Skip to content
Preview
Image
Why yes I am fond of mistress gargonherd.

Slave Of God

download for windows
download for mac osx

(wsad + mouse, space to jump)
(flashing lights/seizure warning)

download source code (unity 3.5)

109 Comments

  1. zaratustra wrote:

    seizure warning

    Sunday, December 30, 2012 at 4:50 pm | Permalink
  2. Yes. Was just editing the post to add that in. Definitely my bad.

    Sunday, December 30, 2012 at 4:52 pm | Permalink
  3. Ian Snyder wrote:

    I can’t discern whether this has a definite end state. I’ve reached a state where I no longer count movement among my faculties.

    This is pretty great!

    Sunday, December 30, 2012 at 5:02 pm | Permalink
  4. Donfuy wrote:

    You managed to capture the sense of being at a club pretty much perfectly. Brilliantly beautiful.

    Sunday, December 30, 2012 at 5:38 pm | Permalink
  5. Sickening, draining and senseless as the real thing, only more so. What you’ve done here is dangerous, reasonably clever even. But above all it’s extremely provocative.

    Sunday, December 30, 2012 at 6:56 pm | Permalink
  6. Kimau wrote:

    I like the distortion of reality and the assault on the senses. Though not sure if I can’t advance or its just really short.

    As someone who rather enjoys clubbing and has a history of panic attacks, I’m rather disappointed there isn’t a way to calm down. For the cacophony to turn into the melody. I appreciate scope limits, but is this a scope choice or a concious decision? Feels defeatist and discouraging.

    Sunday, December 30, 2012 at 8:31 pm | Permalink
  7. William wrote:

    After playing almost all of your games, I’d say the dominant mode of increpare is “pay attention”. I love this one, and it’s definitely no exception.

    Sunday, December 30, 2012 at 8:35 pm | Permalink
  8. Leo Burke wrote:

    The bathroom was a nice touch.

    Sunday, December 30, 2012 at 9:04 pm | Permalink
  9. Pete wrote:

    This was really satisfying to play. I kept thinking it was hilarious that I could jump, and I mostly used it to orient myself when moving seemed impossible. Most of the time I was moving around, I navigated via the bartenders and bouncers, because they left a more consistent visual signature. When I went to the bathroom and noticed the women’s bathroom didn’t exist, I thought “wow, usually I think level design isn’t very good at conveying story!” and thought of a dozen platformers that want you to make a big story decision by choosing whether to jump on the high platform or the low platform. Because I needed to click to start the game, I could never tell whether clicking had any effect in gameplay. I kept trying; I’m still halfway convinced there’s a way to open the men’s bathroom door. After a while, I felt stuck, and I stumbled into the action that resolves the game by accident. I’m glad you’re still making games; you make ones that really amaze me.

    PS: Gargonherd keeps her games and some writing at cicadamarionette.com

    Sunday, December 30, 2012 at 10:19 pm | Permalink
  10. Noyb wrote:

    @ian – There is an end state, beautiful and befitting to a full night of clubbing.

    Sunday, December 30, 2012 at 10:28 pm | Permalink
  11. Dylan wrote:

    Amazing. Took me a while to figure it out, but it was worth it.

    Monday, December 31, 2012 at 12:37 am | Permalink
  12. Jasper wrote:

    lovely

    Monday, December 31, 2012 at 1:00 am | Permalink
  13. sean hogan wrote:

    wow, it’s pretty cool how you manage to reflect the feeling of parties in general so well – a lot of memories came flooding back after this. really neat.

    Monday, December 31, 2012 at 6:38 am | Permalink
  14. Red Scharlach wrote:

    Is it supposed to be soundless?

    Monday, December 31, 2012 at 1:59 pm | Permalink
  15. Mike wrote:

    Does the song when you’re just walking around have a name or was that created just for this?

    Monday, December 31, 2012 at 7:41 pm | Permalink
  16. mcc wrote:

    First few seconds were a bit intense for me, but this had some really cool moments. Some really good work on the music.

    I’m not sure how much of what I saw was actually intended, I at one point managed to get into a strange and quite pretty area I am not sure was part of the game and was stuck in for awhile. Even this though seemed in tune with the altered-state-clubbing premise, or with getting “stuck” in a dream, and finding a strategy for getting back out again served as an interesting (though possibly unintentional) puzzle.

