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Two Levels

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17 Comments

  1. Zanzlanz wrote:

    Nice! Another fantastic new mechanic! If there was a way to incorporate different colors or even diagonal directions (as you did with MMMMMM), then I’m sure you could make this into a 10 level game.
    I beat it in less than 15 minutes :)

    Monday, July 23, 2012 at 4:55 pm | Permalink
  2. Thanks for the comment. I wouldn’t want the game to be any longer than it is – this is about the length that I’d be able to enjoy playing myself.

    Monday, July 23, 2012 at 6:27 pm | Permalink
  3. fhtx wrote:

    Awesome, i’ve played many of your games and it amazes me how you are able to come up with so many different mechanics for your puzzles, really….how do you do it?

    Tuesday, July 24, 2012 at 2:05 am | Permalink
  4. 11 wrote:

    Is clicking on a two-block supposed to make other unconnected blocks on the same row or column disappear?

    Wednesday, August 8, 2012 at 9:14 pm | Permalink
  5. depends, innit

    Thursday, August 9, 2012 at 11:46 am | Permalink
  6. Coolguy3867 wrote:

    i only removes 4 tiles

    Sunday, August 26, 2012 at 5:09 pm | Permalink
  7. Coolguy3867 wrote:

    this game is so eazy

    Sunday, August 26, 2012 at 5:10 pm | Permalink
  8. Asher wrote:

    Although I know you like to obfuscate the workings of your game mechanics, I feel like this would be more satisfying if the removed tiles shrunk or faded away.

    Tuesday, September 18, 2012 at 6:16 pm | Permalink
  9. Phil Raptor wrote:

    Hello Mr. Lavelle. Was just wondering.. would making all your games ‘open’ as in modular units – and thus able to be linked / chained up together (in game-meaningful ways) – make for an interesting Game Design experiment? Sincerely, Phil Raptor

    Tuesday, November 20, 2012 at 3:00 pm | Permalink
  10. People can make almost anything interesting. I’d prefer to put my limited efforts to other ends, though.

    Wednesday, November 21, 2012 at 12:21 am | Permalink
  11. ellie wrote:

    I know this isn’t the right place to ask , but I really enjoyed the game Judith you made a few years back.. can I know the name of the piece played throughout the game? I’d love to play it for a recital :)

    Friday, November 23, 2012 at 6:56 pm | Permalink
  12. Hey, this is a perfectly fine place to ask. The music is improvised, and I don’t even know if I have the source data any more, so it’s just the final game music (they’re in .ogg format with the game I think, so you can open them in most media players). Pianos are awesome, I just got a new electric piano a fortnight ago after being without one for three years.

    Saturday, November 24, 2012 at 11:33 am | Permalink
  13. Rob wrote:

    hey, since we’re on the topic, the story line behind judith is somewhat twisted? can you explain how it was supposed to be played? was the necklace a mistake?

    Monday, December 10, 2012 at 3:28 am | Permalink
  14. Not answering those sorts of questions.

    Friday, December 14, 2012 at 3:53 pm | Permalink
  15. odisseus wrote:

    This game is very easy when you figure the rules out but still it’s fun! Thanks!

    Wednesday, December 26, 2012 at 12:43 am | Permalink
  16. Xin wrote:

    I was able to beat the game… i guess. I made it to Level 2. The target tile count was 3. I got 2 tiles left. Don’t know if that is it or i did something wrong, but im pretty sure i beat the game.

    Tuesday, February 26, 2013 at 6:34 am | Permalink
  17. mcc wrote:

    When this game was released, I couldn’t get it to do anything. Now, approaching a year later, I randomly opened it up and gave it another shot. Suddenly this time I got it.

    …but I can’t beat level two yet :P

    Friday, May 3, 2013 at 6:20 am | Permalink

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