opengl – increpare games https://www.increpare.com let's try something out here... Fri, 18 May 2018 22:16:47 +0000 en-US hourly 1 https://wordpress.org/?v=4.8.2 Mirror Stage https://www.increpare.com/2009/03/mirror-stage-done/ https://www.increpare.com/2009/03/mirror-stage-done/#comments Sun, 01 Mar 2009 01:19:40 +0000 http://www.maths.tcd.ie/~icecube/?p=1000 The ‘2 or 3 day’ wait until I got this finished is over. It should work with XP 64 now. A small amount of new content has been added (most notably another custom chapter by Terry), and the editor has been tarted up a certain amount.

I hope nothing in particular is broke in this build, but if you come across any crashes/&c., I would appreciate very much being told.

Windows (20MB)

OS X 10.5+ (22MB)

Source (48KB)

soundtrack

The source I must apologise for in advance; it’s quite rotten in its organisation.

edit: if you have problem running this on windows 7, try running it in XP SP3 Compatibility Mode.

]]>
https://www.increpare.com/2009/03/mirror-stage-done/feed/ 28
Signifier https://www.increpare.com/2009/02/signifier/ https://www.increpare.com/2009/02/signifier/#comments Fri, 27 Feb 2009 01:27:55 +0000 http://www.maths.tcd.ie/~icecube/?p=982 A short concept-game I did over the past two days.

windows (~2MB)
osx 10.5+ (~2MB)
source (~100KB)

(edit: bug rendered it unfinishable; should be fixed now)
(EDIT: BSOD error some vista users experienced should be fixed now)

]]>
https://www.increpare.com/2009/02/signifier/feed/ 13
Opera Omnia https://www.increpare.com/2009/02/opera-omnia/ https://www.increpare.com/2009/02/opera-omnia/#comments Sat, 21 Feb 2009 23:06:23 +0000 http://www.maths.tcd.ie/~icecube/?p=968 A small/medium-sized though still rather experimental effort.

Download Windows (6.4mb)
Download OSX 10.5+ (Intel) (6.4mb)
Download source (112kb)

soundtrack

Update:

Tommo Zhou, of indie-g, has made a chinese translation of the game into blitzmax. It can be downloaded from this page on his site. I’m hosting copies here as well:

Windows (Chinese) (4.4MB)
Source (Chinese) (14KB)

I did not oversee the translation; the work should be taken on its own merit.


Technically, this is, like, a pre-release; I anticipate I might change a couple of interface things over the next couple of days, but the game itself is done.
EDIT: finished version up, along with source

EDIT: Okay, that wasn’t finished. In fact, it was a bit broken. Now it’s finished.
EDIT: now XP64-compatible.
EDIT: new version released…some slight polishing done…
EDIT(24 mar): new version released (1.25); fixed level 18 bug (I hope), and some other small issues

]]>
https://www.increpare.com/2009/02/opera-omnia/feed/ 52
Kiss Me https://www.increpare.com/2009/02/kiss-me/ Mon, 16 Feb 2009 23:41:06 +0000 http://www.maths.tcd.ie/~icecube/?p=963 Kiss me is my (slightly late) entry to the unofficial Valentine’s Day Love Letter Competition on TIGsource. It’s a two-player game.

Controls
awd < – player 1
left/up/right < – player 2

Download

OSX 10.5+ (2MB)
Windows (1.4MB)
Source (96KB)

]]>
Infidelidad https://www.increpare.com/2009/01/infidelidad/ https://www.increpare.com/2009/01/infidelidad/#comments Wed, 07 Jan 2009 20:17:41 +0000 http://www.maths.tcd.ie/~icecube/?p=889 An entry for the codear single boss competition that's currently running.

OSX 10.5 (2mb)
Win (1.3mb)
Linux* (482k)

Source (30k)

* [build by Spartan, requires separate installation of SDL and fmodex libraries]

Translation provided by agj.

Controls:
up/down/left/right/space (wife)
w/s/a/d (lover)

]]>
https://www.increpare.com/2009/01/infidelidad/feed/ 1
1D tessellation in haskell https://www.increpare.com/2008/11/1d-tesselation-in-haskell/ Mon, 17 Nov 2008 16:54:04 +0000 http://www.maths.tcd.ie/~icecube/?p=825 This is what the game I posted a couple of days ago, Endless Cavern, was essentially based around.

The haskell code is simple (not awfully efficient, but that’s not a concern just yet), and I’ve tossed it here (32kb). You can control the prototype by pressing left/right on the keyboard.

]]>
lightcone: prototype 2 https://www.increpare.com/2008/10/lightcone-prototype-the-second/ Thu, 09 Oct 2008 01:47:53 +0000 http://www.maths.tcd.ie/~icecube/?p=762 I decided to try doing a one-player prototype of this game, and to do it in haskell this time as an exercise instead of C++. It’s a much more bare-bones things, but might be of interest to some people (requires OpenGL and GLUT to be installed).

In this demo, you are a red or blue block, the enemies are red blocks, moving in various patterns. When you overlap with an enemy block, your colour changes.

I’m not bothering with a binary distribution, but the source is here.

]]>