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salome

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source code (unity 3)

15 Comments

  1. Alex wrote:

    Am I meant to be the head of John the Baptist?

    Monday, July 18, 2011 at 7:25 pm | Permalink
  2. xSynergy wrote:

    This game very accurately recreates the experience of taking too many drugs. The singular goal (a bed or toilet to vomit into) and the fear that explodes when one loses control, the delicate positioning in a straight line and thinking “I can do this…”

    Add this to the numinous associations of drug-taking and the fact that it made me feel very nauseated makes this a pretty apt (and the first, I assume) Saturday-Night-at-4am simulator.

    Monday, July 18, 2011 at 9:04 pm | Permalink
  3. Ava Avane Dawn wrote:

    Xsynergy: Well, there is always the game LCD Dream Emulator:

    http://en.wikipedia.org/wiki/LSD_%28video_game%29

    Monday, July 18, 2011 at 9:50 pm | Permalink
  4. xsynergy wrote:

    @ AVA AVANE DAWN – I loved that game, but it was more of a child’s-playpen-nightmare simulator.

    Also, you didn’t play as the severed head of John the Baptist.

    Monday, July 18, 2011 at 11:18 pm | Permalink
  5. Ava Avane Dawn wrote:

    There should be a game where you need to take drugs in order to experience the world differently and thus through a different kind of logic solve the puzzles at hand. Imagine the possibilities!

    (I just googled for the word paleologic and was confused as to why it got barely any hits, but then realized that Arieti actually coined the term, an author who has done work on schizophrenia, but also an awesome book on creative processes called “creativity: the magic synthesis”. You could do a whole game based on concepts in that book)

    “But when our rational processes break, our cognitions become dominated by the activities of the paleocortex. Our mental processes begin to become dominated by paleologic (Arieti & Brody, 1974) activity. We begin to lose our confidence in rational processing and begin to see truth in nonlinear relationships.”

    The schizophrenic worldview of denotations is really wowsy.

    Tuesday, July 19, 2011 at 8:03 pm | Permalink
  6. Ava Avane Dawn wrote:

    Games that use this mechanic already, but without the “dream logic”, is of course the zelda series and chzo mythos with an alternative “dark world”, maniac mansion 2 with its time travel, and soul reaver with its spiritual and other world.

    Get to it! :)

    Tuesday, July 19, 2011 at 8:05 pm | Permalink
  7. BFIII wrote:

    The music, and the way it responds to the motion, is one of my favourite aspects of this game.

    Sunday, July 24, 2011 at 7:25 pm | Permalink
  8. BFIII wrote:

    Allow me to say a little more: The music is important to, and a strength of, many of Increpare’s games, but in this case I think it is especially important and strong.

    Sunday, July 24, 2011 at 7:27 pm | Permalink
  9. Jasper wrote:

    MY EYES… THEY HAVE GIMBAL LOCK!

    I don’t know if it helped that I was exhausted and pretty stoned when I played it, but it did unpleasant things to me mentally and emotionally.

    I couldn’t get past Rauri’s level for some reason. I liked the fade into nothingness there though… It was quite a welcome relief.

    Thursday, August 4, 2011 at 11:31 pm | Permalink
  10. Eric S wrote:

    Whoa…I need a barf bag… ^)

    Tuesday, August 23, 2011 at 12:32 am | Permalink
  11. Eric S wrote:

    The full title of this ought to be “Salome’s Butterfly Effect Putt-Putt.”

    Tuesday, August 23, 2011 at 12:50 am | Permalink
  12. Michael wrote:

    Absolutely hate your work (in a completely loving way). This is the only one I can’t get to work though, what program is needed to run this? All I get is an error saying “mono: failed to load dll”.

    Thursday, September 29, 2011 at 12:22 am | Permalink
  13. Michael, that’s weird. What OS do you have? Did you extract it from the zip before running it?

    Thursday, September 29, 2011 at 12:27 am | Permalink
  14. Aescula wrote:

    Congratulations! The most motion-sickness-inducing game on the Internet!

    Friday, January 27, 2012 at 11:43 am | Permalink
  15. Marc wrote:

    I somehow fell out of the Randomnine level, but even that was pretty cool.

    Tuesday, January 31, 2012 at 9:19 pm | Permalink

3 Trackbacks/Pingbacks

  1. Fantastic Arcade! on Tuesday, September 13, 2011 at 9:26 pm

    [...] Hohokum, Insanely Twisted Shadow Planet, Lost Mars, Murder Dog IV: Trial of the Murder Dog, Owlboy, Salome, Superbrothers: Sword & Sworcery EP, They Bleed Pixels, and last but not least Ute (A game for [...]

  2. Fantastic Arcade on Wednesday, October 5, 2011 at 9:31 am

    [...] Salome (free download) [...]

  3. Das soll Kunst sein: Increpare « Delicate Gamer on Friday, February 3, 2012 at 9:37 am

    [...] dem Erzählstil eines Visual Novel, verwendet moderne 3D Technik, um dem User die Orientierung zu rauben oder lässt einfach einen grobpixeligen, halbtransparenten Wal [...]

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