    Monday, December 31, 2012 at 8:04 pm | Permalink
  17. NewBehemoth wrote:

    Holy shit that was trippy as hell. I just wandered around this small area for half a hour, 7/10 did not regret playing

    Tuesday, January 1, 2013 at 12:41 am | Permalink
  18. RED – No, sound’s moderately important. Not sure what’s going on if it’s not working, unfortunately :/

    Tuesday, January 1, 2013 at 1:45 am | Permalink
  19. mike – just for this.

    Tuesday, January 1, 2013 at 1:45 am | Permalink
  20. Matt wrote:

    Beautiful. Love the color choices, partially because it seemed random at first.

    Wednesday, January 2, 2013 at 6:50 am | Permalink
  21. Ava Avane Dawn wrote:

    I especially like that the protagonist unzips upon entering the men’s room and NOT when approaching the urinal! :P

    Mcc: If you’re thinking about the place where the music changes and there are two guards, I just assumed that it was to simulate the feeling of getting lost somewhere in a club and having a feeling of not being where one should. Oh, and then suddenly someone is there, looking all mad. Scuse meei, Ish justt… whersh baffrum?

    Wednesday, January 2, 2013 at 10:33 am | Permalink
  22. Superabound wrote:

    This is seriously the most visually amazing thing ive ever seen. How did you even make this? I wish i could have it as screensaver SO BAD

    Wednesday, January 2, 2013 at 12:39 pm | Permalink
  23. Justin wrote:

    So I noticed the weird guy standing out a bit to the right of the d-flo’ and walked over to see what he was doing. I flailed closer towards him and thought ‘oooh look hes doing drugs’ but I wasn’t quite sure so I tried to look closer when suddenly it was like I was hit by a car. I was like, whoa, cool, what an awesomely accurate way to convey being punched in the face in this context. But then I stepped back and saw that a car had actually crashed through the wall and caught fire. Before I could be all wtf I was ensnared by the dance floor harpy and she latched onto me like a lamprey. I managed break free, and saw now she was stuck inside the flaming wreckage, dancing away, shooting laser beams of love all over the place.
    At least I think that’s what happened.
    I thought I could relate to this game practically verbatim until that happened. Either I found a glitch that just made this whole thing more awesome or you’ve had some heaps more fucked up nights than I have and i’m sorry to hear that i hope you are okay and that your love interest wasn’t so crushed by the nights events that she was all burnt out before morning :(

    Thursday, January 3, 2013 at 5:25 am | Permalink
  24. Contrebasse wrote:

    At first I was a bit lost, but once I started to get things moving I really enjoyed the progression, and the ending.
    Funnily enough, even when I was a bit lost at the beginning and started hopping/climbing around everything and everywhere, I don’t think I’ve ever stumbled upon the bathroom. Thank you for making this.

    Thursday, January 3, 2013 at 1:43 pm | Permalink
  25. Josh Riley wrote:

    Really cool! I’m having trouble with source code link. Is it broken or am I stupid?

    Friday, January 4, 2013 at 4:54 pm | Permalink
  26. alex wrote:

    Is the link to the source broken?

    Friday, January 4, 2013 at 5:44 pm | Permalink
  27. oops, fixed the source code link. thanks.

    Friday, January 4, 2013 at 9:11 pm | Permalink
  28. Zizm wrote:

    Soundtrack available ?

    Friday, January 4, 2013 at 10:30 pm | Permalink
  29. audio loops can be rooted out in the source zip available above (in a subdirectory somewhere called “rendered”)

    Saturday, January 5, 2013 at 12:45 am | Permalink
  30. Richard wrote:

    Fantastic game. It’s even more fun when you’re actually playing it on drugs, although it makes it all the more challenging. Many thanks to the game devs!

    Saturday, January 5, 2013 at 10:41 am | Permalink
  31. Jeremy wrote:

    Needs an option to invert the Y axis for the mouse.

    Saturday, January 5, 2013 at 11:07 am | Permalink
  32. Might add it if the game needs an update for some other reason. But don’t hold out.

