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Cities of Day and Night

Download for Windows (31MB)
Download for OSX (37MB)

Download Source Code (Unity 3)

edit: uploaded a newer version, fixing some graphical and sound glitches, as well as a bug with one of the puzzles (that would render it either trivially solvable, or unsolvable if you went to night and back).

edit: uploaded a newer version still, fixing a couple of game logic bugs.

[ thanks to perrin, mcc, alex, and rico for testing : ) ]

52 Comments

  1. djp wrote:

    Great atmosphere, and cool use of effects. Is there anything to be discovered in the night world?

    Friday, November 26, 2010 at 5:21 am | Permalink
  2. Maybe.

    Friday, November 26, 2010 at 9:44 am | Permalink
  3. Snowyowl wrote:

    I qrfgeblrq gur beof (rot13’d for spoilers). The game didn’t end after that, so I’m assuming there’s more?

    Friday, November 26, 2010 at 10:10 am | Permalink
  4. Maybe.

    Friday, November 26, 2010 at 12:27 pm | Permalink
  5. Rspdsstm wrote:

    Beautiful! But locations which look interesting from afar look a bit disappointing when you actually reach them. And I wandered around for 5 minutes and failed to find any puzzle or interactivity of any sort, so maybe you should look into ways of making these stuff more approachable.
    Also.. please… if (Input.GetKey (“escape”)) {
    Application.Quit();
    }

    Friday, November 26, 2010 at 1:00 pm | Permalink
  6. A pile of dead fish wrote:

    After “solving” the opposite of the pathed sun, I couldn’t really get anything. I absolutely love the atmosphere, especially what you did with the sound, and the sky was gorgeous. The fact that the suns were untextured added to the mystery. I just wish it was a little clearer, but I guess this game was made to be that way.

    Friday, November 26, 2010 at 10:53 pm | Permalink
  7. Rspdsstm wrote:

    Beautiful but I played it for 5 minutes and failed to find any puzzles..

    Saturday, November 27, 2010 at 10:53 am | Permalink
  8. Eric the Rexman wrote:

    1.Follow the path to the first globe
    2.Walk from the globe to reach it.

    And I’m stuck.

    Saturday, November 27, 2010 at 8:20 pm | Permalink
  9. By stuck you mean “i don’t know what to do” rather than “I can’t move there’s a bug in the game”?

    Sunday, November 28, 2010 at 12:43 am | Permalink
  10. TH wrote:

    Heh, notice you _just_ posted this. I got day side completed, but only one of the puzzles for night side. Any hints?

    Sunday, November 28, 2010 at 12:04 pm | Permalink
  11. Snowyowl wrote:

    Oh, so there ARE puzzles for the night side. I was getting worried.

    Monday, November 29, 2010 at 3:03 am | Permalink
  12. gryfft wrote:

    This is an incredible game. So far V’ir nggnvarq gur sbhe fhaf naq rkgvathvfurq bar bs gur ornpbaf.

    I have a feeling gurer’f guerr chmmyrf yrsg.

    I love the existential atmosphere and the clever puzzles. Before you figure things out, they’re absolutely inscrutable.

    Tuesday, November 30, 2010 at 5:31 am | Permalink
  13. zug wrote:

    Is there a definitive end? Solved the 4 suns for the daytime, and did 3 events for the night time. Can’t seem to pick up on a lead for anything else.

    Tuesday, November 30, 2010 at 7:11 am | Permalink
  14. >Is there a definitive end?
    yep

    Tuesday, November 30, 2010 at 7:37 am | Permalink
  15. zug wrote:

    >>Is there a definitive end?
    >yep

    So there is, and quite definitive at that!

    Tuesday, November 30, 2010 at 11:05 pm | Permalink
  16. Marc wrote:

    It’s got a very surreal feel to it. The first time I managed to approach a lit sun it was amusing. The grass texture at night looks almost real, too.
    …What I didn’t like was that I couldn’t exit the game. I had to restart my laptop. Not cool.

    Wednesday, December 1, 2010 at 3:58 am | Permalink
  17. Sorry about that . Alt+F4 / apple+q should exit.

