Comments on: Microtone https://www.increpare.com/2011/12/microtone/ let's try something out here... Sat, 19 May 2018 00:07:20 +0000 hourly 1 https://wordpress.org/?v=4.8.2 By: Whirlwound https://www.increpare.com/2011/12/microtone/comment-page-1/#comment-20405 Tue, 01 Jul 2014 18:57:47 +0000 http://www.increpare.com/?p=1980#comment-20405 Gah! This last sodding cross is driving me mental!! At least tell me which face colour I have to be on to get to that last hedron!

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By: kev the dinosaur https://www.increpare.com/2011/12/microtone/comment-page-1/#comment-6625 Sat, 06 Oct 2012 18:36:07 +0000 http://www.increpare.com/?p=1980#comment-6625 I FINALLY DID IT!
YEEEESSSSS!!!

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By: [db:seo标题]ET's Game https://www.increpare.com/2011/12/microtone/comment-page-1/#comment-6614 Sun, 30 Sep 2012 12:18:45 +0000 http://www.increpare.com/?p=1980#comment-6614 […] is now available to play via browser, with options to download the Windows or Mac free versions and its source code. In case you missed increpare’s last […]

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By: Avi Kyz https://www.increpare.com/2011/12/microtone/comment-page-1/#comment-6583 Wed, 29 Aug 2012 09:00:36 +0000 http://www.increpare.com/?p=1980#comment-6583 Kewel thanks…more goodies to play with :D

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By: stephen lavelle https://www.increpare.com/2011/12/microtone/comment-page-1/#comment-6551 Mon, 06 Aug 2012 21:19:23 +0000 http://www.increpare.com/?p=1980#comment-6551 “Clearly the type of dynamic Phil Fish used as key mechanic for Fez. Curious if you two have cross pollenated ideas or if it’s just one of those things out there multiple people are using.”
There are a bunch of games of this genre – Crush, Terry Cavanagh made a demake of it called Squish which I helped out a bit on. I did do a couple of studies of it myself in lower dimensions (cf. the defez games I did a couple of years back – referencing it in the title ).

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By: Avi Kyz https://www.increpare.com/2011/12/microtone/comment-page-1/#comment-6549 Mon, 06 Aug 2012 19:16:34 +0000 http://www.increpare.com/?p=1980#comment-6549 To Mr. Lavelle: Nice, compelling flow.

Clearly the type of dynamic Phil Fish used as key mechanic for Fez. Curious if you two have cross pollenated ideas or if it’s just one of those things out there multiple people are using.

To Laura if still wondering/trying: I also got through all the X’s. However it takes a definite leap of sorts. Seems to me that to keep going and having fun with this game (unless you really know the math/geometry very well behind the mechanic this game uses, or maybe even then) you have to basically let go of trying to have it all planned out. There’s a little holding on to where the X is and trying to get there. But then it’s more a feeling of trying pathways out in different variations with no idea where they might lead, til you’ve got a sense of the ones that don’t get you there, and can zero in more on those that you haven’t found yet, start to innovate in the gameplay.

To Stephen Lavelle again: Awesome way to pull that new dynamic and leap of multi-dimensional beyond-limits thinking out of the player. At least out of this one :).

I wonder if this kind of physical/sensorimotor mode mechanic could be applied in more ways into the psyche realms of mind/heart/will dynamics which we also have capacities to go more complex with, yet tendencies to stay oversimplified, even rigidified. Some way this can incorporate as a mechanic representing how we can shift paradigms in our thoughts, communications, choices and such….

Not sure how or which ways best might express what I’m getting at, but just seems like that’s the kind of feel and satisfaction that comes out of what this purely geometric puzzler accomplishes.

Of course the same sort of thing may be (or already has been?) developable as an unseen dynamic (definitely has at least analogously), but just wondering if it could be incorporated more overtly as a visual poetic element, or just straight out visible analogy for the dynamics going on more inwardly.

Maybe even Fez takes it that way somehow in the story and character realm beyond just the setting aspect of the 2D->3D world premise thing even, dunno (only seen vids, heard about it thru press, haven’t played).

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By: stephen lavelle https://www.increpare.com/2011/12/microtone/comment-page-1/#comment-6276 Sat, 25 Feb 2012 23:46:22 +0000 http://www.increpare.com/?p=1980#comment-6276 Confused! I sent you a mail!

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By: cele hennigan https://www.increpare.com/2011/12/microtone/comment-page-1/#comment-6275 Sat, 25 Feb 2012 23:33:28 +0000 http://www.increpare.com/?p=1980#comment-6275 i have never seen this game until a few days ago,but now i am told “times up” and I have not even downloaded yet. What’s up. So disappointed – dying to try

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By: IndieGames.com - The Weblog Freeware, Browser Game Pick: Microtone (increpare) https://www.increpare.com/2011/12/microtone/comment-page-1/#comment-6231 Wed, 15 Feb 2012 16:02:51 +0000 http://www.increpare.com/?p=1980#comment-6231 […] is now available to play via browser, with options to download the Windows or Mac free versions and its source code. In case you missed increpare's last awesome […]

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By: Jared https://www.increpare.com/2011/12/microtone/comment-page-1/#comment-6219 Sat, 04 Feb 2012 00:19:02 +0000 http://www.increpare.com/?p=1980#comment-6219 Love love love it! And every X can be grabbed. ;)

I hope you’ll add more levels some day.

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