    Saturday, January 5, 2013 at 12:44 pm | Permalink
  33. Oori wrote:

    I wonder if this is what people call trippin’ on acid? I must say I’m really was trippin’ on acid if that was the case. Netherless, I need to stop because I’m getting headaches.

    Saturday, January 5, 2013 at 3:43 pm | Permalink
  34. A fan wrote:

    Thank you, Stephen. I really like your works, this one was particularly interesting.

    The first time I played I tried to avoid the dancefloor harpy’s love beam, because I thought that the other person with which I came in was my significant other. Later I realized they were probably meant to be considered just a friend, maybe?
    I still don’t know how to interpret that sort of “bubbles” effect that they emanate. Also the pink baby/alien-like thing is still a mystery to me. I mean, i’d understand pink elephants..!

    Anyhow, thank you again. I don’t know how to express my gratitude to you for making such sweet games.

    Saturday, January 5, 2013 at 10:12 pm | Permalink
  35. Rob Lach wrote:

    Lovely.

    Sunday, January 6, 2013 at 3:20 am | Permalink
  36. Fabien wrote:

    woah

    Sunday, January 6, 2013 at 3:18 pm | Permalink
  37. Mr.Blick wrote:

    Well done sir!

    Tuesday, January 8, 2013 at 12:55 am | Permalink
  38. staR-Kron wrote:

    awesome stuff! Just featured it on my (german) blog. Keep up the great and unique work :)

    Tuesday, January 8, 2013 at 9:15 pm | Permalink
  39. Sqwombs wrote:

    Hey! If you want to see a dry humorish gameplay of this game, check out my channel https://www.youtube.com/watch?v=9y4MaLJK7Ec
    I kinda raged

    Tuesday, January 8, 2013 at 11:19 pm | Permalink
  40. Deryn's Folly wrote:

    I’m incredibly excited I discovered this game, but showing it to my friends just confused them and made them frustrated. They constantly asked what it was about and why it looked weird. I can see why, they were probably intimidated.

    Monday, January 14, 2013 at 1:31 pm | Permalink
  41. Gary Miley wrote:

    I don’t mean to sound like a retard, but when I watched youtube videos of this game, the graphics and colors were much more awesome than when I played it. I downloaded the source code and the graphics weren’t updated. How do I play the game with those graphics. I have no idea how to use the src file.

    Friday, January 18, 2013 at 6:46 am | Permalink
  42. Gary, hey – it *should* look the same on all computers. My suspicion is that graphical problems are the result of you having a crappy computer – could you take a screenshot and post a link here? (and tell me what your system specs are)

    Friday, January 18, 2013 at 12:29 pm | Permalink
  43. Gary Miley wrote:

    This is how the game looks on my pc.
    file:///C:/Documents%20and%20Settings/Owner/My%20Documents/My%20Pictures/god.bmp

    Only flashing on color at a time.

    Friday, January 18, 2013 at 6:26 pm | Permalink
  44. josh wrote:

    Nerd³ brought me here

    Friday, January 18, 2013 at 7:49 pm | Permalink
  45. Gary, I can’t click on that, it’s a link to a local copy of an image on your computer :P You also haven’t told me what sort of pc you have.

    Friday, January 18, 2013 at 7:56 pm | Permalink
  46. Gary Miley wrote:

    Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.120821-1629)
    Language: English (Regional Setting: English)
    System Manufacturer: Dell Computer Corporation
    System Model: Dimension 4600i
    BIOS: Phoenix ROM BIOS PLUS Version 1.10 A12
    Processor: Intel(R) Pentium(R) 4 CPU 2.80GHz (2 CPUs)
    Memory: 1022MB RAM
    Page File: 1266MB used, 429MB available
    Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
    DX Setup Parameters: Not found
    DxDiag Version: 5.03.2600.5512 32bit Unicode

    and heres a link to the pic

    http://www.flickr.com/photos/92354712@N04/8392426111/in/photostream

    sorry I’m horrible with computers.

