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I hope you enjoy it.

English Country Tune

English Country Tune, a commercial game for PC, Mac, iPad, and iPhone. There’s a demo available for the desktop versions.


  1. Ripper wrote:

    Great game, I love it !

    Saturday, November 26, 2011 at 12:16 am | Permalink
  2. Glad you’re enjoying it.

    (L, thanks, mjau, yep, deleting the comments because
    1: they’re a bitttt spoilery
    2: you had your concerns dealt with).

    Saturday, November 26, 2011 at 12:06 pm | Permalink
  3. Matt wrote:

    This puzzle game is excellent. I hope it sells a million copies

    Sunday, November 27, 2011 at 12:33 am | Permalink
  4. mjau wrote:

    Yeah, I’m so sorry about that. Should’ve known better.

    Love the game.

    Sunday, November 27, 2011 at 12:51 am | Permalink
  5. Nah it’s fine, mjau :) Just didn’t want to leave the comment hanging around once your issues had been answered.

    Sunday, November 27, 2011 at 1:38 am | Permalink
  6. BFIII wrote:

    Increpare, this game is increpedible!

    Sunday, November 27, 2011 at 5:02 pm | Permalink
  7. Thanks, man

    Sunday, November 27, 2011 at 7:16 pm | Permalink
  8. Berbank wrote:

    One of the finest puzzle games I’ve ever played. definitely top 3.

    Doing Adv. Cutting on an iPhone is murder for the eyes though.

    Monday, November 28, 2011 at 12:53 am | Permalink
  9. jimntonic wrote:

    Any chance of an android port one day?

    Monday, November 28, 2011 at 7:32 am | Permalink
  10. Jimntonic, it might happen, but I don’t have any plans for it right now.

    Berbank, thanks. Mmm, I might have a look into trying to zoom them in a bit more if I can whenever I do my first patch.

    Monday, November 28, 2011 at 12:36 pm | Permalink
  11. I get a blank screen after quitting the game. Then I have to reset my computer.
    Game options:
    Screen: 1440×900
    Graphics quality: Fantastic
    Square speed: Slow

    Computer Specification:
    Intel i5
    ATI Radeon HD 5750 (latest driver)
    4G Corsair RAM

    Monday, November 28, 2011 at 1:22 pm | Permalink
  12. Philipp Blume wrote:

    Downloaded the MAC version today. It crashes when I enter the first puzzle of the first world. I’ve tried ‘fantastic’ and ‘good’ levels of graphic, but I don’t think my computer normally has problems handling heavy graphics

    Monday, November 28, 2011 at 5:55 pm | Permalink
  13. Woah two crash reports, both coming at once. Excellent. Sent both of you guys mails. Hope we can figure these out.

    Monday, November 28, 2011 at 6:15 pm | Permalink
  14. I figured out the problem. It was my annoying Antivirus Comodo

    Tuesday, November 29, 2011 at 3:42 pm | Permalink
  15. Jonathan Price wrote:

    I suffered the same as Mr. Blume on my G4 ibook even with ‘fastest’ level.

    Wednesday, November 30, 2011 at 7:18 am | Permalink
  16. Michael Teixeira wrote:

    Ditto on MAC demo version crash (first puzzle of first world). After I maneuver towards the first square and press enter, the screen zooms in on the square and freezes.

    Mac OS X 10.4.11 , 1.33 GHz Ppc G4

    Wednesday, November 30, 2011 at 1:18 pm | Permalink
  17. I’m looking into the Mac crash. I may get in touch soon with a test build….

    Wednesday, November 30, 2011 at 6:06 pm | Permalink
  18. trefmanic wrote:

    Brilliant game! Works smoothly on Linux with wine-1.3.28 and Nvidia GF 9800 GX+.

    I hope for the native Linux release though =)

    Wednesday, November 30, 2011 at 7:02 pm | Permalink
  19. Trefmanic – you and me both :) I’m using the engine, so I have to wait for them to support it before I can do anything.

    And : thanks :)

    Wednesday, November 30, 2011 at 11:46 pm | Permalink
  20. Stephen Lavelle, how did you created the music for “English Country Tune”?

