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a Complicated Interface Game; play at your peril.

Opera Omnia

A small/medium-sized though still rather experimental effort.

Download Windows (6.4mb)
Download OSX 10.5+ (Intel) (6.4mb)
Download source (112kb)

soundtrack

Update:

Tommo Zhou, of indie-g, has made a chinese translation of the game into blitzmax. It can be downloaded from this page on his site. I’m hosting copies here as well:

Windows (Chinese) (4.4MB)
Source (Chinese) (14KB)

I did not oversee the translation; the work should be taken on its own merit.


Technically, this is, like, a pre-release; I anticipate I might change a couple of interface things over the next couple of days, but the game itself is done.
EDIT: finished version up, along with source

EDIT: Okay, that wasn’t finished. In fact, it was a bit broken. Now it’s finished.
EDIT: now XP64-compatible.
EDIT: new version released…some slight polishing done…
EDIT(24 mar): new version released (1.25); fixed level 18 bug (I hope), and some other small issues

2 Trackbacks/Pingbacks

  1. Literature Reviews. | Kayla Davidson Studio on Thursday, August 13, 2015 at 2:21 am

    […] and often deeply-affecting work that frequently explores ideas about bodies and alienation (and here’s one about history, migration and otherness). Game journalist and activist Mattie Brice recently made a game to help serve as “commentary […]

  2. » RPG Worlds Can Do More on Monday, August 31, 2015 at 7:57 pm

    […] There’s a game about the dangers of assuming simulations can give clues to historical events (Opera Omnia, by Increpare). There’s at least two games about jobs of crushing futility (Papers Please and […]

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