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Donating

I live a pretty tight existence, making games and other things for the world at large ( bfxr and PuzzleScript ) ) – the vast majority of which are totally free. If you would like to contribute to the prolonging of this state, please consider donating – it will make a difference and be very much appreciated.

12 Comments

  1. Zaratustra wrote:

    Sorry to hear. If I can help in some way, get in touch.

    Thursday, August 19, 2010 at 2:17 pm | Permalink
  2. ouch… sorry to hear that. If it would help you, I could donate at the beginning of the next month – currently, I’m broke D:

    Thursday, August 19, 2010 at 5:45 pm | Permalink
  3. Hey SS. The donation box will be open from now until the end of time or I get enough money to live out the rest of my existence. But, you know, if you’re poor, then don’t sweat it : )

    Thursday, August 19, 2010 at 6:05 pm | Permalink
  4. Sagan wrote:

    One suggestion to make money would be Flattr. ( http://flattr.com/ ) The service is only a couple days out of beta, so it remains to be seen whether it takes off, but you could give it a try and put a Flattr button somewhere on your website.

    Thursday, August 19, 2010 at 6:12 pm | Permalink
  5. Kunal wrote:

    A suggestion :
    How about making a giant zip file containing all your creations, and letting us download it all at once for some price (which would cover your bandwidth costs and net you some income) ?

    For e.g. tweakbench lets you download their individual VSTs for free, but you can also get a zip file containing all of them for 5$.

    I know quite a few people who probably feel a bit more comfortable paying for something, rather than just donating.

    Thursday, August 19, 2010 at 8:57 pm | Permalink
  6. Benerhos wrote:

    Yes, I’d very much like an option to get all your games in a ZIP. I’d definitely pay for that.

    Friday, August 20, 2010 at 7:17 am | Permalink
  7. I don’t particularly want to sell things.

    I could, though, zip them up and make the zip available for free …

    Friday, August 20, 2010 at 9:01 am | Permalink
  8. momonkiwe wrote:

    “I don’t particularly want to sell things.”

    Well, get a new job then.

    I’m sorry if that’s a bit rude, but if you want to make games full time and still have some quality of life, you have to get over this insane notion that the purity of your games lie in them being free from the shackles of capitalism.

    Start charging for some of your content, the ones you feel complete. I would gladly pay $1 for some of your games, even if they only last for a few minutes.

    Remember, you’re the only that can compromise your work. The cash that we’ll throw on you can’t do that.

    Friday, August 20, 2010 at 8:15 pm | Permalink
  9. momonkiwe wrote:

    ^ “Remember, you’re the only one that can…”

    Make a compilation of all your work (make sure to include a new navigation menu inside so that we can easily launch your games), make a nice cd cover with art and sleeve, and sell it for whatever you want.

    Friday, August 20, 2010 at 8:24 pm | Permalink
  10. Dock wrote:

    I’d like a giant zip file, and I think it would be really interesting to see them compiled.

    Saturday, August 21, 2010 at 7:17 pm | Permalink
  11. I second BENERHOS’s comment.

    Sunday, August 22, 2010 at 9:15 pm | Permalink
  12. Ah, lots of comments. I appreciate them, and am thinking about the various suggestions as I try work things out in my head.

    Friday, August 27, 2010 at 11:44 am | Permalink

2 Trackbacks/Pingbacks

  1. [...] his creativity for churning out games. Anyway – the reason why I’m posting is that he’s just been made redundant and has put up a request for donations. If you’ve ever dug any of his games, now would be a good time to throw some Internetcoins in [...]

  2. Hey Hey Retrospective | increpare games on Sunday, January 2, 2011 at 7:59 pm

    [...] this time – I also looked at my bank balance and decided it would be expedient to ask for donations on my website. What came of that? Four-thousand pounds over the course of a week or so. Now, I knew [...]

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