    Saturday, December 3, 2011 at 2:27 pm | Permalink
  21. Sorry for the mistake.
    created -> create

    Saturday, December 3, 2011 at 2:31 pm | Permalink
  22. Is there more than one solution per level?

    Saturday, December 3, 2011 at 6:29 pm | Permalink
  23. Augusto, I used a combination of a midi keyboard, some custom midi-generation code, Absynth, Garageband, and Reason. Some other things as well, but that’s most of it.

    “Is there more than one solution per level?”
    Why do you ask this?

    Saturday, December 3, 2011 at 6:33 pm | Permalink
  24. Jeff wrote:

    I could feel my mind being reprogrammed while playing this – seriously a puzzle game like no other. Great job and thanks Stephen!

    Sunday, December 4, 2011 at 5:55 am | Permalink
  25. Thanks for the support and for the answer

    I’m asking if there is more than one solution per level to find the other solutions after I have passed the level

    Sunday, December 4, 2011 at 10:29 am | Permalink
  26. Two more question, I will not bother you more

    Is there any chance to have the soundtrack released?
    And about a level editor, will you create one?

    Sunday, December 4, 2011 at 10:34 am | Permalink
  27. “Is there any chance to have the soundtrack released?”
    Not really. The music is part of the game.

    “And about a level editor, will you create one?”
    I have one already for my own use, and it’s pretty nice, but … making a level editor available for other people would involve a *lot* of work. No immediate plans.

    “I’m asking if there is more than one solution per level to find the other solutions after I have passed the level”
    Okay. I’m not going to answer the question.

    Sunday, December 4, 2011 at 2:16 pm | Permalink
  28. Jrsquee wrote:

    wonderful game. One of the best I’ve played this year for sure.

    I’d love to see a level editor too, there are some really intelligent concepts here and I’d really like to see them explored even further.

    I’m going to concur with Berbank, too, the ios screen makes things pretty tiny.

    Wednesday, December 7, 2011 at 8:13 pm | Permalink
  29. Bryce wrote:

    Is there a button to make the camera stop moving around while I move around? I’m getting really dizzy doing the second level of Adv. Whale.

    Thursday, December 8, 2011 at 12:47 am | Permalink
  30. Bryce, there’s no way to do that, no. Sorry that it’s not pleasant for you. :(

    Thursday, December 8, 2011 at 6:15 pm | Permalink
  31. Xenosynth wrote:

    So, I’ve been playing your games for months, and I have to say, this one makes me squee with joy. It’s really good Stephen, you’ve outdone yourself again =3 And… back to redownloading all yuor other games after an unfortunate hard drive failure >.>

    Friday, December 9, 2011 at 7:24 am | Permalink
  32. Nick wrote:

    On the iPad. The adv whale puzzle that looks like a pyramid is kinda B.S. You can’t see what you are doing and nor can you move the whale at all from what I can tell.

    Friday, December 16, 2011 at 9:00 am | Permalink
  33. Nick wrote:

    Nevermind, figured it out

    Friday, December 16, 2011 at 9:32 am | Permalink
  34. Bryce wrote:

    half-sided is so evil

    Monday, December 19, 2011 at 6:21 pm | Permalink
  35. Eric Mill wrote:

    Awesome, awesome game. I’ve been evangelizing it heavily to my friends and family, with some successful purchases as a result!

    Some of these are brutal, but they’re always fair. You’re one of the best puzzle designers I’ve come across.

    Saturday, December 24, 2011 at 8:58 pm | Permalink
  36. Thanks :)

    Saturday, December 24, 2011 at 9:29 pm | Permalink
  37. vivlo wrote:

    I just finished playing this game, and it’s been a delightful, mindbending experience. Though i want some more now ! are you planning something like an extension or dlc of some sort, or a sequel ? or maybe a level editor of some sort ?

    Sunday, December 25, 2011 at 10:19 pm | Permalink
  38. I am *thoroughly* enjoying it! Fantastic work, very impressive.