    Friday, January 18, 2013 at 9:11 pm | Permalink
  47. Thanks man. I don’t think there’s much I can do. I could say “hey update to the latest version of DirectX and/or Window”, but I guess if your graphics card can’t deal with it, it can’t deal with it, and don’t particular have any confidence that either of those steps would fix it (nor that there’s anything I can do to fix it on my end). Sorry about that :|

    Friday, January 18, 2013 at 10:49 pm | Permalink
  48. Gallaxzar wrote:

    imagine if you hooked this up with the oculus rift O.O

    Friday, January 18, 2013 at 11:52 pm | Permalink
  49. I participated in the kickstarter, so that’s a distinct possibility :)

    Saturday, January 19, 2013 at 1:37 am | Permalink
  50. josh wrote:

    nerdcubed brought me to this game, and i love him for that..

    Saturday, January 19, 2013 at 3:21 am | Permalink
  51. Matt wrote:

    I walk into a club with about 3 hits of lsd too many with my friend. I buy him a drink and have 23 for myself. I piss all over the men’s bathroom floor. I walk out and see some sort of super saiyan with uber-love-laser shooting eyes and we engage in epic combat I eventually escape the loved crazed laser combatant and find that everyone in the club in gone, probably wiped out in our epic duel to the death. I walk out and pass out on a beach to wake up with the sun rise with the most epic hangover know to stick-man kind. Well, that’s my interpretation.

    Saturday, January 19, 2013 at 4:18 am | Permalink
  52. Jackwill wrote:

    I’m an idiot and can’t figure out how to get this to play

    Saturday, January 19, 2013 at 5:18 am | Permalink
  53. Sp33d wrote:

    I very much enjoy the way this game makes you think. You have to orient yourself based on your previous observations, yet you have to think abstractly and look at geometric shapes to see that hidden passageway over there. It makes you ignore your senses and do away with all the assumptions you have made in other games, and I actually appreciate that.

    Saturday, January 19, 2013 at 6:37 am | Permalink
  54. Jackwill – what do you mean? You download the appropriate zip file unzip, then double-click on it to run it.

    Saturday, January 19, 2013 at 12:11 pm | Permalink
  55. Daniel wrote:

    Procrastinators unite!

    Saturday, January 19, 2013 at 12:31 pm | Permalink
  56. Bleepinhimer wrote:

    Is there a way i could get the music from you?

    Saturday, January 19, 2013 at 2:43 pm | Permalink
  57. Music’s in the “rendered” subdirectory somewhere in the source zip

    Saturday, January 19, 2013 at 2:48 pm | Permalink
  58. Some_Person wrote:

    So this is what a nightclub looks like when I’ve taken LSD and have drunk loads of beer.

    Saturday, January 19, 2013 at 5:53 pm | Permalink
  59. Max wrote:

    I’m not sure if the swirling of the walls is the movement of sound, or your just high and your clubbing. Anyway, it is a fantastic game, yes, it can cause headaches, but, just eat some crackers with it, and your good. Anyway, great game!

    Saturday, January 19, 2013 at 7:05 pm | Permalink
  60. Jackwill wrote:

    When I unzip the file because both files are named win, it deletes the folder…

    Saturday, January 19, 2013 at 8:37 pm | Permalink
  61. Then unzip it somewhere else.

    Saturday, January 19, 2013 at 8:38 pm | Permalink
  62. Jackwill wrote:

    Thanks it works now

    Saturday, January 19, 2013 at 8:51 pm | Permalink
  63. nitram wrote:

    I really enjoyed this experience. Thanks!

    Sunday, January 20, 2013 at 5:12 am | Permalink
  64. fakarful2 wrote:

    Holy hell. This is dizzy.

    Sunday, January 20, 2013 at 8:17 pm | Permalink
  65. balmung8 wrote:

    I absolutely love this game. i dont like that you cant calm yourself down, and that going onto the dance floor and looking at the heart person too long is kinda an insta kill, because you get the loopy vision and you cant move, but all the minor actions you can make are neat, like if you stay by the bartender too long he takes one of the drinks, but if you leave imediately after you get both and can give one to a friend. the tower is odd, and i love the music change when you get above the stars, like you are getting above all the rabble of the club. truly grand game

    Tuesday, January 22, 2013 at 7:29 pm | Permalink
  66. James III wrote:

    LOVED THIS GAME. i would be interested to hear about how you made this and any other upcoming Mods,edits Etc.

