prototypes – increpare games https://www.increpare.com let's try something out here... Fri, 18 May 2018 22:16:47 +0000 en-US hourly 1 https://wordpress.org/?v=4.8.2 The Lua Puppet https://www.increpare.com/2009/01/the-lua-puppet/ Mon, 26 Jan 2009 15:35:09 +0000 http://www.maths.tcd.ie/~icecube/?p=917 Spent the weekend fidgeting about with Lua on my bus trip to/from galway over the weekend (and an hour or two in between). Made a small game inspired by Quinn Dunki’s recent effort, gate. It’s lua-themed, instead of circuit-themed, though. And very short.

And windows/linux only. To play the windows version, you’ll need to download lua.

Anyway, here ’tis:

DOWNLOAD FOR WINDOWS OR LINUX (10kb)

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The Hero Saved Me https://www.increpare.com/2009/01/the-hero-saved-me/ https://www.increpare.com/2009/01/the-hero-saved-me/#comments Thu, 01 Jan 2009 02:09:09 +0000 http://www.maths.tcd.ie/~icecube/?p=885 An effort for the thepoppenkast.com 3-hour cities comp.

Windows  zip 600kb
Mac OSX 10.5+ zip 600kb
Src  zip 200kb

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1D tessellation in haskell https://www.increpare.com/2008/11/1d-tesselation-in-haskell/ Mon, 17 Nov 2008 16:54:04 +0000 http://www.maths.tcd.ie/~icecube/?p=825 This is what the game I posted a couple of days ago, Endless Cavern, was essentially based around.

The haskell code is simple (not awfully efficient, but that’s not a concern just yet), and I’ve tossed it here (32kb). You can control the prototype by pressing left/right on the keyboard.

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lightcone: prototype 2 https://www.increpare.com/2008/10/lightcone-prototype-the-second/ Thu, 09 Oct 2008 01:47:53 +0000 http://www.maths.tcd.ie/~icecube/?p=762 I decided to try doing a one-player prototype of this game, and to do it in haskell this time as an exercise instead of C++. It’s a much more bare-bones things, but might be of interest to some people (requires OpenGL and GLUT to be installed).

In this demo, you are a red or blue block, the enemies are red blocks, moving in various patterns. When you overlap with an enemy block, your colour changes.

I’m not bothering with a binary distribution, but the source is here.

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lightcone: prototype 1 https://www.increpare.com/2008/10/prototype-lightcone/ https://www.increpare.com/2008/10/prototype-lightcone/#comments Sun, 05 Oct 2008 13:07:18 +0000 http://www.maths.tcd.ie/~icecube/?p=718 I always have wanted to program some sort of game using special relativity, but haven’t quite figured out a good way to do it yet. However, I did think, just recently, ‘gosh, I should be able to do something with lightcones’ though. So, in this simple concept game light has a finite speed, which basically means that when you see things far away from you, you’re not seeing them as they are now, but rather as they were some time in the past.

I decided on simple laser weapons (which travel at the speed of light), which means that you won’t ever see the ones that hit you until it’s too late :D

Oh, I made it a split-screen two-player game so that you can see for yourself how the two players can see things totally differently. (but, maybe the screens are on the wrong sides…I’ll fix that in the next version :-X )

I’ve not actually tried playing it with anyone yet; I assume that the gameplay potential in its current form is rather minimal, but I think it’s still a little bit fun, and I might work more on it in the future.

And, I have two separate versions (both with sources: the mac ones should compile on linux machines as well…).

icon/Lightcone for Windows (273KB)
icon/ Lightcone for Mac OS X 10.5 (443KB)

Controls:

Player 1: Cursor Keys and Spacebar
Player 2: W S A D and F


there is some additional discussion of this over at the original tigsource thread.

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