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Hurrah for TIGJAM UK 5, following a conversation with v21.

untris

play online now (flash)
source code (flixel/flash builder)

35 Comments

  1. mcc wrote:

    I didn’t get it. Then I got it and I just started laughing and laughing

    This is actually really hard.

    Saturday, July 16, 2011 at 8:18 pm | Permalink
  2. Radiatoryang wrote:

    Amazing concept… it’s really hard right now though, or at least for me I can just barely grasp the logic much less plan ahead (or plan backwards?)… maybe a “previous piece” queue to help us? It needs something.

    Saturday, July 16, 2011 at 8:24 pm | Permalink
  3. mcc wrote:

    Stephen– just curious, have you actually yet won a game of this yourself?

    Saturday, July 16, 2011 at 8:26 pm | Permalink
  4. >Stephen– just curious, have you actually yet won a game of this yourself?

    If somebody ever came up to you and asked you “have you ever begun to play a game of tetris?” do you think that would warrant a funny look?

    >maybe a “previous piece” queue to help us? It needs something.

    I’ll add a ‘next piece’ if I can work up the energy, but no ‘previous piece’.
    done

    Saturday, July 16, 2011 at 8:31 pm | Permalink
  5. John I.G. wrote:

    I would play this non-stop, but the music is driving me crazy. Could use a mute button maybe?

    Sunday, July 17, 2011 at 3:19 am | Permalink
  6. John, you can use +/- to change volume.

    Sunday, July 17, 2011 at 8:02 am | Permalink
  7. eigenbom wrote:

    why, oh why?!

    i love the backwards music too. :)

    Sunday, July 17, 2011 at 3:24 am | Permalink
  8. SoulEye wrote:

    Interesting. Very hard.

    Sunday, July 17, 2011 at 4:17 am | Permalink
  9. n0wak wrote:

    Potential bug report (assuming I’m getting my head around this properly which I might not be): http://the-inbetween.com/dump/gaming/untris.gif

    Sunday, July 17, 2011 at 6:10 am | Permalink
  10. Yeah there’s a bug in checking for collisions on the very top row – will fix it come monday/tuesday probably.
    fixed, and made the initial state a little better for people.

    Sunday, July 17, 2011 at 8:01 am | Permalink
  11. Marco Jonkers wrote:

    I really like this game, but as mentioned, it’s really hard.

    Sunday, July 17, 2011 at 8:16 am | Permalink
  12. Kino wrote:

    Is it just me or do some of the blocks just refuse to work even though there’s nothing blocking their path? Especially the line pieces.

    Sunday, July 17, 2011 at 9:19 am | Permalink
  13. Further reports of errors without screenshots or precise descriptions will not be responded to.

    Sunday, July 17, 2011 at 10:29 am | Permalink
  14. IkariDC wrote:

    What is the purpose of putting the red lines?

    Sunday, July 17, 2011 at 11:07 am | Permalink
  15. What’s your purpose in putting the red lines?

    Sunday, July 17, 2011 at 11:16 am | Permalink
  16. n0wak wrote:

    Managed to break 500 which is dispiriting because it means I only made it to the half way mark.

    Sunday, July 17, 2011 at 3:14 pm | Permalink
  17. Droqen wrote:

    Me too, N0WAK ;_;

    I want to get to zero so bad

    Monday, July 18, 2011 at 4:23 am | Permalink
  18. Vic wrote:

    -40! I could carry on playing but things need to get done.

    I assume the game could theoretically carry on forever – I was hoping it would end at 0. Maybe you have to remove all blocks from the screen?

    Tuesday, July 19, 2011 at 9:51 pm | Permalink
  19. Woah. Good job. Any hints? I’m pretty crap at it…

    Tuesday, July 19, 2011 at 10:11 pm | Permalink
  20. Pam wrote:

    So the link below is to four pictures I took of buggy situations. Unless I’m missing something. Which is always completely possible.

    (If the link doesn’t work, let me know, and I’ll send it some other way.)

    http://bit.ly/rtXtKn

    Other than this little bit of frustration, I really enjoy your games. Besides the usual reasons to like a flash game, your games seem to be more of a conversation between designer (game-god) and player. I don’t really know why that is, but is refreshing.

    that is all

    pam

    Wednesday, July 20, 2011 at 4:56 am | Permalink
  21. You’re missing something.

    Wednesday, July 20, 2011 at 7:29 am | Permalink
  22. KS wrote:

    Thanks for a very interesting and addictive game. I managed to get -860 yesterday, but I’m still not close to clearing the board …

    Wednesday, July 20, 2011 at 9:15 am | Permalink
  23. RH wrote:

    Could you please explain what it is that makes a configuration available? It often seems to me that there is a match and a clear path to the top, but it won’t allow the move. I don’t get the logic.

    Wednesday, July 20, 2011 at 7:25 pm | Permalink
  24. >Could you please explain what it is that makes a configuration available?
    No.

    Wednesday, July 20, 2011 at 8:22 pm | Permalink
  25. Eric S wrote:

    Awesome!

    Monday, August 22, 2011 at 11:42 pm | Permalink
  26. Deaf wrote:

    Please provide an option to turn of the obnoxious sound, or the game is not usable…

    Thursday, October 20, 2011 at 7:36 pm | Permalink
  27. You can press -/+ to adjust the volume.

    Friday, October 21, 2011 at 11:07 am | Permalink
  28. fleshw wrote:

    woah… you intended to put impossible situation by not checking if the number of blocks are even, did you?
    I totally fell for it and realized it after i got only 3 blocks left to succeed.
    So close, yet so far away…

    Tuesday, February 28, 2012 at 4:39 pm | Permalink
  29. fleshw wrote:

    But I fear that this impossibility might endanger the whole concept of the game, because not only it is impossible to beat this game, but it also means that the situation is impossible in normal tetris games. If it can’t be created in normal tetris games, doesn’t this violate whatever you’ve intended to represent?

    Tuesday, February 28, 2012 at 6:34 pm | Permalink
  30. “you intended to put impossible situation by not checking if the number of blocks are even, did you?”
    parity surely doesn’t matter? If you drop a …oh wait, it does. hahaha, never thought of that before, cool :)

    Wednesday, February 29, 2012 at 9:34 am | Permalink
  31. “If it can’t be created in normal tetris games, doesn’t this violate whatever you’ve intended to represent?”
    Nope

    Wednesday, February 29, 2012 at 9:35 am | Permalink
  32. Awesome concept. Your puzzle games are great.

    Sunday, July 20, 2014 at 1:46 am | Permalink
  33. Mike H wrote:

    This is great. Tetris has always been my favorite game. My current Untris score is -360. I think I’m really getting the hang of it!

    There is a definite strategy to it although I’ll be honest; I used the undo key quite a bit. I think the key is making sure the “skyline” of your blocks stays as varied as possible. You never know when you’re going to get a string of S’s or Z’s.

    Clever to start it with an odd number of blocks so you can never fully clear the board. I’m guessing it never ends (begins)?

    Wednesday, July 23, 2014 at 11:23 pm | Permalink
  34. Kyle wrote:

    I got the song stuck in my head, so I found the sheet music: https://imgur.com/C5hiPoj

    Friday, June 17, 2016 at 6:35 pm | Permalink
  35. :)

    Saturday, June 18, 2016 at 9:09 pm | Permalink

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