    Wednesday, December 1, 2010 at 11:15 am | Permalink
  18. Michael wrote:

    Woohooo! I did it! Incredible tight atmosphere, challenging and innovative riddles, a very nice game.

    Wednesday, December 1, 2010 at 9:36 pm | Permalink
  19. Marc wrote:

    Haha, okay that works. Sorry, I’m really new with Macs if it isn’t obvious.. =D

    Wednesday, December 1, 2010 at 11:59 pm | Permalink
  20. Nah, your confusion was totally understandable – thanks for playing :)

    Thursday, December 2, 2010 at 12:14 am | Permalink
  21. Pierrec wrote:

    Ok, after two days (and two nights) I give up, with only a night puzzle unsolved (damn! this last one is too hard!)

    One question : I noticed accidentally a small spot where you switch automatically from day to night (not the central spot). I first thought it was the solution for the last puzzle (maybe it is…) but it is quite weird though there seems to be nothing “accidental” in this game.

    So…maybe it’s a little bug?

    (Sorry for my english)

    Sunday, December 5, 2010 at 11:44 am | Permalink
  22. >I first thought it was the solution for the last puzzle (maybe it is…) but it is quite weird though there seems to be nothing “accidental” in this game.

    That happens whenever you go into the ‘water’ around the island.

    Thanks for playing :)

    Sunday, December 5, 2010 at 1:36 pm | Permalink
  23. destronok wrote:

    I just want to say that I’m thoroughly impressed with some of your work. You have a command of videogames as a medium for art that I haven’t seen in anyone else. Wow. I hope that your talent is recognized and supported, because you really show how much more powerful videogame art can be than many other mediums. In fact, I didn’t really think videogames could be serious art until I visited your website.

    Anyway, I’ll be donating, but I hope that you’ve been submitting proposals to art galleries to exhibit your work. It’s too good man.

    Sunday, December 5, 2010 at 9:02 pm | Permalink
  24. Thanks :)

    Sunday, December 5, 2010 at 11:04 pm | Permalink
  25. Pierrec wrote:

    http://oujevipo.fr/30-minutes-et/cities-of-day-and-night

    here’s my review. In french.

    Monday, December 6, 2010 at 6:41 am | Permalink
  26. Eric S wrote:

    This is very cool, but it is driving me nuts! I’ve completed the day side I think and have 3 out of what I presume to be 4 on night. Can I have a hint?

    Tuesday, December 7, 2010 at 5:51 am | Permalink
  27. JHS3 wrote:

    Quite an interesting game, but it could use a little more direction; there’s not even any indication that it’s a puzzle game, rather than just some kind of tech demo; some people have probably exited out without realizing it was even a game.

    Also, it could use hints, because as fun as it is to solve puzzles without help it’s just frustrating and boring to be unable to continue just because your thought processes aren’t lining up with the programmer’s. The night puzzles in particular are frustrating because unlike the day puzzles, where there’s the clear goal of getting the suns and the clear indicator of the suns dimming to indicate when you’ve failed their puzzle, there’s no direction of what to do at night, and only a nondescriptive sound cue to indicate when you’re on the right track. I’ve got 2 of the night puzzles solved and have no idea what to do for the other 2.

    How about just a readme in the game files with a hints section? They don’t have to give the whole solution away; here are some possible hints for the ones I’ve solved:
    Xrrc lbhe rlr ba lbhe cngu.
    Xrrc lbhe rlr ba lbhe zbgvba.
    Xrrc lbhe rlr ba gur cevmr.
    Xrrc lbhe rlr ba gur fxl.
    Xrrc lbhe rlr ba gur pbafgnag.
    Xrrc lbhe rlr ba gur funqbj.

    Tuesday, December 14, 2010 at 8:16 pm | Permalink
  28. JHS3 wrote:

    Oh yeah, and I found a path of discolored ground near the path of the sun puzzle, but less distinct and unconnected from that path. Does it have to do with one of the night puzzles, or it is some kind of red herring or oversight?

    Tuesday, December 14, 2010 at 8:27 pm | Permalink
  29. >Oh yeah, and I found a path of discolored ground near the path of the sun puzzle, but less distinct and unconnected from that path.

