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Lots of loose ends in the source code that got cut from the final game.

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another small thing

OSX 10.5+ (intel) ~1MB
Windows ~0.5MB
Source ~10kb

See the comments thread for instructions as to how to build this on Linux.

33 Comments

  1. Scattergories wrote:

    Excellent game, I like the forced narrative it creates. Interesting subject as well. I’d like to see a follow-up or a sequel of some kind.

    Saturday, October 31, 2009 at 11:15 pm | Permalink
  2. It invokes really strong feelings…

    Saturday, October 31, 2009 at 11:28 pm | Permalink
  3. Filipe wrote:

    Through the first half of the game I was thinking “Oh, have I finally stumbled on a Lavelle game that doesn’t disturb me?” and than it started to disturb me. Kudos.

    Sunday, November 1, 2009 at 12:01 am | Permalink
  4. Krachan wrote:

    depressing

    Sunday, November 1, 2009 at 2:02 pm | Permalink
  5. Kos wrote:

    I admit I was _afraid_ to play it from start to end, I turned it off as I feared something bad would happen and somehow I did not want to see it. It’s a weird feeling.

    Sunday, November 1, 2009 at 4:00 pm | Permalink
  6. MaX wrote:

    Oh … :( It’s so sad … Good job in making this game

    Sunday, November 1, 2009 at 11:08 pm | Permalink
  7. Jack wrote:

    That’s possibly one of the most harrowing and grim games I’ve ever played. Congratulations, I guess?

    Monday, November 2, 2009 at 1:30 am | Permalink
  8. KaL wrote:

    An impressive little release – possibly both too short and yet frustratingly slow given the way it expresses its central themes. Probably a necessary evil.

    Monday, November 2, 2009 at 2:21 am | Permalink
  9. bee sting jr wrote:

    loved it

    Monday, November 2, 2009 at 10:30 am | Permalink
  10. Victor wrote:

    I’m not great on C++ — I have g++ but I’m not sure how to compile the code (flags?). Is there a how-to somewhere on your site?

    Monday, November 2, 2009 at 3:23 pm | Permalink
  11. I wouldn’t advise trying to compile the code unless you’re reasonably comfortable figuring out these sorts of things yourself. It requires the allegro and aldumb libraries. At least one person has had issues figuring it out (cf http://tastyimportant.blogspot.com/2009/11/compiling-increpares-home-on-ubuntu.html )

    Monday, November 2, 2009 at 6:44 pm | Permalink
  12. Victor wrote:

    Alrighty. If you say so. Shame, I wanted to try it.

    Monday, November 2, 2009 at 9:04 pm | Permalink
  13. madamluna wrote:

    The instant I finished this, I got up and gave my parents both big hugs. Thank you for this game, chilling though it is.

    Tuesday, November 3, 2009 at 3:05 am | Permalink
  14. Dustin wrote:

    Stephen, thanks a lot for making this. I gave it a write-up on PTT, and hopefully this can get some exposure.

    http://playthisthing.com/home

    Saturday, November 7, 2009 at 2:04 am | Permalink
  15. Isa WP wrote:

    I try to play it, but I can hear only music. My laptop runs on Vista. Have you any idea what I can do?

    Sunday, November 8, 2009 at 2:46 pm | Permalink
  16. Hildegard Tanaka wrote:

    What’s with the random Perez Hilton website URL at line 46 of sound.hpp?

    Monday, November 9, 2009 at 7:34 am | Permalink
  17. Hah; I have no idea how that got there. Erm: it should be pretty safe to delete!

    Monday, November 9, 2009 at 12:38 pm | Permalink
  18. Isa, I’m sorry I didn’t get back to you sooner. I’m not really too sure what the problem might be, and I doubt there’s too much you can do about it, but if you could test something out for me and put the following file in the same directory as the rest of the game files

    http://ded.increpare.com/~locus/HomeTestVista.exe

    and try running it, I would really appreciate it : )

    [I think it might be that your display doesn't support 640x480 resolution - the above one is in 800x600]

    Tuesday, November 10, 2009 at 7:37 pm | Permalink
  19. ExciteMike wrote:

    It’s just my opinion and I don’t know if it is even what you were going for, but this really makes the other “art games” like Passage look pathetic in comparison.

    Wednesday, November 18, 2009 at 10:17 pm | Permalink
  20. sinGularity wrote:

    I’ve been able to compile it on FC11 machine.
    yum install allegro-devel dumb-devel
    gcc main.cpp -ohome -lstdc++ -lX11 -lXext -lXpm -ldumb -laldmb -lpthread `allegro-config –libs`
    But I can’t get past the “increpare presents” screen.
    I had to change the mode to windowed because it was completely blocking my keyboard and mouse inputs at the “increpare presents” screen.

