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English Country Tune

English Country Tune, a commercial game for PC, Mac, iPad, and iPhone. There’s a demo available for the desktop versions.

56 Comments

  1. Ripper wrote:

    Great game, I love it !

    Saturday, November 26, 2011 at 12:16 am | Permalink
  2. Glad you’re enjoying it.

    (L, thanks, mjau, yep, deleting the comments because
    1: they’re a bitttt spoilery
    2: you had your concerns dealt with).

    Saturday, November 26, 2011 at 12:06 pm | Permalink
  3. Matt wrote:

    This puzzle game is excellent. I hope it sells a million copies

    Sunday, November 27, 2011 at 12:33 am | Permalink
  4. mjau wrote:

    Yeah, I’m so sorry about that. Should’ve known better.

    Love the game.

    Sunday, November 27, 2011 at 12:51 am | Permalink
  5. Nah it’s fine, mjau :) Just didn’t want to leave the comment hanging around once your issues had been answered.

    Sunday, November 27, 2011 at 1:38 am | Permalink
  6. BFIII wrote:

    Increpare, this game is increpedible!

    Sunday, November 27, 2011 at 5:02 pm | Permalink
  7. Thanks, man

    Sunday, November 27, 2011 at 7:16 pm | Permalink
  8. Berbank wrote:

    One of the finest puzzle games I’ve ever played. definitely top 3.

    Doing Adv. Cutting on an iPhone is murder for the eyes though.

    Monday, November 28, 2011 at 12:53 am | Permalink
  9. jimntonic wrote:

    Any chance of an android port one day?

    Monday, November 28, 2011 at 7:32 am | Permalink
  10. Jimntonic, it might happen, but I don’t have any plans for it right now.

    Berbank, thanks. Mmm, I might have a look into trying to zoom them in a bit more if I can whenever I do my first patch.

    Monday, November 28, 2011 at 12:36 pm | Permalink
  11. I get a blank screen after quitting the game. Then I have to reset my computer.
    Game options:
    Screen: 1440×900
    Graphics quality: Fantastic
    Square speed: Slow

    Computer Specification:
    Intel i5
    ATI Radeon HD 5750 (latest driver)
    4G Corsair RAM

    Monday, November 28, 2011 at 1:22 pm | Permalink
  12. Philipp Blume wrote:

    Downloaded the MAC version today. It crashes when I enter the first puzzle of the first world. I’ve tried ‘fantastic’ and ‘good’ levels of graphic, but I don’t think my computer normally has problems handling heavy graphics

    Monday, November 28, 2011 at 5:55 pm | Permalink
  13. Woah two crash reports, both coming at once. Excellent. Sent both of you guys mails. Hope we can figure these out.

    Monday, November 28, 2011 at 6:15 pm | Permalink
  14. I figured out the problem. It was my annoying Antivirus Comodo

    Tuesday, November 29, 2011 at 3:42 pm | Permalink
  15. Jonathan Price wrote:

    I suffered the same as Mr. Blume on my G4 ibook even with ‘fastest’ level.

    Wednesday, November 30, 2011 at 7:18 am | Permalink
  16. Michael Teixeira wrote:

    Ditto on MAC demo version crash (first puzzle of first world). After I maneuver towards the first square and press enter, the screen zooms in on the square and freezes.

    Mac OS X 10.4.11 , 1.33 GHz Ppc G4

    Wednesday, November 30, 2011 at 1:18 pm | Permalink
  17. I’m looking into the Mac crash. I may get in touch soon with a test build….

    Wednesday, November 30, 2011 at 6:06 pm | Permalink
  18. trefmanic wrote:

    Brilliant game! Works smoothly on Linux with wine-1.3.28 and Nvidia GF 9800 GX+.

    I hope for the native Linux release though =)

    Wednesday, November 30, 2011 at 7:02 pm | Permalink
  19. Trefmanic – you and me both :) I’m using the http://www.unity3d.com engine, so I have to wait for them to support it before I can do anything.

    And : thanks :)

    Wednesday, November 30, 2011 at 11:46 pm | Permalink
  20. Stephen Lavelle, how did you created the music for “English Country Tune”?