    Monday, December 26, 2011 at 8:20 am | Permalink
  39. PJ wrote:

    Thanks so much for a wonderful few hours of head scratching greatness! I loved every minute of it (especially the “Lesson” level). I accidentally saved half-sided to the end, because I couldn’t figure out how to even play the first level in the set, but I got it after beating the last sets.

    Aside from that frustration, I couldn’t be more happy with the game.

    Sunday, January 1, 2012 at 6:53 pm | Permalink
  40. Thanks. I’m glad you enjoyed it.

    Sunday, January 1, 2012 at 11:54 pm | Permalink
  41. Ava Avane Dawn wrote:

    Hope you make much cash. Me, I’m scratching my head at the first level of advanced whale, saying “say what” and such.

    Monday, January 2, 2012 at 11:02 pm | Permalink
  42. Paul wrote:

    Ok, I’m trying to figure out wtf are you supposed to do in half sided. Ive completed all puzzles in all levels previous to this one and now I am stopped.

    On a good note: at least it led me to here, where I find there are a number of further intricacies to explore. ;)

    Saturday, January 7, 2012 at 6:35 am | Permalink
  43. You’ll figure it out.

    Saturday, January 7, 2012 at 2:08 pm | Permalink
  44. Wok wrote:

    I’ve done as Paul did. Half-sided was kept for the end. I still cannot pass the first level, [CENSORED BY INCREPARE]

    Sunday, January 8, 2012 at 11:31 am | Permalink
  45. You’re wondering if you can have a hint or a spoiler? Not here, you can’t.

    Sunday, January 8, 2012 at 1:16 pm | Permalink
  46. Will wrote:

    Nick, you figured out the 2nd advanced whale puzzle 32 minutes after you called it B.S.? I’m still stuck. :( UGGHH, this game is challenging! But I really like it so far.

    increpare edit : no spoilers allowed here.

    Friday, January 13, 2012 at 9:55 am | Permalink
  47. John Baber wrote:

    If somebody told me they were making a 3-D sokoban I’d just roll my eyes. This is not at all what I would expect. Incredibly fun game.

    Sunday, January 22, 2012 at 1:11 am | Permalink
  48. WAWA wrote:

    Hi, Stephen! and a million thankyou’s for this amazing game, such a refreshing experience! The design, the sound, the menu, everything is just wow, larvae camouflage system especially. I was initially going to ask for a hint on a specific level in W&L but hey ))

    Monday, February 6, 2012 at 7:21 am | Permalink
  49. DMH wrote:

    Great game! The puzzle mechanics are perfect! I would have enjoyed the “organic” feel that you generate with the atmosphere effects and music to have been also carried into the puzzle visuals. Strange to be diving into this microscopic biological world but then suddenly have a retro/q-bert puzzle look.

    Tuesday, February 14, 2012 at 5:57 am | Permalink
  50. I think the English Country Tune puzzles are more original than Braid. However Blow’s game are far more financially successful than Lavelle’s game.

    I feel a bit sad about it.

    Anyway, you have my vote for igf audience award, English Country Tune

    Tuesday, February 14, 2012 at 10:38 pm | Permalink
  51. Bryce wrote:

    Crap! I lost my save!

    Thursday, February 16, 2012 at 2:10 am | Permalink
  52. :(
    My fault, or your fault?

    Thursday, February 16, 2012 at 11:23 am | Permalink
  53. Bryce wrote:

    My fault.

    Sunday, February 19, 2012 at 2:29 am | Permalink
  54. Anonymous wrote:

    Recently bought it.
    Normally I hate puzzle games.
    However I simply LOVE this game.
    Thank you for making it. :)

    Monday, February 20, 2012 at 3:41 pm | Permalink
  55. Jérôme wrote:

    Fantastic game, congratulations. I find he mechanics amazing and surprising. Quite difficult and I like that. Also like the Rez touch :)
    Just a question, how long did it take to design all the puzzles ?
    Great game !!

    Monday, February 20, 2012 at 8:31 pm | Permalink
  56. “Just a question, how long did it take to design all the puzzles ?”
    I don’t know. The whole game took 8 months.

    Tuesday, February 21, 2012 at 12:18 am | Permalink
  57. vj wada from japan wrote:

    The moment I saw the trailer, I bought on the spot and played it…
    Tooo nice! Insanely flawless!

