nice text filter, really brought an atmostphere to it!
But I’m afraid I didn’t get very far because that slight vibration of the text was enough to make me have to close it down before a headache :P
For me it’s in the same bracket as Therapy Game which I also loved. I think I most enjoy your ‘adventure’ games – it’s where your writing shines through, which is getting stronger and stronger with each game.
Perhaps coincidentally it also frightened me in the early stage as I could very easily project elements of my own life onto it … the relentless routine, the exhaustion of that, days empty of feeling due to monotony – in my case, at work rather than at home. Less so as it progressed – unless the cock itself somehow represented being shafted by one’s routine which I somehow doubt!
I don’t really know what it means, but I don’t think I needed to to enjoy it.
Fascinating. Totally wasn’t expecting the end sequence… up until then I had been focused on the way that the family had unconscious terrors which were working their way into the waking life of the mother. Or is she ever awake? Not quite sure what to make of it in light of the ending.
The nightmare sequences were interesting… but the ending (?) of the, um, fellatio and the lack of a definite kill screen was very off-putting. (Ding… ding… ding… like a car door left open forever)
I understand that monotony and boredom are important aspects of the concept, but I think you can convey those without actually boring the user to the extent that this game does. Really kinda dulls the horror.
Wow… That was really unnerving and, the ending… I looked at my hand as I was moving the mouse, it just shocked me, thinking as if that hand was actually holding her head…
…
Anyway.
I noticed that the game considers the “R” in “COUNTER” as Rose. Might wanna fix that, ’cause I’m pretty sure there’s not supposed to be 2 Roses! =P
…Or might not.
This game is both brilliant and terrible… It’s brilliant in how it well it affects the player,it’s terrible in the same way… The nightmare sequences freaked me out more than any game I’ve ever played, I think the fact that it was just text made that alienation far worse. Anyway, have fun sleeping tonight, I know I won’t be.
[...] Terrible Whiteness of Appalachian Nights is a web-based indie game from increpare games, a one man outfit with a portfolio of unusual, sometimes controversial and sometimes conceptually [...]
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That was brilliant.
Yeah, pretty much.
Plus, I played this in class, *sigh*, I should know better.
I played this yesterday and forgot about it…until I woke up at 6 in the morning and tried to get back to sleep :(
nice text filter, really brought an atmostphere to it!
But I’m afraid I didn’t get very far because that slight vibration of the text was enough to make me have to close it down before a headache :P
Fuck fuck fuck… You blew my mind twice in a row!
For me it’s in the same bracket as Therapy Game which I also loved. I think I most enjoy your ‘adventure’ games – it’s where your writing shines through, which is getting stronger and stronger with each game.
Perhaps coincidentally it also frightened me in the early stage as I could very easily project elements of my own life onto it … the relentless routine, the exhaustion of that, days empty of feeling due to monotony – in my case, at work rather than at home. Less so as it progressed – unless the cock itself somehow represented being shafted by one’s routine which I somehow doubt!
I don’t really know what it means, but I don’t think I needed to to enjoy it.
Fascinating. Totally wasn’t expecting the end sequence… up until then I had been focused on the way that the family had unconscious terrors which were working their way into the waking life of the mother. Or is she ever awake? Not quite sure what to make of it in light of the ending.
Brought my mac to its knees, though ;)
>Brought my mac to its knees, though ;)
hah. silly adobe!
This game is amazing. Thanks, Stephen!
The end scene is somewhat disturbing on a laptop.
The nightmare sequences were interesting… but the ending (?) of the, um, fellatio and the lack of a definite kill screen was very off-putting. (Ding… ding… ding… like a car door left open forever)
That’s the worst thing I’ve ever had the misfortune of playing. Ever.
I think the maker of these games was sexually abused as a child =(
I hope you’re not going to charge me for that diagnosis.
I understand that monotony and boredom are important aspects of the concept, but I think you can convey those without actually boring the user to the extent that this game does. Really kinda dulls the horror.
Wow… That was really unnerving and, the ending… I looked at my hand as I was moving the mouse, it just shocked me, thinking as if that hand was actually holding her head…
…
Anyway.
I noticed that the game considers the “R” in “COUNTER” as Rose. Might wanna fix that, ’cause I’m pretty sure there’s not supposed to be 2 Roses! =P
…Or might not.
No idea how to do anything other than mode.
I really enjoyed this game up until the ending sequence. Seriously, if it had any potential before that moment, you officially ruined it.
This might be my favorite game. Of ever.
love it, only bug is that the COUNTER “r” speaks to you.
don’t say the ending sequence ruined anything, it’s completely logical when you thoroughly think about it, and makes the whole thing even deeper.
In all honesty, this made me laugh.
Oh god, Why Lavelle, WHY?
animation remake of this game:
http://www.youtube.com/watch?v=x6u9LhM9bNU&feature=youtu.be
This game is both brilliant and terrible… It’s brilliant in how it well it affects the player,it’s terrible in the same way… The nightmare sequences freaked me out more than any game I’ve ever played, I think the fact that it was just text made that alienation far worse. Anyway, have fun sleeping tonight, I know I won’t be.
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