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Portile

Original tigsource thread here.

Portile is a 2d, tile-based take on narbacular drop (more than portal, because I’ve not played portal, and from what I understand momentum plays a big part in portal, and it doesn’t play any part in this).

Portile V0.3 (466KB, for Windows)

Portile V0.3 (610KB, for OSX 10.5* [ note – doesn’t work in the latest versions of OSX :( ) )

p1.gif

p2.gif

p3.gif

Controls are LEFT/RIGHT to move, wsad to fire red portal, and shift+wsad to fire blue portal (sorry about the keys dvoraks). E closes all open portals. Most of the stuff one should probably be able to figure out.

(*source code included only in windows file)

New features in v0.3:
New Name.
Slowed down gameplay speed.
Hipparchean Dynamics.
Sound effects.

16 Comments

  1. VDOgamez wrote:

    This game is great. Very fun, and simple (relatively). Are you planning on building a level editor, or at least making a levels folder. Looking at the code, it should be very easy to implement. You could also just make the folder and let users edit the simple array of numbers representing the level. This also inspires me to make my own games, as I realize that they can be good without being big and elaborate.

    Tuesday, December 2, 2008 at 3:19 pm | Permalink
  2. Icecube wrote:

    I’m happy that you like it.

    I hadn’t planned on doing anything much more with it. It would certainly be easy-enough to make the levels plain-text files that people could edit, for sure. Who knows, maybe some evening if I have time to spare I might do it? But I might not: I’m working on a lot of other stuff at the moment.

    Tuesday, December 2, 2008 at 3:32 pm | Permalink
  3. Mark wrote:

    Hey, I absolutely loved your game. After I finished it, I looked at your source code and made a java port of the game. I also added external level file reading from plain-text files (which was mentioned above), support for multiple simultaneous boulders, and a fairly simple level editor. If you do make any further additions to the program, I’d love to incorporate them into the port. And if you want to see the source, just shoot me an email, I’ll be glad to share.

    Tuesday, December 16, 2008 at 4:15 pm | Permalink
  4. MAN wrote:

    Where’s the cake D:

    I was told there’d be cake at the end.

    Sunday, April 5, 2009 at 8:40 pm | Permalink
  5. Cymon wrote:

    Portile has a spiritual successor! I’ve made ASCIIpOrtal.

    At the time of this writing it’s not done yet, but it will be soon… I hope.

    Tuesday, July 7, 2009 at 3:24 pm | Permalink
  6. Batmanifestdestiny wrote:

    For some reason this isn’t working for me. I try to unzip it, and it claims that portile is 0 kb, and already exists, along with MACOSX_. I’m downloading the windows version, and I’m running Vista.

    Saturday, November 28, 2009 at 7:49 pm | Permalink
  7. That’s strange. What size is the zip archive? If it’s not around 476KB it downloaded wrong. When you look inside it without extracting it, can you navigate around easily enough? (no errors, say) You could try extracting just the Portile directory by itself.

    I’d appreciate feedback on whether any of the above advice helped…

    Saturday, November 28, 2009 at 7:56 pm | Permalink
  8. Zanzlanz wrote:

    You’re stuff is amazing. This game is fantastic, but the sound effects aren’t as much!

    Good job, and I hope you keep up the good work.

    Monday, December 19, 2011 at 9:35 pm | Permalink
  9. Menelaus wrote:

    Hey Stephen – just letting you know the mac version doesn’t seem to work on my mac (OSX 10.7). Zip files extracts fine, but game crashes on opening the application.

    Sunday, September 9, 2012 at 12:21 pm | Permalink
  10. Thanks for letting me know. Nothing I can do to bring it up to date short of remaking it from scratch, alas, I’ll just leave a note for now in the post.

    Saturday, September 15, 2012 at 6:53 am | Permalink
  11. hampa wrote:

    Hey.Where’s the level editor?

    Sunday, May 5, 2013 at 3:54 pm | Permalink
  12. Hi. There isn’t one (actually, I can’t remember, there might be one in the source code somewhere. but there probably isn’t).

    Sunday, May 5, 2013 at 8:38 pm | Permalink
  13. hampa wrote:

    no i ment the level editor on ascii portal

    Monday, May 6, 2013 at 2:48 am | Permalink
  14. that’s a different game

    http://cymonsgames.com/asciiportal/

    Monday, May 6, 2013 at 10:32 am | Permalink
  15. hampa wrote:

    no the level editor on ascii portal

    Wednesday, June 19, 2013 at 1:58 am | Permalink
  16. ask the developer of that game, not me!

    Wednesday, June 19, 2013 at 9:11 pm | Permalink

6 Trackbacks/Pingbacks

  1. [...] I didn’t think about making ASCIIpOrtal until I played Increpare’s Portile game. I’m quoting my own forum post here:  “Somehow this one sparked something in me. Maybe [...]

  2. [...] I didn’t think about making ASCIIpOrtal until I played Increpare’s Portile game. I’m quoting my own forum post here: “Somehow this one sparked something in me. Maybe [...]

  3. Interview with Joseph Larson « Games Fascination on Sunday, August 9, 2009 at 11:46 pm

    [...] What inspired you or gave you the idea for an ASCII style Portal game? Joe: Increpare’s Portile which was released around the time of the TIGSource Demake Competition, that was one source. [...]

  4. [...] attributed your inspiration to a few other titles, including Portal: The Flash Version, Portile & Super Serif Bros. Do you remember the moment when you thought “Hey, I might have a go [...]

  5. ASCIIpOrtal | Cymons Games on Tuesday, September 22, 2009 at 12:33 pm

    [...] is by Joe Larson with sounds designed by Steve Fenton. Original concept inspired by Increpare’s Portile game, Super Serif Bros, and Valve’s Portal. Source code is included in the zip. Simply unzip and [...]

  6. [...] Portile is a 2D tile-based take on Narbacular Drop. [...]

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