    By the way, I have not yet cleared the game, I want get its soundtrack. What should I do?

    Tuesday, February 28, 2012 at 3:28 pm | Permalink
  58. Thanks. The game doesn’t have a standalone soundtrack that I’m distributing.

    Wednesday, February 29, 2012 at 9:33 am | Permalink
  59. vj wada from japan wrote:

    You have composed?
    If so, it’s also a great talent. It was a very nice ambient music.
    If the soundtrack are selling, I will also buy it.

    Wednesday, February 29, 2012 at 9:13 pm | Permalink
  60. cpsethgt wrote:

    Really great game Stephen! One of the most unique and challenging puzzle games I’ve ever played. I really love the atmosphere and music too, they add a TON to the overall experience.

    I have one question – how do the saved games work, and where are they located? I recently upgraded to Windows 7 from XP and I’m trying to transfer over my progress from the old hard drive. I hope it’s possible!

    Wednesday, March 14, 2012 at 1:50 am | Permalink
  61. Thanks. Okay, save-games are a little messy to transfer on windows – the save game information is stored in the registry.

    It should be stored under something like – HKCU\Software\increpare\English Country Tune

    regedit is the program for editing/browsing the registry. I haven’t used windows in a couple of years, but from what I recall it should be possible to copy/paste the data.

    Let me know if you’ve any problems with this.

    Wednesday, March 14, 2012 at 6:08 pm | Permalink
  62. Erik Innocent wrote:

    I discovered this game through its mention on the New Yorker website:

    Congratulations! They’re only recently begun acknowledging video games as legitimate art. Bad news though — if you become too popular, you may have to get off the dole, and then how would you be inspired to write such games as Queue? =D

    Monday, March 19, 2012 at 9:28 pm | Permalink
  63. Dylan wrote:

    I’ve been playing your game using Nvidia 3D vision but shadows seems to be a bit off. Is there a way to fix this?

    Tuesday, March 20, 2012 at 7:40 pm | Permalink
  64. Hey, interesting. Thanks for letting me know.

    I don’t have access to this hardware so can’t really test it/try to figure out it – you could try playing it on a lower quality setting and see what happens (some of the lower ones have shadows turned off I think).

    Tuesday, March 20, 2012 at 8:38 pm | Permalink
  65. BFIII wrote:

    Here’s something Hamish Todd wrote on Action Button:

    “The best game of this year, by the way, seems to have been English Country Tune(****) – that game gives us almost all the things we expect from a post-Portal puzzle game.”

    Wednesday, April 11, 2012 at 10:52 pm | Permalink
  66. Mike wrote:

    I’ve enjoyed this game immensely since a friend writing an article on it gave me the app to review. Really has been addictive. I’ve passed every level up to ‘Lesson’, and am sadly stuck. It’s been 2 weeks. :(
    Thanks for the great work though.

    Thursday, April 19, 2012 at 11:12 pm | Permalink
  67. Wok wrote:

    What a wonderful surprise: a release on Steam! Good luck!

    Thursday, August 9, 2012 at 10:14 pm | Permalink
  68. Steve wrote:

    Fantastic game. Grabbed it again on Steam the other day. Nearly finished it all up… one level of Half-sided and Lesson yet to be completed. Probably my favorite puzzle game of the last year, and in my top few of all time.

    Tuesday, August 14, 2012 at 6:31 pm | Permalink
  69. ssfsx17 wrote:

    Need. Soundtrack. NOW.

    Saturday, September 29, 2012 at 4:13 pm | Permalink
  70. DavidM wrote:

    This. Game. Is. Beautiful.

    Monday, October 8, 2012 at 9:35 pm | Permalink
  71. Syntax wrote:

    Every so often something truly original turns up and this is one of those moments. Thoroughly enjoyed every minute.

    I’ve posted on the drod forums too and hope it gets at least a few more people to try it.

    Thanks again for all the hard work!

