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This is my entry to the Bricolage Pageant.

Blendings

Windows version
.t3 version

If you’re using Linux or a Mac, download the .t3 version. Unzip the file and run it with an interpreter from this page (such as spatterlight).

source code (TADS 3 + Haskell)

4 Comments

  1. allen wrote:

    Posting my playthrough here, if anyone wants to read it. I couldn’t figure out what to do, but I did manage to do a few things.

    http://pastebin.com/yzYEbeX5

    Tuesday, April 6, 2010 at 1:51 am | Permalink
  2. Emriss wrote:

    Oh, I feel silly. I pressed the button and picked up objects (which changed if I carried them from one place to the next, don’t know if that was intentional), but that’s about as far as I got. Time to go back and talk to inanimate objects!

    Thursday, April 8, 2010 at 10:57 pm | Permalink
  3. Jasper Byrne wrote:

    I found this fascinating, and put in commands over a day at work. I only found two locations I think, and achieved one item combination (opening the can).

    There was something really addictive about it, and it gave me a real sense of who my protagonist was, or at least what mental state he/she was in… that maybe couldn’t be achieved with visual presentation.

    I wish I could explain more why I though it was so good, but all I can say is it left a deep aftertaste. Perhaps it was the opacity of what I was trying to achieve and the playfullness that I needed to tap into to achieve it, if that makes any sense at all. It’s up there with Home etc. as one of my faves of yours.

    Only crit would be allowing more possibilities, such as talking to the slut etc. There were a lot of verbs that I’d expect to have an effect which didn’t. I think with this kind of experience, the less ‘unregistered’ verbs, the better.

    Wednesday, April 21, 2010 at 12:10 pm | Permalink
  4. gryfft wrote:

    Which can do you mean, the can, or the slut?

    Friday, December 10, 2010 at 4:12 am | Permalink

2 Trackbacks/Pingbacks

  1. I Am Bad at Interactive Fiction. « Line Hollis on Thursday, February 2, 2012 at 9:00 pm

    [...] platform for narrative experiments. I love Stephen Lavelle’s work with IF engines, like Blendings and Atopoesis, and I’ve heard great things about Blue Lacuna. But, to my shame, I’ve [...]

  2. I Am Bad at Interactive Fiction. on Thursday, July 5, 2012 at 1:26 am

    [...] platform for narrative experiments. I love Stephen Lavelle’s work with IF engines, like Blendings and Atopoesis, and I’ve heard great things about Blue Lacuna. But, to my shame, I’ve [...]

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