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Made at the tail end of bigjam.

The Rose Garden

play online now (html/flash)
download source code (flash builder/flixel)

soundtrack

22 Comments

  1. L wrote:

    How did you obtain the music?

    Saturday, August 14, 2010 at 12:36 pm | Permalink
  2. I had to muddle through this a couple of times before I really felt like I knew what was going on (I nearly missed the relevance of the patterning in the first part). Thoroughly enjoyed the experience though.

    The graphics/music/atmosphere was lovely too.

    Thanks!

    Saturday, August 14, 2010 at 12:52 pm | Permalink
  3. Draknek wrote:

    The first section was frustrating because there was no indication that there was any action to take other than moving the cursor: most of the time pressing space does nothing at all. Once I realised the goal it was surprisingly enjoyable for a few minutes though.

    This second section I’m on now is frustrating because I have no idea how to translate the floor markings into something meaningful.

    Saturday, August 14, 2010 at 1:07 pm | Permalink
  4. L – I did the music.

    Draknek – yeah I can understand your frustrations – though I’m quite reluctant to change things. Thanks for trying it out and letting me know your experiences : )

    Saturday, August 14, 2010 at 1:43 pm | Permalink
  5. Weeble wrote:

    I think I failed to gather the requisite wisdom from the first part to apply to the second.

    MAYBE SPOILERS???: All I observed was that I had to select a (the?) cell that was filled in all four quadrants, and that sometimes this cell seemed to be the focus for some sort of symmetrical pattern. In the second part I cannot determine the relationship between the pattern on the floor and the direction I exit the room, although I can at least tell that backtracking doesn’t bring you back to a room with the same floor pattern as before. My best guess is that perhaps there’s some way to relate each pattern to one of the four rooms in the first part, and then you’re supposed to exit in that direction…

    Saturday, August 14, 2010 at 1:55 pm | Permalink
  6. Weeble wrote:

    Ah okay, that makes rather more sense the second time round. Really beautiful.

    PROBABLY SPOILERS: I wonder if there could be some way to leave the second part to go back and explore the four chambers again, because if you get there and haven’t learned from your journey it’s a bit frustrating trying to figure out what’s going on. Then again, maybe that’s part of the message it’s trying to get across?

    Saturday, August 14, 2010 at 2:10 pm | Permalink
  7. Draknek wrote:

    After reading these comments and replaying it made a lot more sense. I agree that perhaps some way of going from part 2 back to part 1 might help.

    First time around, I think my brain was subconsciously noticing the patterns but I just thought “hey, I’m getting good at this” rather than working out what the patterns were.

    Saturday, August 14, 2010 at 3:38 pm | Permalink
  8. Joseppe wrote:

    How does it feel to have fans? Cause I am a fan. Beautiful game.

    Saturday, August 14, 2010 at 8:07 pm | Permalink
  9. Eric the Rexman wrote:

    I tried counting the numbers of roses in section one to find my way through the second portion. I can’t find my way through the maze.
    If it turns out that I have to diagram each 6×6 square from section one, I’m giving up.

    Saturday, August 14, 2010 at 10:04 pm | Permalink
  10. Weeble wrote:

    Are walkthroughs allowed?

    If you’re stuck on the second part, I’d recommend spending 5 to 10 minutes playing the first part again and looking for patterns. If you’re still stuck, read on.

    WALKTHROUGH (VERY SPOILERY):

    In each of the four chambers, you must find the one position in the six by six grids that contains a rose in all four quadrants. Use the cursor keys to highlight it then press space. In each chamber, there is a distinct pattern followed by all the layouts in that chamber:

    In the chamber of the northern winds, the correct rose is always the only rose in both its row and its column.

    In the chamber of the southern winds, the correct rose is always at the centre of an axis of horizontal and an axis of vertical symmetry.

    In the chamber of the western winds, the correct rose is never immediately adjacent to another rose, either orthogonally or diagonally – it has a ring of empty space around it (although this may not be obvious if it abuts an edge).

    In the chamber of the eastern winds, I can discern no pattern to where the correct rose is, but the room as a whole is always very sparse, with few roses and many spaces.

    In the final section, look at the pattern on the floor of each room and decide which of the four chambers it might belong to. Most of the time it should be clear that it could only match one of the four patterns. Go in the corresponding direction. If you are correct, one more rose will appear on the floor; if you are wrong, one will disappear. Keep going until there are nine. The end.

    Sunday, August 15, 2010 at 1:10 am | Permalink
  11. Oi! What do you think this is? Jay is games? :P

    Sunday, August 15, 2010 at 8:49 am | Permalink
  12. Weeble wrote:

    Hehehe. I thought my comment would get moderated so you could zap it if you preferred, but I guess you foolishly pre-approved me!

    Sunday, August 15, 2010 at 4:55 pm | Permalink
  13. Shasharala wrote:

    Very nice puzzle.
    Kept me busy for ages.
    Unfortunately, I had to sneak a peek at Weeble’s comment to solve it.
    Very good play though, even relaxing I must admit.
    The music ties in perfectly to it, if it’s not slightly repetitive at times.

    Sunday, August 15, 2010 at 8:56 pm | Permalink
  14. TheMarxer wrote:

    Love the game. The first part was easy, but the second part was confusing. Was I supposed to avoid the black dots that were shown in the minimap in the center?

    Wednesday, August 18, 2010 at 7:22 pm | Permalink
  15. Melly wrote:

    Quite a beautiful game Stephen. I didn’t know you could make such beautiful music. :) I had to resort to Weeble’s post for the second part, and I feel a little dumb about that. :P I wish you had added something at the end, even if simple and unexplained. It’s what you’re good at.

    Keep up the good work.

    Tuesday, August 24, 2010 at 5:46 am | Permalink
  16. djp wrote:

    Great work on this.
    I like how I just sort of “got it,” like I wouldn’t be able to reproduce the algorithm for the different sets, but the pattern was still apparent.

    Monday, October 4, 2010 at 12:19 am | Permalink
  17. Alex A wrote:

    For some reason, there seems something infinitely sad about this. Not just the music, but the fact that the game just goes on and on.

    Good call on putting the music up. Can you do it for ‘increpare arcade’ as well?

    Thursday, January 13, 2011 at 1:39 am | Permalink
  18. >Can you do it for ‘increpare arcade’ as well?

    The music’s be in the source archive (can be downloaded on the game’s page), if you want it.

    Thursday, January 13, 2011 at 3:48 am | Permalink
  19. Ross wrote:

    I love the attempt. I had to read the comments before I could even figure out that I had to press “spacebar” though to activate a selection. Otherwise, matching patterns is always a good time!

    Friday, February 18, 2011 at 4:37 pm | Permalink
  20. Angie wrote:

    Holy shit, that was amazing. The way the second section works is just amazing, amazing!

    Tuesday, July 19, 2011 at 8:43 pm | Permalink
  21. Lockwert wrote:

    Beautiful game.

    Friday, January 4, 2013 at 2:43 am | Permalink
  22. Lockwert wrote:

    The learning experience is very abstract, in a satisfying way.

    Friday, January 4, 2013 at 2:43 am | Permalink

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