    Saturday, December 3, 2011 at 2:27 pm | Permalink
  21. Sorry for the mistake.
    created -> create

    Saturday, December 3, 2011 at 2:31 pm | Permalink
  22. Is there more than one solution per level?

    Saturday, December 3, 2011 at 6:29 pm | Permalink
  23. Augusto, I used a combination of a midi keyboard, some custom midi-generation code, Absynth, Garageband, and Reason. Some other things as well, but that’s most of it.

    “Is there more than one solution per level?”
    Why do you ask this?

    Saturday, December 3, 2011 at 6:33 pm | Permalink
  24. Jeff wrote:

    I could feel my mind being reprogrammed while playing this – seriously a puzzle game like no other. Great job and thanks Stephen!

    Sunday, December 4, 2011 at 5:55 am | Permalink
  25. Thanks for the support and for the answer

    I’m asking if there is more than one solution per level to find the other solutions after I have passed the level

    Sunday, December 4, 2011 at 10:29 am | Permalink
  26. Two more question, I will not bother you more

    Is there any chance to have the soundtrack released?
    And about a level editor, will you create one?

    Sunday, December 4, 2011 at 10:34 am | Permalink
  27. “Is there any chance to have the soundtrack released?”
    Not really. The music is part of the game.

    “And about a level editor, will you create one?”
    I have one already for my own use, and it’s pretty nice, but … making a level editor available for other people would involve a *lot* of work. No immediate plans.

    “I’m asking if there is more than one solution per level to find the other solutions after I have passed the level”
    Okay. I’m not going to answer the question.

    Sunday, December 4, 2011 at 2:16 pm | Permalink
  28. Jrsquee wrote:

    wonderful game. One of the best I’ve played this year for sure.

    I’d love to see a level editor too, there are some really intelligent concepts here and I’d really like to see them explored even further.

    I’m going to concur with Berbank, too, the ios screen makes things pretty tiny.

    Wednesday, December 7, 2011 at 8:13 pm | Permalink
  29. Bryce wrote:

    Is there a button to make the camera stop moving around while I move around? I’m getting really dizzy doing the second level of Adv. Whale.

    Thursday, December 8, 2011 at 12:47 am | Permalink
  30. Bryce, there’s no way to do that, no. Sorry that it’s not pleasant for you. :(

    Thursday, December 8, 2011 at 6:15 pm | Permalink
  31. Xenosynth wrote:

    So, I’ve been playing your games for months, and I have to say, this one makes me squee with joy. It’s really good Stephen, you’ve outdone yourself again =3 And… back to redownloading all yuor other games after an unfortunate hard drive failure >.>

    Friday, December 9, 2011 at 7:24 am | Permalink
  32. Nick wrote:

    On the iPad. The adv whale puzzle that looks like a pyramid is kinda B.S. You can’t see what you are doing and nor can you move the whale at all from what I can tell.

    Friday, December 16, 2011 at 9:00 am | Permalink
  33. Nick wrote:

    Nevermind, figured it out

    Friday, December 16, 2011 at 9:32 am | Permalink
  34. Bryce wrote:

    half-sided is so evil

    Monday, December 19, 2011 at 6:21 pm | Permalink
  35. Eric Mill wrote:

    Awesome, awesome game. I’ve been evangelizing it heavily to my friends and family, with some successful purchases as a result!

    Some of these are brutal, but they’re always fair. You’re one of the best puzzle designers I’ve come across.

    Saturday, December 24, 2011 at 8:58 pm | Permalink
  36. Thanks :)

    Saturday, December 24, 2011 at 9:29 pm | Permalink
  37. vivlo wrote:

    Hello,
    I just finished playing this game, and it’s been a delightful, mindbending experience. Though i want some more now ! are you planning something like an extension or dlc of some sort, or a sequel ? or maybe a level editor of some sort ?

    Sunday, December 25, 2011 at 10:19 pm | Permalink
  38. I am *thoroughly* enjoying it! Fantastic work, very impressive.