    Could you post a screenshot somewhere so I can see? I’d appreciate it -

    Tuesday, December 14, 2010 at 8:40 pm | Permalink
  30. JHS3 wrote:

    http://img256.imageshack.us/i/citiesofnightanddaypath.png/

    I took screenshots from a few different angles, but it’s clearest to see it and to be sure it’s not just a trick of the light if you walk over there and look around; if you take “north” to be the direction you take from the central hub towards the sun in the middle of the swirly highlighted path, then this dim path is a bit northeast of the bright path.

    And one an unrelated note, I still stand by my point about hints :P

    Tuesday, December 14, 2010 at 11:15 pm | Permalink
  31. Oh, that’s a bug as it happens. Thanks! I’ll fix it up tonight.

    Tuesday, December 14, 2010 at 11:57 pm | Permalink
  32. Eric S wrote:

    I’m posting a spoiler, (so of course you should delete this if this is not acceptable) with a brief phrase about each of the goals I’ve accomplished. I believe I’m only missing one, and perhaps someone would be good enough to post that one.

    Qnlfvqr

    xrrc gb gur cngu
    (bccbfvgr gur ynfg) zbir njnl jvgubhg jnirevat
    (ol gur nepu) xrrc vg va fvtug
    (bccbfvgr gur ynfg) bayl zbir jura vg’f pyrne

    Avtugfvqr

    Sbyybj gur zbba
    Sbyybj gur yvtug
    Sbyybj gur jvaq

    Saturday, December 18, 2010 at 11:00 pm | Permalink
  33. Jim Aikin wrote:

    Norton Security quarantines your game when I try to launch it. What assurance do I have that it doesn’t contain a threat to my computer?

    Saturday, January 8, 2011 at 5:36 pm | Permalink
  34. Jim, hey,

    I amn’t aware of there being any problems with it. However I am aware that Norton has some false positive reports with the engine I’m using:

    http://forum.unity3d.com/threads/49766-Norton-Antivirus-reports-Unity3D-created-exe-as-a-Virus

    I don’t have a windows PC so I can’t scan it myself, but softpedia apparently have:

    http://mac.softpedia.com/get/Games/Cities-of-Day-and-Night.shtml

    Sunday, January 9, 2011 at 2:11 am | Permalink
  35. Somnus wrote:

    Here is the spoilers for the night-side, was I the first to find the final puzzle?

    Sbyybj gur Zbba
    Sbyybj gur Yvtug
    Sbyybj gur Jvaq
    Sbyybj gur Fbhaq

    Sunday, January 9, 2011 at 5:41 am | Permalink
  36. no, but congrats :)

    Sunday, January 9, 2011 at 5:51 am | Permalink
  37. JHS3 wrote:

    Alright, seriously; if the final night puzzle had to do with sound, then it is very poorly implemented. I’ve wandered around for an hour with headphones in and volume turned to max, and I can’t find any clear directional guidance from the sound. Sure, it seems to fluctuate a bit as you turn, but it’s not clear; it just sounds like indistinguishable static in every direction. All of the other night puzzles have a very clear directional cue, and this one is near impossible to find even if you know what you’re supposed to be looking for.

    Wednesday, January 12, 2011 at 3:23 am | Permalink
  38. I’m sorry to hear that you’ve had a hard time with it. Thanks for playing. I’ll make a note to increase the volume if/when I upload the next version.

    Wednesday, January 12, 2011 at 4:36 am | Permalink
  39. JHS3 wrote:

    Sorry; I don’t mean to be overly critical, it’s just that the rest of the game is so interesting that it’s frustrating to run into a roadblock at the end. The game world has a great atmosphere for both day and night. Thanks for making it, and good luck with your other work.

    Wednesday, January 12, 2011 at 10:19 pm | Permalink
  40. I’m not offended or upset. It’s a fine piece of feedback. Thanks :)

    Wednesday, January 12, 2011 at 11:32 pm | Permalink
  41. Andrius wrote:

    Hi, cool game, but how to play it ? i see there are spoilers, but what do they mean ? are these lettters should help me to finish this game ??

