
Original tigsource thread here.
Portile is a 2d, tile-based take on narbacular drop (more than portal, because I’ve not played portal, and from what I understand momentum plays a big part in portal, and it doesn’t play any part in this).
Portile V0.3 (466KB, for Windows)
Portile V0.3 (610KB, for OSX 10.5*)



Controls are LEFT/RIGHT to move, wsad to fire red portal, and shift+wsad to fire blue portal (sorry about the keys dvoraks). E closes all open portals. Most of the stuff one should probably be able to figure out.
(*source code included only in windows file)
New features in v0.3:
New Name.
Slowed down gameplay speed.
Hipparchean Dynamics.
Sound effects.
7 Comments
This game is great. Very fun, and simple (relatively). Are you planning on building a level editor, or at least making a levels folder. Looking at the code, it should be very easy to implement. You could also just make the folder and let users edit the simple array of numbers representing the level. This also inspires me to make my own games, as I realize that they can be good without being big and elaborate.
I’m happy that you like it.
I hadn’t planned on doing anything much more with it. It would certainly be easy-enough to make the levels plain-text files that people could edit, for sure. Who knows, maybe some evening if I have time to spare I might do it? But I might not: I’m working on a lot of other stuff at the moment.
Hey, I absolutely loved your game. After I finished it, I looked at your source code and made a java port of the game. I also added external level file reading from plain-text files (which was mentioned above), support for multiple simultaneous boulders, and a fairly simple level editor. If you do make any further additions to the program, I’d love to incorporate them into the port. And if you want to see the source, just shoot me an email, I’ll be glad to share.
Where’s the cake D:
I was told there’d be cake at the end.
Portile has a spiritual successor! I’ve made ASCIIpOrtal.
At the time of this writing it’s not done yet, but it will be soon… I hope.
For some reason this isn’t working for me. I try to unzip it, and it claims that portile is 0 kb, and already exists, along with MACOSX_. I’m downloading the windows version, and I’m running Vista.
That’s strange. What size is the zip archive? If it’s not around 476KB it downloaded wrong. When you look inside it without extracting it, can you navigate around easily enough? (no errors, say) You could try extracting just the Portile directory by itself.
I’d appreciate feedback on whether any of the above advice helped…
5 Trackbacks/Pingbacks
[...] I didn’t think about making ASCIIpOrtal until I played Increpare’s Portile game. I’m quoting my own forum post here: “Somehow this one sparked something in me. Maybe [...]
[...] I didn’t think about making ASCIIpOrtal until I played Increpare’s Portile game. I’m quoting my own forum post here: “Somehow this one sparked something in me. Maybe [...]
[...] What inspired you or gave you the idea for an ASCII style Portal game? Joe: Increpare’s Portile which was released around the time of the TIGSource Demake Competition, that was one source. [...]
[...] attributed your inspiration to a few other titles, including Portal: The Flash Version, Portile & Super Serif Bros. Do you remember the moment when you thought “Hey, I might have a go [...]
[...] is by Joe Larson with sounds designed by Steve Fenton. Original concept inspired by Increpare’s Portile game, Super Serif Bros, and Valve’s Portal. Source code is included in the zip. Simply unzip and [...]
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