    Friday, December 18, 2009 at 5:57 am | Permalink
  21. If I had to guess, my guess would be that it’s not finding the various resources (images/&c.) – I’ll help where I can if you find yourself so engaged with this enterprise so as to continue your efforts, but I’m guessing your next logical step would be to run it through a debugger and see what exactly’s not working.

    Saturday, December 19, 2009 at 12:11 pm | Permalink
  22. Liam wrote:

    I’m guessing this has something to do with Alzhiemers or Dementia
    It’s so terrible, my mum works in a home that cares for elderly people like this but I never realised how much they take the humanity away from them…
    Great game.

    Thursday, December 31, 2009 at 3:47 pm | Permalink
  23. Dale wrote:

    Got here from an article at Gamasutra and played the game. Well thought out and thought-provoking. Bravo.

    Monday, January 11, 2010 at 5:58 pm | Permalink
  24. Godstroke wrote:

    This is beautiful.. and sad. I liked it so much.

    Thursday, January 14, 2010 at 12:10 pm | Permalink
  25. WildLittleMonster wrote:

    One of the best games I ever played. How do you make the music? (Also of the therapy Game)

    Sunday, January 17, 2010 at 9:01 pm | Permalink
  26. For this I used MilkyTracker, for the other game I used Reason.

    Monday, January 18, 2010 at 3:03 am | Permalink
  27. Odin wrote:

    You successfully communicated themes of being elderly (albeit the darker ones) in a shorter amount of time than a great film generally can. This game is like a concise poem, and your words are pacing, tone and forced narrative. I really though it was truly great and had the effect that any great piece of art does on me, be it a painting, a song or a movie. I look forward to your next work.

    Monday, January 25, 2010 at 4:50 pm | Permalink
  28. greencow wrote:

    well done, a deep emotional experience

    Sunday, July 18, 2010 at 9:41 pm | Permalink
  29. Tim Hardy wrote:

    This is very beautiful. Thank you.

    This is what I did to build it from source on the latest Ubuntu 10.04.1 LTS (this is basically from Danny’s notes linked above but in slightly more explicit detail)

    $sudo apt-get install liballegro4.2-dev
    $sudo apt-get install libaldmb1-dev
    $mv map.TXT map.txt
    $wget http://ded.increpare.com/~locus/home_win.zip
    $unzip home_win.zip
    $mv Home/bmp/ Home/wav/ Home/xm .
    $gcc main.cpp -ohome -lstdc++ -lalleg -lX11 -lXext -lXpm -ldumb -laldmb -lpthread

    Then to play it

    $./home

    Monday, September 13, 2010 at 9:54 pm | Permalink
  30. Cool Tim, thanks for the note : )

    Monday, September 13, 2010 at 10:18 pm | Permalink
  31. Alex A wrote:

    Well that was fucking depressing.

    Saturday, January 15, 2011 at 5:12 pm | Permalink
  32. Allan wrote:

    A work of art.

    Tuesday, August 30, 2011 at 8:04 pm | Permalink
  33. 2bam wrote:

    Simple message but powerful feeling given by the game mechanics. Great game.

    Wednesday, April 10, 2013 at 10:06 am | Permalink

25 Trackbacks/Pingbacks

  1. blitblit - game art scene life on Sunday, November 1, 2009 at 10:49 am

    [...] About Home http://www.increpare.com/2009/10/home/ [...]

  2. Home – Stephen Lavelle « Artsy Game Critics on Tuesday, November 3, 2009 at 11:33 pm

    [...] pm } · { Bad, Games } “HOME” BY STEPHEN LAVELLE REVIEWED BY CARROT RATING: 1/5 website This says it all, [...]

  3. Be an old man in Home! on Saturday, November 7, 2009 at 10:35 pm

    [...] Home, you live the life of an old man shuffling back and forth in his home. Four bars at the top of the [...]

  4. Super.licio.us | Superlevel on Monday, November 9, 2009 at 11:02 pm

    [...] Home games freeware adventure retro pc mac [...]

  5. The People’s Games: Home « 72 Pin Connector on Friday, November 13, 2009 at 5:06 pm

    [...] You can download Home at this link. [...]

  6. News (January 2010) « SAND STORM on Wednesday, January 13, 2010 at 5:52 am

    [...] of death that have been tarred as “pretentious”, as well as boring and ungamelike: Home, by Stephen Lavelle, and Tale of Tales’ The Graveyard, from last year. [...]

