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Lots of loose ends in the source code that got cut from the final game.

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another small thing

OSX 10.5+ (intel) ~1MB
Windows ~0.5MB
Source ~10kb

See the comments thread for instructions as to how to build this on Linux.

2 Comments

  1. 2bam wrote:

    Simple message but powerful feeling given by the game mechanics. Great game.

    Wednesday, April 10, 2013 at 10:06 am | Permalink
  2. I… I understand.

    Saturday, July 19, 2014 at 11:49 pm | Permalink

8 Trackbacks/Pingbacks

  1. Serious games « Game Design Workshop on Wednesday, October 12, 2011 at 4:01 am

    […] and Home by increpare (Stephen […]

  2. Diversity in Games : The Edge | Digital Culture Centre on Wednesday, November 9, 2011 at 9:05 pm

    […] husband. The game is designed to generate emotion and thought from the player about life issues. Home also looks at the lives of the elderly but by forcing players to confront the issue of managed […]

  3. Pirouette – BANANA on Wednesday, December 14, 2011 at 9:06 pm

    […] Home […]

  4. […] played a lot of sad games before, including the title HOME (not the Benjamin Rivers game), a black and white retro game where you star as an old man slowly […]

  5. […] this is not the Benjamin Rivers game. This game was made by Steven Lavelle at Increpare Games. I played this about 2 years ago in a random webcrawl looking for weird indie games. Home is about […]

  6. Are Games Art? | Sam Peters dot net on Monday, January 6, 2014 at 1:38 am

    […] Home, a mini pixel novella if you will, is about getting old. I almost couldn’t stand to play it, afraid of what could happen to the sweet old Mr. Palmer. This game forces mortality on to you – as your food, happiness and sleep meters all slowly drain to nothing as you try so hard to get to any one  of them, it occurs to you that there really isn’t any hope. It’s sort of crushing. I expected some sort of sad demise of Mr. Palmer, but the sweet ending where we discover his daughter has been there for him gives us a little beacon of hope in an otherwise very dreary game. Missing is a similarly sad game. You are a father whose son has been missing for years. The aim of the game seems to be to find your son (although there is no instruction apart from a short introductory story). As you go around putting up posters and talking to people in exactly the same manner, with exactly the same responses, over and over again, you realise that it will go on forever. The fact that you could go on with this game for ever without any closure makes your heart sink. I, like many players I’m sure, continued, and went around the map a few times, asking the people again, just in case something comes up. The realism within the game’s metaphors is one of the hardest hitting things – people actually experience this. […]

  7. Interattività 2o anno 2013/2014 - Lezione 1 | NeoMediaNeoMedia on Tuesday, February 18, 2014 at 5:34 pm

    […] = es. videogioco “Home” http://www.increpare.com/2009/10/home/ = […]

  8. like life as a single | autumn gloaming on Sunday, April 26, 2015 at 12:23 am

    […] all over the room. Transparent invisible clouds). Stephen Lavelle’s game, that game with the word “home” in its title. Oh that one. Let it wait a little more, chance. Let […]

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