    Monday, December 26, 2011 at 8:20 am | Permalink
  39. PJ wrote:

    Thanks so much for a wonderful few hours of head scratching greatness! I loved every minute of it (especially the “Lesson” level). I accidentally saved half-sided to the end, because I couldn’t figure out how to even play the first level in the set, but I got it after beating the last sets.

    Aside from that frustration, I couldn’t be more happy with the game.

    Sunday, January 1, 2012 at 6:53 pm | Permalink
  40. Thanks. I’m glad you enjoyed it.

    Sunday, January 1, 2012 at 11:54 pm | Permalink
  41. Ava Avane Dawn wrote:

    Hope you make much cash. Me, I’m scratching my head at the first level of advanced whale, saying “say what” and such.

    Monday, January 2, 2012 at 11:02 pm | Permalink
  42. Paul wrote:

    Ok, I’m trying to figure out wtf are you supposed to do in half sided. Ive completed all puzzles in all levels previous to this one and now I am stopped.

    On a good note: at least it led me to here, where I find there are a number of further intricacies to explore. ;)

    Saturday, January 7, 2012 at 6:35 am | Permalink
  43. You’ll figure it out.

    Saturday, January 7, 2012 at 2:08 pm | Permalink
  44. Wok wrote:

    I’ve done as Paul did. Half-sided was kept for the end. I still cannot pass the first level, [CENSORED BY INCREPARE]

    Sunday, January 8, 2012 at 11:31 am | Permalink
  45. You’re wondering if you can have a hint or a spoiler? Not here, you can’t.

    Sunday, January 8, 2012 at 1:16 pm | Permalink
  46. Will wrote:

    Nick, you figured out the 2nd advanced whale puzzle 32 minutes after you called it B.S.? I’m still stuck. :( UGGHH, this game is challenging! But I really like it so far.

    increpare edit : no spoilers allowed here.

    Friday, January 13, 2012 at 9:55 am | Permalink
  47. John Baber wrote:

    If somebody told me they were making a 3-D sokoban I’d just roll my eyes. This is not at all what I would expect. Incredibly fun game.

    Sunday, January 22, 2012 at 1:11 am | Permalink
  48. WAWA wrote:

    Hi, Stephen! and a million thankyou’s for this amazing game, such a refreshing experience! The design, the sound, the menu, everything is just wow, larvae camouflage system especially. I was initially going to ask for a hint on a specific level in W&L but hey ))

    Monday, February 6, 2012 at 7:21 am | Permalink
  49. DMH wrote:

    Great game! The puzzle mechanics are perfect! I would have enjoyed the “organic” feel that you generate with the atmosphere effects and music to have been also carried into the puzzle visuals. Strange to be diving into this microscopic biological world but then suddenly have a retro/q-bert puzzle look.

    Tuesday, February 14, 2012 at 5:57 am | Permalink
  50. I think the English Country Tune puzzles are more original than Braid. However Blow’s game are far more financially successful than Lavelle’s game.

    I feel a bit sad about it.

    Anyway, you have my vote for igf audience award, English Country Tune

    Tuesday, February 14, 2012 at 10:38 pm | Permalink
  51. Bryce wrote:

    Crap! I lost my save!

    Thursday, February 16, 2012 at 2:10 am | Permalink
  52. :(
    My fault, or your fault?

    Thursday, February 16, 2012 at 11:23 am | Permalink
  53. Bryce wrote:

    My fault.

    Sunday, February 19, 2012 at 2:29 am | Permalink
  54. Anonymous wrote:

    Recently bought it.
    Normally I hate puzzle games.
    However I simply LOVE this game.
    Thank you for making it. :)

    Monday, February 20, 2012 at 3:41 pm | Permalink
  55. Jérôme wrote:

    Fantastic game, congratulations. I find he mechanics amazing and surprising. Quite difficult and I like that. Also like the Rez touch :)
    Just a question, how long did it take to design all the puzzles ?
    Great game !!

    Monday, February 20, 2012 at 8:31 pm | Permalink
  56. “Just a question, how long did it take to design all the puzzles ?”
    I don’t know. The whole game took 8 months.

    Tuesday, February 21, 2012 at 12:18 am | Permalink

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