    Saturday, December 22, 2012 at 1:01 pm | Permalink
  72. thanks – glad you enjoyed it :)

    Sunday, December 23, 2012 at 12:45 am | Permalink
  73. Mellman wrote:

    Playing on OSX 10.5.8. When I start the game, the settings window doesn’t pop up: it boots immediately into the game. When I’m there, the greyed out worlds don’t show up, only the red bubble for larva. Every level is half-visible, and choosing any causes the game to stall on the screen, though the ambient menu effects do not stop.

    Sunday, December 23, 2012 at 5:00 pm | Permalink
  74. Mellman, sent you a mail.

    Monday, December 24, 2012 at 2:43 am | Permalink
  75. floogles wrote:

    Thankyou for bringing this game into the world. There is some kind of indescribable joy in playing this. I would love there to be some DLC / extra levels – the game is so perfect that you could just add content as it is.

    The core is brilliantly executed, but it’s the other stuff that makes me love it. The music is so incredibly atmospheric and dreamlike, it produces an instant meditative state, allowing the left brain to really work on the puzzle without right brain frustration. This is even better because you can level restart without the music restarting as well – flows on and on.

    Somehow, it also reminds me of Amiga puzzle games (maybe like marble madness without the madness) – but the best thing is how you coded the camera to follow the movements of the player – elegance.

    Thankyou so much for this.

    Did I mention I would love more content?

    Tuesday, December 25, 2012 at 11:36 am | Permalink
  76. “but the best thing is how you coded the camera to follow the movements of the player – elegance.”
    I’m happy you appreciate this. It was a hard problem!

    “Did I mention I would love more content?”
    I’m working as hard as I can (not as hard as I’d like, but as hard as I can) on a couple of new games. (I did make , which has something in it like something from ECT ).

    Wednesday, December 26, 2012 at 4:32 pm | Permalink
  77. floogles wrote:

    Thanks for the reply.

    Yes, I thought the camera would have been hard to code. I struggled with the movement when it first switched to 3d, but at some point the concept clicked, and now I can whiz around without thinking, and the joy of moving in the world is a big part of why I like the game (it helped that I forced my self not to use the back button, but always restarted every puzzle instead, which made me learn much quicker).

    Thanks for the link to your other game, have downloaded and will play once ECT experience is finished.

    Not sure what others think, but I would happily throw cash at you if there was an ECT extra-levels/DLC since I love the world, the feeling of mind expansion and interface so much – I just think of those larvae and the “plop” of them dropping around the level and wish there was more like that… :-)

    Oh yeah – and now I remember what it reminds me of – Mindwalker on the Amiga ( – similar music and elegance, with a unique abstract world (Mindwalker a little more frantic though).

    Thanks again!

    Thursday, December 27, 2012 at 5:02 am | Permalink
  78. ah cool, mindwalker is pretty mesmerising!

    Saturday, December 29, 2012 at 3:11 am | Permalink
  79. keal wrote:

    Great game! The thing I like the best is on the level selection screens, when you’re moving around looking at which level to play, you can see microscopic things floating around in the air. It’s like a little ‘Increpare signature’. I’m thinking you saw all this empty space and thought that you need to put something in it. A really nice touch!

    Tuesday, January 15, 2013 at 10:07 pm | Permalink
  80. art s wrote:

    I’m having trouble reseting the zoom. there doesn’t seem to be an option from the config settings. Can you tell me where the config file is so I can reset it by editing the file?

    Monday, March 18, 2013 at 4:14 am | Permalink
  81. art, check your mail.

    Monday, March 18, 2013 at 3:53 pm | Permalink
  82. Emerson wrote:

    Hey Stephen, absolutely fantastic game.

    I was wondering if you (or maybe anyone else who sees this comment) might be able to point me to any sort of related graph-theory/combinatorics/whatever stuff that would be relevant to the shrub levels, particularly half-sided.

    Also, is there anything to say about possible analogies between aspects of the game(-play) and the Finnissy pieces? Just curious.

    Monday, April 22, 2013 at 3:19 am | Permalink
  83. Glad you like it

    >I was wondering if you (or maybe anyone else who sees this comment) might be able to point me to any sort of related graph-theory/combinatorics/whatever stuff that would be relevant to the shrub levels, particularly half-sided.