  7. Home // PC/Mac « infinitecontinues on Tuesday, January 19, 2010 at 12:19 am

    [...] accusations of unoriginality, of an endless rehash of the same old ideas. Stephen Lavelle’s ‘Home’ dispels both arguments at a stroke, and offers up a commentary on the nature of life and death [...]

  8. Indies Game (2010) « SAND STORM on Tuesday, January 19, 2010 at 12:04 pm

    [...] ◇Home @ increpare games [...]

  9. [...] indie developer names, Terry Cavanagh (creator of VVVVVV and Don’t Look Back) and Increpare (Home, Brain Damage) worked together on a 3-4 minute game, Bababadalgharaghtakammin [...]

  10. infinitecontinues.net || Home on Thursday, July 15, 2010 at 1:32 pm

    [...] accusations of unoriginality, of an endless rehash of the same old ideas. Stephen Lavelle’s ‘Home’ dispels both arguments at a stroke, and offers up a commentary on the nature of life and death [...]

  11. Game 11 – Missing and Home « Game Design Workshop on Wednesday, October 6, 2010 at 6:19 am

    [...] Home [...]

  12. [...] Home [...]

  13. Games as Art « You’ve reached the Ralphizon on Tuesday, October 12, 2010 at 12:14 pm

    [...] proof that games are art, not can be art, or could be. They are. Now. Let’s look at Home in a literary sense. Resonance is something already mentioned in gaming, and the title alone drips [...]

  14. Game Week 11 – Missing and Home « Ekhc4431's Blog on Sunday, October 31, 2010 at 8:32 am

    [...] Home [...]

  15. Week 11: Game « DarkEwok's Blog on Sunday, November 14, 2010 at 2:09 am

    [...] Home [...]

  16. Game Review: Home & Missing « Aaron's Game Design Journal on Sunday, November 14, 2010 at 12:55 pm

    [...] week I’ll be feeling down with Home & [...]

  17. Ecco perché amo i videogiochi | Il Bullone Poligonale on Monday, August 1, 2011 at 6:52 am

    [...] zeppa di giochini veloci e pixellosi. Il mio consiglio é di farci un salto e provare assolutamente Home, un gioco che, in quei 5 minuti che dura, mi ha colpito come una badilata in fronte. Che cappero [...]

  18. Press Down To Cry: Is It Time? | Rock, Paper, Shotgun on Tuesday, August 30, 2011 at 11:32 am

    [...] human being. If your cheerful disposition remains intact after Is It Time?, might I recommend Home. You can thank me later. [...]

  19. Serious games « Game Design Workshop on Wednesday, October 12, 2011 at 4:01 am

    [...] and Home by increpare (Stephen [...]

  20. Diversity in Games : The Edge | Digital Culture Centre on Wednesday, November 9, 2011 at 9:05 pm

    [...] husband. The game is designed to generate emotion and thought from the player about life issues. Home also looks at the lives of the elderly but by forcing players to confront the issue of managed [...]

  21. Pirouette – BANANA on Wednesday, December 14, 2011 at 9:06 pm

    [...] Home [...]

  22. [...] played a lot of sad games before, including the title HOME (not the Benjamin Rivers game), a black and white retro game where you star as an old man slowly [...]

  23. [...] this is not the Benjamin Rivers game. This game was made by Steven Lavelle at Increpare Games. I played this about 2 years ago in a random webcrawl looking for weird indie games. Home is about [...]

  24. Are Games Art? | Sam Peters dot net on Monday, January 6, 2014 at 1:38 am

    [...] Home, a mini pixel novella if you will, is about getting old. I almost couldn’t stand to play it, afraid of what could happen to the sweet old Mr. Palmer. This game forces mortality on to you – as your food, happiness and sleep meters all slowly drain to nothing as you try so hard to get to any one  of them, it occurs to you that there really isn’t any hope. It’s sort of crushing. I expected some sort of sad demise of Mr. Palmer, but the sweet ending where we discover his daughter has been there for him gives us a little beacon of hope in an otherwise very dreary game. Missing is a similarly sad game. You are a father whose son has been missing for years. The aim of the game seems to be to find your son (although there is no instruction apart from a short introductory story). As you go around putting up posters and talking to people in exactly the same manner, with exactly the same responses, over and over again, you realise that it will go on forever. The fact that you could go on with this game for ever without any closure makes your heart sink. I, like many players I’m sure, continued, and went around the map a few times, asking the people again, just in case something comes up. The realism within the game’s metaphors is one of the hardest hitting things – people actually experience this. [...]

  25. Interattività 2o anno 2013/2014 - Lezione 1 | NeoMediaNeoMedia on Tuesday, February 18, 2014 at 5:34 pm

    [...] = es. videogioco “Home” http://www.increpare.com/2009/10/home/ = [...]

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