    Tuesday, January 25, 2011 at 2:18 pm | Permalink
  42. >Hi, cool game, but how to play it ?
    What have you tried so far?

    Tuesday, January 25, 2011 at 2:27 pm | Permalink
  43. Gwynneth wrote:

    I downloaded the mac version. I couldn’t exit the game!? I eventually had to turn my computer off to exit full screen.

    Saturday, February 12, 2011 at 4:58 pm | Permalink
  44. Apple+Q = quit. Sorry that you had to turn off you computer :( Should have had a more obvious method of quitting.

    Saturday, February 12, 2011 at 6:33 pm | Permalink
  45. Konrad wrote:

    I guess it has to be night at your place for you to beat this one :) Really nice setting. I want more!

    Saturday, March 5, 2011 at 2:59 pm | Permalink
  46. StephenM3 wrote:

    I’ve been going through some of your games that I haven’t tried yet, and finally played this. I am astounded, this is fantastic.

    Well, I almost gave up and turned it off after the first 20 minutes, I wasn’t even sure if anything was interactive in this world, and since it was so large, it took a long time to try any ideas that popped into my head.

    But, near the time I would have quit from boredom, I happened to bump into one of the puzzles. Once I noticed a way I could effect something, I found the next conclusion, and the next.

    I still got stuck a few times after that, but I never felt like quitting, because I was all wrapped up in the mystery. Reaching the end was a long series of those perfect “aha” moments. It was a beautiful process.

    I definitely wouldn’t include hints. Of course, I know YOU wouldn’t include hints. But I do think the game could use something at the very beginning to give the player an encouraging nudge. Something to hint at the nature of this world, and let the player know for sure that there is indeed something to be done here. It wouldn’t have to be unsubtle, just some part of the world that more obviously responds to the player, before she/he sets out into the landscape.

    Monday, November 28, 2011 at 12:28 pm | Permalink
  47. MitochondrialAdam wrote:

    Solved three of the Day mysteries, couldn’t figure out the 4th.

    Thursday, April 19, 2012 at 8:59 pm | Permalink
  48. Vziel Projet wrote:

    <3 U

    Sunday, August 19, 2012 at 10:20 am | Permalink
  49. computerstroop wrote:

    SUN, DONT GO DOWN, NO SUN, SHINE MEH WITH YOUR YELLOW BEAMS OF LOVIN´!
    Lol, in all seriousness though, I love all increpare games but this one I find most buetifull. It reminds me of uru.

    Thursday, January 3, 2013 at 1:16 am | Permalink
  50. Y wrote:

    Why are all of your games so…creepy? D:

    Saturday, January 26, 2013 at 11:47 pm | Permalink
  51. A wrote:

    This is more inscrutable than ‘Myst’! I have NO idea what’s going on.

    Friday, June 20, 2014 at 11:36 pm | Permalink
  52. A wrote:

    Mr Lavelle,

    So desirous was I to be ‘in on’ this one that I went as far as to decode the hints above – and I’m still having trouble on some of them. The clue in Note 32 above – ‘(bccbfvgr gur ynfg) zbir njnl jvgubhg jnirevat’ – what do I ‘zbir njnl’ from? The central column of the previous sun?

    I also agree that the last of the night puzzles – concerning sound – is far too difficult. The sound is almost inaudible!

    On a more general note – and this is not intended as a criticism – do you think that games, as released to the public, need to be ‘connective’ in any ‘ordinary’ way to the players? For example, I was playing ‘Tape Dream’ by Gargonherd, and saw a comment someone had left about how to ‘interpret’ the game. In a certain sense, I think that game is uninterpretable. A better example might be really obscure poetry. Being dropped into a world like that in ‘Cities of Day and Night’, one has no kind of idea what kind of thinking needs to be employed. Do you think that a game made ‘for the developer’, as it were, is just as valid as a game made ‘for other people’?

    (Also, was there any logic behind your means of encoding of other people’s hints, or did you just pick letters at random?)

    Wednesday, June 25, 2014 at 5:13 pm | Permalink

3 Trackbacks/Pingbacks

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