    No idea about the maths side of things (I did think about it). Now that I think about it, the half-sided stuff might have some things in common with

    I spent a while trying to come up with something interesting to say about the resonator towers, and found some interesting relationships, but no real answers.

    >Also, is there anything to say about possible analogies between aspects of the game(-play) and the Finnissy pieces? Just curious.
    Probably not. I like Finnissy.

    Monday, April 22, 2013 at 6:42 am | Permalink
  84. floogles wrote:

    Increpare – I finished ECT a while ago and finally got around to writing a review on metacritc.

    Thankyou for one of the most incredible experiences of my gaming life. Any time you want to do a kickstarter for a levels pack, feel free to add me to your mailing list.

    Monday, April 29, 2013 at 9:37 pm | Permalink
  85. Glad you enjoyed it :)

    Tuesday, April 30, 2013 at 3:47 pm | Permalink
  86. Joe wrote:

    This is an incredible game. Can anyone recommend other puzzlers with similar difficulty?

    Thursday, May 9, 2013 at 6:29 am | Permalink
  87. glad you liked it. Big puzzle games I’d recommend,

    Drod: The City Beneath ( )
    Spacechem ( http:// )

    Drod is awesome, but can take a little while to get into. Both of the above are more difficult than ECT – I haven’t finished either, but I did enjoy both of them quite a bit.

    I can recommend Michael Brough’s puzzle games – I posted a bit about some of them here:

    Oh and there’s Jelly No Puzzle, which is super great:

    Thursday, May 9, 2013 at 8:12 am | Permalink
  88. Mike wrote:

    Great game, included in Humble Indie Bundle 8 ( now, with soundtrack available. Now that the soundtrack has been made for the bundle, I wonder if it will be available commercially afterwards?

    Wednesday, June 5, 2013 at 8:30 am | Permalink
  89. Thanks. I don’t know.

    Wednesday, June 5, 2013 at 1:29 pm | Permalink
  90. Antikythera wrote:

    This is the most inventive puzzle game I’ve played in a long time. Question: Do you know any algebra? The abstract kind, not the highschool kind. I ask because the puzzles that involve finagling the orientation of the panel are very deeply entrenched in the math of symmetry groups.

    Sunday, June 9, 2013 at 11:55 am | Permalink
  91. David wrote:

    I think this game is single-handedly staving off Alzheimer’s. MMMMMM too. Really nice work.

    …you didn’t happen to play Robot Odyssey when you were a kid, did you?

    Sunday, June 9, 2013 at 7:06 pm | Permalink
  92. David, I haven’t played RO, but I did get quite into the remake, Gate, by
    Quinn Dunki

    ANTIKYTHERA, yep, I sure do.

    Sunday, June 9, 2013 at 10:37 pm | Permalink
  93. SuddenSight wrote:

    Dear Stephen,

    Got this with the Bundle as well. Just wanted to say I am very impressed, and +1 to the more levels/level editor suggestions. The interface is so nice, and the mechanisms (especially the whale and the larva – those two are still my favorites) are just wonderful.

    I also played through your more recent “puzzles” release, and that was very well done as well.

    Friday, June 14, 2013 at 5:35 am | Permalink
  94. SuddenSight wrote:

    Sorry I forgot to mention this in the previous post, but I can hardly see the frozen repeater waves. I did most of those levels through guesswork and listening to the sounds. If you could change the colors when frozen (such as for the blue whales) that would help a lot.

    Sorry if this comment is spoilery!

    Friday, June 14, 2013 at 5:40 am | Permalink
  95. Thanks for the kind words, suddensight. Sorry to hear you had trouble with the frozen resonator waves – bit of a weird problem, though you’re not the first to have it – I’ll make a note to have a look at it for future patched releases (but probably not in the near future)

    Friday, June 14, 2013 at 6:08 pm | Permalink
  96. Justin wrote:

    This is the game that sold me on Humble Bundle 8. Thanks for making a new abstract puzzler, especially one with so much meat! ECT is not afraid to let the user “figure it out,” and it doesn’t mind making me walk away for a bit before solutions become apparent. This is incredibly refreshing in the modern age of hand-holding and wall-of-text tutorials. Thanks again for the good times. More like this! :)

    Saturday, June 15, 2013 at 5:07 pm | Permalink
  97. lovely of you to say – thanks :)

    Saturday, June 15, 2013 at 10:19 pm | Permalink
  98. Kevin wrote:

    I got ECT via the Humble Bundle and loved it so much I just bought it on iOS.

