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Lots of loose ends in the source code that got cut from the final game.


another small thing

OSX 10.5+ (intel) ~1MB
Windows ~0.5MB
Source ~10kb

See the comments thread for instructions as to how to build this on Linux.


  1. Scattergories wrote:

    Excellent game, I like the forced narrative it creates. Interesting subject as well. I’d like to see a follow-up or a sequel of some kind.

    Saturday, October 31, 2009 at 11:15 pm | Permalink
  2. It invokes really strong feelings…

    Saturday, October 31, 2009 at 11:28 pm | Permalink
  3. Filipe wrote:

    Through the first half of the game I was thinking “Oh, have I finally stumbled on a Lavelle game that doesn’t disturb me?” and than it started to disturb me. Kudos.

    Sunday, November 1, 2009 at 12:01 am | Permalink
  4. Krachan wrote:


    Sunday, November 1, 2009 at 2:02 pm | Permalink
  5. Kos wrote:

    I admit I was _afraid_ to play it from start to end, I turned it off as I feared something bad would happen and somehow I did not want to see it. It’s a weird feeling.

    Sunday, November 1, 2009 at 4:00 pm | Permalink
  6. MaX wrote:

    Oh … :( It’s so sad … Good job in making this game

    Sunday, November 1, 2009 at 11:08 pm | Permalink
  7. Jack wrote:

    That’s possibly one of the most harrowing and grim games I’ve ever played. Congratulations, I guess?

    Monday, November 2, 2009 at 1:30 am | Permalink
  8. KaL wrote:

    An impressive little release – possibly both too short and yet frustratingly slow given the way it expresses its central themes. Probably a necessary evil.

    Monday, November 2, 2009 at 2:21 am | Permalink
  9. bee sting jr wrote:

    loved it

    Monday, November 2, 2009 at 10:30 am | Permalink
  10. Victor wrote:

    I’m not great on C++ — I have g++ but I’m not sure how to compile the code (flags?). Is there a how-to somewhere on your site?

    Monday, November 2, 2009 at 3:23 pm | Permalink
  11. I wouldn’t advise trying to compile the code unless you’re reasonably comfortable figuring out these sorts of things yourself. It requires the allegro and aldumb libraries. At least one person has had issues figuring it out (cf )

    Monday, November 2, 2009 at 6:44 pm | Permalink
  12. Victor wrote:

    Alrighty. If you say so. Shame, I wanted to try it.

    Monday, November 2, 2009 at 9:04 pm | Permalink
  13. madamluna wrote:

    The instant I finished this, I got up and gave my parents both big hugs. Thank you for this game, chilling though it is.

    Tuesday, November 3, 2009 at 3:05 am | Permalink
  14. Dustin wrote:

    Stephen, thanks a lot for making this. I gave it a write-up on PTT, and hopefully this can get some exposure.

    Saturday, November 7, 2009 at 2:04 am | Permalink
  15. Isa WP wrote:

    I try to play it, but I can hear only music. My laptop runs on Vista. Have you any idea what I can do?

    Sunday, November 8, 2009 at 2:46 pm | Permalink
  16. Hildegard Tanaka wrote:

    What’s with the random Perez Hilton website URL at line 46 of sound.hpp?

    Monday, November 9, 2009 at 7:34 am | Permalink
  17. Hah; I have no idea how that got there. Erm: it should be pretty safe to delete!

    Monday, November 9, 2009 at 12:38 pm | Permalink
  18. Isa, I’m sorry I didn’t get back to you sooner. I’m not really too sure what the problem might be, and I doubt there’s too much you can do about it, but if you could test something out for me and put the following file in the same directory as the rest of the game files

    and try running it, I would really appreciate it : )

    [I think it might be that your display doesn’t support 640×480 resolution – the above one is in 800×600]

    Tuesday, November 10, 2009 at 7:37 pm | Permalink
  19. ExciteMike wrote:

    It’s just my opinion and I don’t know if it is even what you were going for, but this really makes the other “art games” like Passage look pathetic in comparison.

