Pieces of work need to be created more often like this. If this is the quality that is produced, those who say it isn’t an artform will be given pause for more than a moment.
I was amazed throughout, the graphics – the sound, for the atmosphere it was perfect. Anymore and it would have been overdone. The husband, every moment he appeared stuck chills through my spine. And, … Poor poor Judith.
A genuinely spooky game, the soundtrack was especially chilling, though often beautiful.
I couldn’t quite connect the dots at the end, but perhaps that was the idea.
Anyway, I thoroughly enjoyed it and please keep churning out the good work!
I have to agree. The details were very finely done. I wonder sometimes if develoeprs think little things are lost on the audience, but its not, every detail increases our immersion against the perfect canvas you guys created. congrats to both of you.
must be tough to find something so… in the middle, but i have to say i really enjoyed it.
* I really liked the game. I hope it’ll also appeal to younger audience who did not play Wolfenstein 3D in their life.
* I believe it’d be better to give the control to the player in the last scene. It is not a repetition and it is really the most consistent action of Judith. It is most effective when you let the player act the character.
Extraordinary. I don’t like playing computer games. I find them too difficult and I get bored too easily. The game was easy to play and superficially simple, but I became so overcome and felt so ill that I had to give up as I thought I was going to vomit. I still feel queasy as I write this. The story of Bluebeard is a terrifying one. Congratulations.
This was absolutely gut-wrenching and gorgeous, a genuine (I can’t believe I’m letting myself type this) artistic achievement for the medium — which is why the disappointing ending bothers me enough that I’d even comment on it. Illicit lovers embrace, happy again; “And that, children, was the Story of Bluebeard.” It’s a step above “CONGRATURATION!”, but only that.
I feel sheepish complaining, since I certainly can’t think of a decent ending myself, but this wasn’t one, and when something so amazing ends so poorly it’s enough to keep me up at night.
I don’t know, I didn’t get that vibe from the ending. Sure, on a superficial level. But the whole flashback narrative gives a sinister overtone to their relationship, especially when you look at the parallel of spousal dishonesty. And how creepy is it that he found Emily in the tomb with Bluebeard’s wives?
Great job, I was so curious to try this game (pun intended), just finished it, this shows games can be an art form, and a means of narrating a story. It’s amazing such atmosphere could be achieved with such simple graphics. And I’m not a stranger to old 16bit sprites. I played wolf3d back in the day, but I wasn’t driven by “nostalgia” in any way while playing this. It’s just so different. Good job again!
Also, I agree about the ending. It was so disappointing that I’m actually quite irritated about it. It was just “BAW luvers unite” then it was done. All the mystery that made it so interesting was gone in an instant.
Also, how did that girl even get stuck in that room in the 2 seconds she ran in?!
Keep in mind, I love this game, but that ending really spoiled it all.
[...] you like that, and fancy a longer, more immersive adventure, then try out Judith by Increpare and Terry Kavanagh. If you spend all day shooting zombies on Left 4 Dead, [...]
18 Comments
Amazing.
Pieces of work need to be created more often like this. If this is the quality that is produced, those who say it isn’t an artform will be given pause for more than a moment.
I was amazed throughout, the graphics – the sound, for the atmosphere it was perfect. Anymore and it would have been overdone. The husband, every moment he appeared stuck chills through my spine. And, … Poor poor Judith.
Amazing work, well done.
Wonderful work! I’ve already talked to Terry about how much I loved this but I figured I’d wander on over here and congratulate you as well.
Was it you who did the sound design, then? That was fantastic throughout. :)
Great job, both of you!
~Josiah
A genuinely spooky game, the soundtrack was especially chilling, though often beautiful.
I couldn’t quite connect the dots at the end, but perhaps that was the idea.
Anyway, I thoroughly enjoyed it and please keep churning out the good work!
I have to agree. The details were very finely done. I wonder sometimes if develoeprs think little things are lost on the audience, but its not, every detail increases our immersion against the perfect canvas you guys created. congrats to both of you.
must be tough to find something so… in the middle, but i have to say i really enjoyed it.
I have finished the game and i’m amazed by the music and the story of Judith.
Congratulations from Spain.
Great game, i really enjoyed it. It really puts you in the characters skin.
Covered today at Resolution:
http://resolution-magazine.co.uk/content/?p=372
* I really liked the game. I hope it’ll also appeal to younger audience who did not play Wolfenstein 3D in their life.
* I believe it’d be better to give the control to the player in the last scene. It is not a repetition and it is really the most consistent action of Judith. It is most effective when you let the player act the character.
* Cutscene movements could be smoother.
Extraordinary. I don’t like playing computer games. I find them too difficult and I get bored too easily. The game was easy to play and superficially simple, but I became so overcome and felt so ill that I had to give up as I thought I was going to vomit. I still feel queasy as I write this. The story of Bluebeard is a terrifying one. Congratulations.
You absolutly have genius…
A beautiful story for a brilliant game.
Very nice the sound and the “retro” graphic.
Great Job
This was absolutely gut-wrenching and gorgeous, a genuine (I can’t believe I’m letting myself type this) artistic achievement for the medium — which is why the disappointing ending bothers me enough that I’d even comment on it. Illicit lovers embrace, happy again; “And that, children, was the Story of Bluebeard.” It’s a step above “CONGRATURATION!”, but only that.
I feel sheepish complaining, since I certainly can’t think of a decent ending myself, but this wasn’t one, and when something so amazing ends so poorly it’s enough to keep me up at night.
I don’t know, I didn’t get that vibe from the ending. Sure, on a superficial level. But the whole flashback narrative gives a sinister overtone to their relationship, especially when you look at the parallel of spousal dishonesty. And how creepy is it that he found Emily in the tomb with Bluebeard’s wives?
Great job, I was so curious to try this game (pun intended), just finished it, this shows games can be an art form, and a means of narrating a story. It’s amazing such atmosphere could be achieved with such simple graphics. And I’m not a stranger to old 16bit sprites. I played wolf3d back in the day, but I wasn’t driven by “nostalgia” in any way while playing this. It’s just so different. Good job again!
Great game, but I really wish you guys gave the tale of Bluebeard some credit. For a while I was thinking this entire storyline was your idea.
Also, I agree about the ending. It was so disappointing that I’m actually quite irritated about it. It was just “BAW luvers unite” then it was done. All the mystery that made it so interesting was gone in an instant.
Also, how did that girl even get stuck in that room in the 2 seconds she ran in?!
Keep in mind, I love this game, but that ending really spoiled it all.
This game is absolutly amazing, one of the best computer flash game (if it’s even considered that) I have ever played. 10/10!
After completing the game, I thought of all that happened in this game. I slowly felt sick after realizing the whole thing.
2 Trackbacks/Pingbacks
[...] Judith by increpare & Terry [...]
[...] you like that, and fancy a longer, more immersive adventure, then try out Judith by Increpare and Terry Kavanagh. If you spend all day shooting zombies on Left 4 Dead, [...]
Post a Comment