Skip to content

rush to find

play online now (unity)

download for windows
download for mac
download source code (unity 3 indie)

17 Comments

  1. Daniel wrote:

    That was evil.

    Sunday, November 21, 2010 at 1:23 am | Permalink
  2. djp wrote:

    Wow a whole nickel.
    Also, I’m digging the drum beat.

    Sunday, November 21, 2010 at 2:03 am | Permalink
  3. HybridMind wrote:

    Damn… I could find the apple but never my origin place again to turn it in to the old lady. Too damn crazy in there and I lose my way! Dug the music and the ice sliding.

    Sunday, November 21, 2010 at 5:11 am | Permalink
  4. mcc wrote:

    Literally laughed out loud when I got to the “punchline” at the end of the corridor.

    It seems like the vertical tearing is a real problem on this one, aside from making the game hard to look at it kills the pretty moires. Does Unity give a way to enable vsync?

    Sunday, November 21, 2010 at 10:34 pm | Permalink
  5. Snowyowl wrote:

    I found the apple. Now to go back… OH SHI-

    The Devil would hire you to find new and creative methods of torture.

    Monday, November 22, 2010 at 10:40 am | Permalink
  6. Snowyowl wrote:

    (p.s. I meant that as a compliment)

    Monday, November 22, 2010 at 10:40 am | Permalink
  7. Super Tortoise wrote:

    That was genius.

    Wednesday, December 22, 2010 at 3:21 pm | Permalink
  8. BigJack wrote:

    Kind of have to do it backwards to get it right.

    Sunday, January 2, 2011 at 11:58 am | Permalink
  9. Chrysanthemum wrote:

    That old lady trolled us.
    She was never there!
    … Oh well.
    At least I get to keep the “apple”. :D

    Sunday, January 9, 2011 at 8:13 pm | Permalink
  10. eddy wrote:

    “Thank you darling girl. Here’s a nickel for your troubles.” A nickel? Give me your wallet old lady! I got lost 7 times in that nightmare.

    Thursday, January 13, 2011 at 4:07 am | Permalink
  11. Muvlon wrote:

    It’s actually pretty easy if you realize what’s going on and write down were to go.

    Cool idea though.

    Monday, January 31, 2011 at 11:12 pm | Permalink
  12. Bowlercaptain wrote:

    Wonderful game. After I figured out the hitch, I refreshed the page and counted lefts and rights on the way out and made it back in without failure. The texturing produced a terribly interesting effect.

    Sunday, August 12, 2012 at 2:11 am | Permalink
  13. brayden wrote:

    gj;jgkhrdjmvgjkjirtjtjtjtjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjj

    Thursday, December 12, 2013 at 1:57 am | Permalink
  14. brayden wrote:

    sorry

    Thursday, December 12, 2013 at 1:58 am | Permalink
  15. Will wrote:

    This is the game I use to show people your work.

    Thursday, January 8, 2015 at 5:06 am | Permalink
  16. david wrote:

    I didn’t read any of the comments, so I enjoyed running through the corridors for 20 minutes, searching for the invisble old lady, when I realized “Hey, why am I doing this? I could be making my own game where people “run” senselessly through seizure-inducing corridors!”

    Tuesday, January 20, 2015 at 2:11 am | Permalink
  17. christian wrote:

    i really admire your work, stephen. been digging back through old favourites while i wait for new releases, and every experience feels as fresh/stimulating as it did on the first playthrough. thanks :)

    Saturday, March 26, 2016 at 11:09 pm | Permalink

One Trackback/Pingback

  1. […] Increpare site has a whole ton of mini flash and unity games to try out, such as rush to find, where you run around in a very hypnotic black and white hallway looking for an apple (truthfully i […]