    Wednesday, November 18, 2009 at 10:17 pm | Permalink
  20. sinGularity wrote:

    I’ve been able to compile it on FC11 machine.
    yum install allegro-devel dumb-devel
    gcc main.cpp -ohome -lstdc++ -lX11 -lXext -lXpm -ldumb -laldmb -lpthread `allegro-config –libs`
    But I can’t get past the “increpare presents” screen.
    I had to change the mode to windowed because it was completely blocking my keyboard and mouse inputs at the “increpare presents” screen.

    Friday, December 18, 2009 at 5:57 am | Permalink
  21. If I had to guess, my guess would be that it’s not finding the various resources (images/&c.) – I’ll help where I can if you find yourself so engaged with this enterprise so as to continue your efforts, but I’m guessing your next logical step would be to run it through a debugger and see what exactly’s not working.

    Saturday, December 19, 2009 at 12:11 pm | Permalink
  22. Liam wrote:

    I’m guessing this has something to do with Alzhiemers or Dementia
    It’s so terrible, my mum works in a home that cares for elderly people like this but I never realised how much they take the humanity away from them…
    Great game.

    Thursday, December 31, 2009 at 3:47 pm | Permalink
  23. Dale wrote:

    Got here from an article at Gamasutra and played the game. Well thought out and thought-provoking. Bravo.

    Monday, January 11, 2010 at 5:58 pm | Permalink
  24. Godstroke wrote:

    This is beautiful.. and sad. I liked it so much.

    Thursday, January 14, 2010 at 12:10 pm | Permalink
  25. WildLittleMonster wrote:

    One of the best games I ever played. How do you make the music? (Also of the therapy Game)

    Sunday, January 17, 2010 at 9:01 pm | Permalink
  26. For this I used MilkyTracker, for the other game I used Reason.

    Monday, January 18, 2010 at 3:03 am | Permalink
  27. Odin wrote:

    You successfully communicated themes of being elderly (albeit the darker ones) in a shorter amount of time than a great film generally can. This game is like a concise poem, and your words are pacing, tone and forced narrative. I really though it was truly great and had the effect that any great piece of art does on me, be it a painting, a song or a movie. I look forward to your next work.

    Monday, January 25, 2010 at 4:50 pm | Permalink
  28. greencow wrote:

    well done, a deep emotional experience

    Sunday, July 18, 2010 at 9:41 pm | Permalink
  29. Tim Hardy wrote:

    This is very beautiful. Thank you.

    This is what I did to build it from source on the latest Ubuntu 10.04.1 LTS (this is basically from Danny’s notes linked above but in slightly more explicit detail)

    $sudo apt-get install liballegro4.2-dev
    $sudo apt-get install libaldmb1-dev
    $mv map.TXT map.txt
    $mv Home/bmp/ Home/wav/ Home/xm .
    $gcc main.cpp -ohome -lstdc++ -lalleg -lX11 -lXext -lXpm -ldumb -laldmb -lpthread

    Then to play it


    Monday, September 13, 2010 at 9:54 pm | Permalink
  30. Cool Tim, thanks for the note : )

    Monday, September 13, 2010 at 10:18 pm | Permalink
  31. Alex A wrote:

    Well that was fucking depressing.

    Saturday, January 15, 2011 at 5:12 pm | Permalink
  32. Allan wrote:

    A work of art.

    Tuesday, August 30, 2011 at 8:04 pm | Permalink
  33. 2bam wrote:

    Simple message but powerful feeling given by the game mechanics. Great game.

    Wednesday, April 10, 2013 at 10:06 am | Permalink
  34. I… I understand.

    Saturday, July 19, 2014 at 11:49 pm | Permalink

26 Trackbacks/Pingbacks

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  6. News (January 2010) « SAND STORM on Wednesday, January 13, 2010 at 5:52 am

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  7. Home // PC/Mac « infinitecontinues on Tuesday, January 19, 2010 at 12:19 am

    […] accusations of unoriginality, of an endless rehash of the same old ideas. Stephen Lavelle’s ‘Home’ dispels both arguments at a stroke, and offers up a commentary on the nature of life and death […]

  8. Indies Game (2010) « SAND STORM on Tuesday, January 19, 2010 at 12:04 pm

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  10. || Home on Thursday, July 15, 2010 at 1:32 pm

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