Download for Windows (31MB)
Download for OSX (37MB)
Download Source Code (Unity 3)
edit: uploaded a newer version, fixing some graphical and sound glitches, as well as a bug with one of the puzzles (that would render it either trivially solvable, or unsolvable if you went to night and back).
edit: uploaded a newer version still, fixing a couple of game logic bugs.
[ thanks to perrin, mcc, alex, and rico for testing : ) ]

50 Comments
Great atmosphere, and cool use of effects. Is there anything to be discovered in the night world?
Maybe.
I qrfgeblrq gur beof (rot13′d for spoilers). The game didn’t end after that, so I’m assuming there’s more?
Maybe.
Beautiful! But locations which look interesting from afar look a bit disappointing when you actually reach them. And I wandered around for 5 minutes and failed to find any puzzle or interactivity of any sort, so maybe you should look into ways of making these stuff more approachable.
Also.. please… if (Input.GetKey (“escape”)) {
Application.Quit();
}
After “solving” the opposite of the pathed sun, I couldn’t really get anything. I absolutely love the atmosphere, especially what you did with the sound, and the sky was gorgeous. The fact that the suns were untextured added to the mystery. I just wish it was a little clearer, but I guess this game was made to be that way.
Beautiful but I played it for 5 minutes and failed to find any puzzles..
1.Follow the path to the first globe
2.Walk from the globe to reach it.
And I’m stuck.
By stuck you mean “i don’t know what to do” rather than “I can’t move there’s a bug in the game”?
Heh, notice you _just_ posted this. I got day side completed, but only one of the puzzles for night side. Any hints?
Oh, so there ARE puzzles for the night side. I was getting worried.
This is an incredible game. So far V’ir nggnvarq gur sbhe fhaf naq rkgvathvfurq bar bs gur ornpbaf.
I have a feeling gurer’f guerr chmmyrf yrsg.
I love the existential atmosphere and the clever puzzles. Before you figure things out, they’re absolutely inscrutable.
Is there a definitive end? Solved the 4 suns for the daytime, and did 3 events for the night time. Can’t seem to pick up on a lead for anything else.
>Is there a definitive end?
yep
>>Is there a definitive end?
>yep
So there is, and quite definitive at that!
It’s got a very surreal feel to it. The first time I managed to approach a lit sun it was amusing. The grass texture at night looks almost real, too.
…What I didn’t like was that I couldn’t exit the game. I had to restart my laptop. Not cool.
Sorry about that . Alt+F4 / apple+q should exit.
Woohooo! I did it! Incredible tight atmosphere, challenging and innovative riddles, a very nice game.
Haha, okay that works. Sorry, I’m really new with Macs if it isn’t obvious.. =D
Nah, your confusion was totally understandable – thanks for playing :)
Ok, after two days (and two nights) I give up, with only a night puzzle unsolved (damn! this last one is too hard!)
One question : I noticed accidentally a small spot where you switch automatically from day to night (not the central spot). I first thought it was the solution for the last puzzle (maybe it is…) but it is quite weird though there seems to be nothing “accidental” in this game.
So…maybe it’s a little bug?
(Sorry for my english)
>I first thought it was the solution for the last puzzle (maybe it is…) but it is quite weird though there seems to be nothing “accidental” in this game.
That happens whenever you go into the ‘water’ around the island.
Thanks for playing :)
I just want to say that I’m thoroughly impressed with some of your work. You have a command of videogames as a medium for art that I haven’t seen in anyone else. Wow. I hope that your talent is recognized and supported, because you really show how much more powerful videogame art can be than many other mediums. In fact, I didn’t really think videogames could be serious art until I visited your website.
Anyway, I’ll be donating, but I hope that you’ve been submitting proposals to art galleries to exhibit your work. It’s too good man.
Thanks :)
http://oujevipo.fr/30-minutes-et/cities-of-day-and-night
here’s my review. In french.
This is very cool, but it is driving me nuts! I’ve completed the day side I think and have 3 out of what I presume to be 4 on night. Can I have a hint?
Quite an interesting game, but it could use a little more direction; there’s not even any indication that it’s a puzzle game, rather than just some kind of tech demo; some people have probably exited out without realizing it was even a game.
Also, it could use hints, because as fun as it is to solve puzzles without help it’s just frustrating and boring to be unable to continue just because your thought processes aren’t lining up with the programmer’s. The night puzzles in particular are frustrating because unlike the day puzzles, where there’s the clear goal of getting the suns and the clear indicator of the suns dimming to indicate when you’ve failed their puzzle, there’s no direction of what to do at night, and only a nondescriptive sound cue to indicate when you’re on the right track. I’ve got 2 of the night puzzles solved and have no idea what to do for the other 2.
How about just a readme in the game files with a hints section? They don’t have to give the whole solution away; here are some possible hints for the ones I’ve solved:
Xrrc lbhe rlr ba lbhe cngu.
Xrrc lbhe rlr ba lbhe zbgvba.
Xrrc lbhe rlr ba gur cevmr.
Xrrc lbhe rlr ba gur fxl.
Xrrc lbhe rlr ba gur pbafgnag.
Xrrc lbhe rlr ba gur funqbj.
Oh yeah, and I found a path of discolored ground near the path of the sun puzzle, but less distinct and unconnected from that path. Does it have to do with one of the night puzzles, or it is some kind of red herring or oversight?
>Oh yeah, and I found a path of discolored ground near the path of the sun puzzle, but less distinct and unconnected from that path.