    Is there any way to go back to the previous menu level on iOS? On PC/Mac you press ‘escape’ but I can’t find a way to do that my iPhone, so I’m trapped in a level.

    Monday, June 17, 2013 at 11:00 am | Permalink
  99. Kevin wrote:

    I’m an idiot. It’s the nice and big triangle in the top left corner.

    Monday, June 17, 2013 at 11:03 am | Permalink
  100. Anonymous wrote:

    I’d like to second everything that Justin said above. I know this might sound like a bit much, but I think this might go down as my favourite game of all time. Just true bare-bone puzzles, simple rules, yet very complex. Took me 23 hours to beat and I loved ever thought-provoking minute of it. I don’t know exactly what it was, but I just enjoyed this game so much.

    It’s what got me to beat the average on Humble Bundle 8, like Justin said. I bought one for myself and one for my brother. Unfortunately though, I sent all of my money to the Electronic Frontier Foundation. I came to your site hoping to see a place I could donate some money to you directly. I’d buy an extra copy on Steam, but it’d be great if I could just throw some cash directly at you without Steam taking a chunk of it. Do you have any plans to put a little tip box on your site, or anything like that? Maybe you already have one and I just can’t find it?

    Thursday, June 27, 2013 at 9:25 pm | Permalink
  101. Kind of you to say, anon. There’s a donate button on the top of every page, if you want to send some dollars my way :)

    Friday, June 28, 2013 at 12:16 am | Permalink
  102. Anonymous wrote:

    Ah, I see now. How silly of me; I had the request from to blocked. Thanks.

    Anyway, keep up the good work, man. Take it easy~

    Friday, June 28, 2013 at 12:27 am | Permalink
  103. Steven wrote:

    This game is pure perfection: challenging, elegant, immersive, atmospheric, mind-expanding. Most treasured app on my ipad. It has not gotten nearly the level of attention it deserves. I’m walking through it now a second time with my 6-yr old daughter and am amazed at how quickly she is adapting to the three-dimensional thinking, thanks to the natural and intuitive interface. Congratulations and may your creative energies never run dry.

    Thursday, December 19, 2013 at 7:32 am | Permalink
  104. keyra wrote:

    took me a day or two, but i was able to get through everything and was greatly satisfied by the challenges and thinking required to get through them.

    one thing that really bothered me though is that you implement that editor for use in two of the puzzles but you don’t provide one for us to use!

    some kind of level editor would establish this game as a legacy, i feel, and allow a loyal community to grow around it and throw support your way. at the very least it would definitely guarantee my playing the game indefinitely and my support

    i’m very much so hoping you have something planned for this, and hopefully with these concepts because everything works so well, here.

    Monday, September 29, 2014 at 4:23 pm | Permalink
  105. John Baber wrote:

    Still an awesome game. But most of my friends only play games on tablets or phones. Half of those use android and are missing out.

    Tuesday, September 30, 2014 at 4:11 am | Permalink
  106. “Half of those use android and are missing out.”
    Android isn’t a single platform, it’s a whole family of phones. It’s a full time job to get it working on those devices, and a part-time job to keep it working. I ain’t got time for that shit – windows/osx/linux/iOS are enough of a strain.

    Tuesday, September 30, 2014 at 6:49 pm | Permalink
  107. david wrote:

    I was playing this half the day, it’s super awesome. I saw it because it was the most highly rated puzzle game on jayisgames. Free publicity for you :D

    Friday, December 19, 2014 at 11:36 pm | Permalink
  108. matt w wrote:

    Fantastic game, Stephen. Just finished it at last after buying it in Bundle 8 and wanted to say thank you.

    Sunday, January 11, 2015 at 8:51 pm | Permalink

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