another small thing
OSX 10.5+ (intel) ~1MB
Windows ~0.5MB
Source ~10kb
See the comments thread for instructions as to how to build this on Linux.

another small thing
OSX 10.5+ (intel) ~1MB
Windows ~0.5MB
Source ~10kb
See the comments thread for instructions as to how to build this on Linux.
33 Comments
Excellent game, I like the forced narrative it creates. Interesting subject as well. I’d like to see a follow-up or a sequel of some kind.
It invokes really strong feelings…
Through the first half of the game I was thinking “Oh, have I finally stumbled on a Lavelle game that doesn’t disturb me?” and than it started to disturb me. Kudos.
depressing
I admit I was _afraid_ to play it from start to end, I turned it off as I feared something bad would happen and somehow I did not want to see it. It’s a weird feeling.
Oh … :( It’s so sad … Good job in making this game
That’s possibly one of the most harrowing and grim games I’ve ever played. Congratulations, I guess?
An impressive little release – possibly both too short and yet frustratingly slow given the way it expresses its central themes. Probably a necessary evil.
loved it
I’m not great on C++ — I have g++ but I’m not sure how to compile the code (flags?). Is there a how-to somewhere on your site?
I wouldn’t advise trying to compile the code unless you’re reasonably comfortable figuring out these sorts of things yourself. It requires the allegro and aldumb libraries. At least one person has had issues figuring it out (cf http://tastyimportant.blogspot.com/2009/11/compiling-increpares-home-on-ubuntu.html )
Alrighty. If you say so. Shame, I wanted to try it.
The instant I finished this, I got up and gave my parents both big hugs. Thank you for this game, chilling though it is.
Stephen, thanks a lot for making this. I gave it a write-up on PTT, and hopefully this can get some exposure.
http://playthisthing.com/home
I try to play it, but I can hear only music. My laptop runs on Vista. Have you any idea what I can do?
What’s with the random Perez Hilton website URL at line 46 of sound.hpp?
Hah; I have no idea how that got there. Erm: it should be pretty safe to delete!
Isa, I’m sorry I didn’t get back to you sooner. I’m not really too sure what the problem might be, and I doubt there’s too much you can do about it, but if you could test something out for me and put the following file in the same directory as the rest of the game files
http://ded.increpare.com/~locus/HomeTestVista.exe
and try running it, I would really appreciate it : )
[I think it might be that your display doesn't support 640x480 resolution - the above one is in 800x600]
It’s just my opinion and I don’t know if it is even what you were going for, but this really makes the other “art games” like Passage look pathetic in comparison.
I’ve been able to compile it on FC11 machine.
yum install allegro-devel dumb-devel
gcc main.cpp -ohome -lstdc++ -lX11 -lXext -lXpm -ldumb -laldmb -lpthread `allegro-config –libs`
But I can’t get past the “increpare presents” screen.
I had to change the mode to windowed because it was completely blocking my keyboard and mouse inputs at the “increpare presents” screen.
If I had to guess, my guess would be that it’s not finding the various resources (images/&c.) – I’ll help where I can if you find yourself so engaged with this enterprise so as to continue your efforts, but I’m guessing your next logical step would be to run it through a debugger and see what exactly’s not working.
I’m guessing this has something to do with Alzhiemers or Dementia
It’s so terrible, my mum works in a home that cares for elderly people like this but I never realised how much they take the humanity away from them…
Great game.
Got here from an article at Gamasutra and played the game. Well thought out and thought-provoking. Bravo.
This is beautiful.. and sad. I liked it so much.
One of the best games I ever played. How do you make the music? (Also of the therapy Game)
For this I used MilkyTracker, for the other game I used Reason.
You successfully communicated themes of being elderly (albeit the darker ones) in a shorter amount of time than a great film generally can. This game is like a concise poem, and your words are pacing, tone and forced narrative. I really though it was truly great and had the effect that any great piece of art does on me, be it a painting, a song or a movie. I look forward to your next work.
well done, a deep emotional experience
This is very beautiful. Thank you.
This is what I did to build it from source on the latest Ubuntu 10.04.1 LTS (this is basically from Danny’s notes linked above but in slightly more explicit detail)
$sudo apt-get install liballegro4.2-dev
$sudo apt-get install libaldmb1-dev
$mv map.TXT map.txt
$wget http://ded.increpare.com/~locus/home_win.zip
$unzip home_win.zip
$mv Home/bmp/ Home/wav/ Home/xm .
$gcc main.cpp -ohome -lstdc++ -lalleg -lX11 -lXext -lXpm -ldumb -laldmb -lpthread
Then to play it
$./home
Cool Tim, thanks for the note : )
Well that was fucking depressing.
A work of art.
Simple message but powerful feeling given by the game mechanics. Great game.
22 Trackbacks/Pingbacks
[...] About Home http://www.increpare.com/2009/10/home/ [...]
[...] pm } · { Bad, Games } “HOME” BY STEPHEN LAVELLE REVIEWED BY CARROT RATING: 1/5 website This says it all, [...]
[...] Home, you live the life of an old man shuffling back and forth in his home. Four bars at the top of the [...]
[...] Home games freeware adventure retro pc mac [...]
[...] You can download Home at this link. [...]
[...] of death that have been tarred as “pretentious”, as well as boring and ungamelike: Home, by Stephen Lavelle, and Tale of Tales’ The Graveyard, from last year. [...]
[...] accusations of unoriginality, of an endless rehash of the same old ideas. Stephen Lavelle’s ‘Home’ dispels both arguments at a stroke, and offers up a commentary on the nature of life and death [...]
[...] ◇Home @ increpare games [...]
[...] indie developer names, Terry Cavanagh (creator of VVVVVV and Don’t Look Back) and Increpare (Home, Brain Damage) worked together on a 3-4 minute game, Bababadalgharaghtakammin [...]
[...] accusations of unoriginality, of an endless rehash of the same old ideas. Stephen Lavelle’s ‘Home’ dispels both arguments at a stroke, and offers up a commentary on the nature of life and death [...]
[...] Home [...]
[...] Home [...]
[...] proof that games are art, not can be art, or could be. They are. Now. Let’s look at Home in a literary sense. Resonance is something already mentioned in gaming, and the title alone drips [...]
[...] Home [...]
[...] Home [...]
[...] week I’ll be feeling down with Home & [...]
[...] zeppa di giochini veloci e pixellosi. Il mio consiglio é di farci un salto e provare assolutamente Home, un gioco che, in quei 5 minuti che dura, mi ha colpito come una badilata in fronte. Che cappero [...]
[...] human being. If your cheerful disposition remains intact after Is It Time?, might I recommend Home. You can thank me later. [...]
[...] and Home by increpare (Stephen [...]
[...] husband. The game is designed to generate emotion and thought from the player about life issues. Home also looks at the lives of the elderly but by forcing players to confront the issue of managed [...]
[...] Home [...]
[...] played a lot of sad games before, including the title HOME (not the Benjamin Rivers game), a black and white retro game where you star as an old man slowly [...]
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