather minimal, but I think it&#8217;s still a little bit fun, and I might work more on it in the future.</p>
<p>And, I have two separate versions (both with sources: the mac ones should compile on linux machines as well&#8230;).</p>
<p><a href="http://ded.increpare.com/~locus/lightconewin.zip"><img src="http://i272.photobucket.com/albums/jj200/increpatio/ico.gif" alt=icon/>Lightcone for Windows (273KB)</a><br />
<a href="http://ded.increpare.com/~locus/lightconemac.zip"> <img src="http://i272.photobucket.com/albums/jj200/increpatio/ico.gif" alt=icon/> Lightcone for Mac OS X 10.5 (443KB)</p>
<p>Controls:</p>
<p>Player 1: Cursor Keys and Spacebar<br />
Player 2: W S A D and F</p>
<hr />
<p>there is some additional discussion of this over at the </a><a href="http://forums.tigsource.com/index.php?topic=1642">original tigsource thread</a>.</p>
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