Could you post a screenshot somewhere so I can see? I’d appreciate it -
http://img256.imageshack.us/i/citiesofnightanddaypath.png/
I took screenshots from a few different angles, but it’s clearest to see it and to be sure it’s not just a trick of the light if you walk over there and look around; if you take “north” to be the direction you take from the central hub towards the sun in the middle of the swirly highlighted path, then this dim path is a bit northeast of the bright path.
And one an unrelated note, I still stand by my point about hints :P
Oh, that’s a bug as it happens. Thanks! I’ll fix it up tonight.
I’m posting a spoiler, (so of course you should delete this if this is not acceptable) with a brief phrase about each of the goals I’ve accomplished. I believe I’m only missing one, and perhaps someone would be good enough to post that one.
Qnlfvqr
xrrc gb gur cngu
(bccbfvgr gur ynfg) zbir njnl jvgubhg jnirevat
(ol gur nepu) xrrc vg va fvtug
(bccbfvgr gur ynfg) bayl zbir jura vg’f pyrne
Avtugfvqr
Sbyybj gur zbba
Sbyybj gur yvtug
Sbyybj gur jvaq
Norton Security quarantines your game when I try to launch it. What assurance do I have that it doesn’t contain a threat to my computer?
Jim, hey,
I amn’t aware of there being any problems with it. However I am aware that Norton has some false positive reports with the engine I’m using:
http://forum.unity3d.com/threads/49766-Norton-Antivirus-reports-Unity3D-created-exe-as-a-Virus
I don’t have a windows PC so I can’t scan it myself, but softpedia apparently have:
http://mac.softpedia.com/get/Games/Cities-of-Day-and-Night.shtml
Here is the spoilers for the night-side, was I the first to find the final puzzle?
Sbyybj gur Zbba
Sbyybj gur Yvtug
Sbyybj gur Jvaq
Sbyybj gur Fbhaq
no, but congrats :)
Alright, seriously; if the final night puzzle had to do with sound, then it is very poorly implemented. I’ve wandered around for an hour with headphones in and volume turned to max, and I can’t find any clear directional guidance from the sound. Sure, it seems to fluctuate a bit as you turn, but it’s not clear; it just sounds like indistinguishable static in every direction. All of the other night puzzles have a very clear directional cue, and this one is near impossible to find even if you know what you’re supposed to be looking for.
I’m sorry to hear that you’ve had a hard time with it. Thanks for playing. I’ll make a note to increase the volume if/when I upload the next version.
Sorry; I don’t mean to be overly critical, it’s just that the rest of the game is so interesting that it’s frustrating to run into a roadblock at the end. The game world has a great atmosphere for both day and night. Thanks for making it, and good luck with your other work.
I’m not offended or upset. It’s a fine piece of feedback. Thanks :)
Hi, cool game, but how to play it ? i see there are spoilers, but what do they mean ? are these lettters should help me to finish this game ??
>Hi, cool game, but how to play it ?
What have you tried so far?
I downloaded the mac version. I couldn’t exit the game!? I eventually had to turn my computer off to exit full screen.
Apple+Q = quit. Sorry that you had to turn off you computer :( Should have had a more obvious method of quitting.
I guess it has to be night at your place for you to beat this one :) Really nice setting. I want more!
I’ve been going through some of your games that I haven’t tried yet, and finally played this. I am astounded, this is fantastic.
Well, I almost gave up and turned it off after the first 20 minutes, I wasn’t even sure if anything was interactive in this world, and since it was so large, it took a long time to try any ideas that popped into my head.
But, near the time I would have quit from boredom, I happened to bump into one of the puzzles. Once I noticed a way I could effect something, I found the next conclusion, and the next.
I still got stuck a few times after that, but I never felt like quitting, because I was all wrapped up in the mystery. Reaching the end was a long series of those perfect “aha” moments. It was a beautiful process.
I definitely wouldn’t include hints. Of course, I know YOU wouldn’t include hints. But I do think the game could use something at the very beginning to give the player an encouraging nudge. Something to hint at the nature of this world, and let the player know for sure that there is indeed something to be done here. It wouldn’t have to be unsubtle, just some part of the world that more obviously responds to the player, before she/he sets out into the landscape.
Solved three of the Day mysteries, couldn’t figure out the 4th.
<3 U
SUN, DONT GO DOWN, NO SUN, SHINE MEH WITH YOUR YELLOW BEAMS OF LOVIN´!
Lol, in all seriousness though, I love all increpare games but this one I find most buetifull. It reminds me of uru.
Why are all of your games so…creepy? D:
2 Trackbacks/Pingbacks
[...] Cities of Day and Night wurde vor ein paar Tagen von increpare games veröffentlicht, um am Night & Day Thema von Experimental Gameplay teilzunehmen. In einer minimalistischen aber sehr dichten Atmossphäre kann der Spieler 2x 4 Rätsel lösen. Um die Rätsel zu lösen muss man die Spielwelt, ihre Dynamik und ihre Reaktionen auf die eigene Bewegung genau beobachten. Mir hat das Spiel sehr gut gefallen, da die Rätsel für mich erfrischend neu waren und scheinbar jedes Element in der Spielwelt seine Berechtigung und Bedeutung hat, nicht nur als Dekoration und Atmossphäre, sondern als ein Teil der Herausforderung. [...]
[...] Cities of Day and Night, by increpare – Explore a day and night world with four suns. [...]
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