Comments on: Sound Sound https://www.increpare.com/2010/01/sound-sound/ let's try something out here... Sat, 19 May 2018 00:07:20 +0000 hourly 1 https://wordpress.org/?v=4.8.2 By: StephenM3 https://www.increpare.com/2010/01/sound-sound/comment-page-1/#comment-3816 Sat, 30 Jan 2010 10:46:24 +0000 http://www.increpare.com/?p=1391#comment-3816 Neat! I like this concept. Gonna have to stop though because I think my laptop can’t take me punching it much more ;)

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By: stephen lavelle https://www.increpare.com/2010/01/sound-sound/comment-page-1/#comment-3812 Tue, 26 Jan 2010 02:06:04 +0000 http://www.increpare.com/?p=1391#comment-3812 Sure. Each enemy has two states – in one state they’re vulnerable, in the other they’re not. You have to hit them n consecutive times while they’re in their vulnerable state. If you miss then their ‘healths’ get reset and you have to start again. (they flicker when hurt)

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By: StephenM3 https://www.increpare.com/2010/01/sound-sound/comment-page-1/#comment-3806 Mon, 25 Jan 2010 05:16:49 +0000 http://www.increpare.com/?p=1391#comment-3806 I can’t figure this one out at all. I can make the screen shake if I whack my microphone, but that’s all I’ve been able to do so far. Any hints?

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