    Thursday, January 24, 2013 at 3:07 pm | Permalink
  67. jeremy wrote:

    tabs and game = panic attack

    Monday, January 28, 2013 at 7:14 am | Permalink
  68. someone wrote:

    when you share an unity project no need to copy the Library & Temp folder

    Monday, February 18, 2013 at 3:00 pm | Permalink
  69. “when you share an unity project no need to copy the Library & Temp folder”
    PRETTY SURE it’s not that simple. But I’m also pretty sure I don’t care to remember the details (look up gitignore unity3d if you want to know what you can/can’t omit) – which is why I just thunked everything together in a zip file – I know that’ll just work.

    Monday, February 18, 2013 at 5:00 pm | Permalink
  70. cody plant wrote:

    is there a way to quote on quote finish this game or reach an ending.

    P.S. my eyes hurt from playing it so long lol

    Monday, February 18, 2013 at 9:39 pm | Permalink
  71. nick wrote:

    it hurt my head!!!!!! LOL

    Monday, February 25, 2013 at 1:48 am | Permalink
  72. Sean wrote:

    I seem to be having a problem- I’ve done everything I can, get hit by the car, piss for a few days, get piss-ass drunk, get the pink doll thing to appear, and get trapped(ish) by the laser beam chick, but never any farther. Glitch? Or am I just doing it wrong?

    Wednesday, March 6, 2013 at 4:09 am | Permalink
  73. The latter, probably. Don’t worry about it.

    Wednesday, March 6, 2013 at 8:35 am | Permalink
  74. Joel wrote:

    i’ve found i really like to show this game to people and then right after i close it tell them ‘it’s called slave of god.’

    Tuesday, March 19, 2013 at 3:33 am | Permalink
  75. Laura Palmer wrote:

    Really cool. I think if it were combined with a mechanic similar to “In a Single Breath” it would come closer to how I experience things when I’m drunk/high. After ten minutes or so of exploration, I pretty much had a handle of the geography of the club and became sort of bored. (Not sure if there’s an end state to reach, but I didn’t reach it. Made it as far as the car crash and the baby.) If the topographies of the club were shifting and changing then I think I could explore it for hours–especially if they were “elastic” in some way where they couldn’t be morphed to be unplayable. Just a thought. Fantastic aesthetics. Thank you.

    Saturday, March 23, 2013 at 5:10 pm | Permalink
  76. Guy whos head hurts wrote:

    You should put “Warning, do not play for an extended period of time”

    Thursday, March 28, 2013 at 7:25 pm | Permalink
  77. John De wrote:

    Such an unforgettable experience

    That music is absolutely unforgettable. Theres something about this game… Its a great piece of work.

    Sunday, May 12, 2013 at 10:15 am | Permalink
  78. Arisism wrote:

    I went to download this on windows but it wont let me play the game.

    Sunday, May 12, 2013 at 9:46 pm | Permalink
  79. Arisism, thanks for the comment. What do you mean “won’t let me play the game”? Did you unzip it first? That can sometimes make the difference, but without more info, I can’t offer concrete help.

    Sunday, May 12, 2013 at 11:49 pm | Permalink
  80. matt wrote:

    Hey! Really big fan of Slave of God! Incredible job! I really, really enjoyed it!!

    One question — how come when I view it in Unity it’s not nearly as amazing looking? I have the most recent version of Unity. Also thanks a bunch for posting the unity file — really awesome thing to do!

    Saturday, May 18, 2013 at 4:58 am | Permalink
  81. Thanks for the kind words :)

    Are you using unity indie? it uses post effects, which don’t show up in in the indie version.

    Saturday, May 18, 2013 at 11:49 am | Permalink
  82. matt wrote:

    Ahh yes, I am using the free version of Unity. Now I now what Im missing! haha

    Sunday, May 19, 2013 at 3:15 pm | Permalink
  83. Ssontrick wrote:

    maybe a good way to explain LSD overdose for people who are interested in ^.^
    i enjoyed those little actions like bringing a drink to the person you came in with (sad that there is no more interaction) or wtf happened with that mountain and the car and.. whaaaaaat.. O.o

    Tuesday, May 21, 2013 at 1:23 am | Permalink
  84. Scepheo wrote:

    Weird game. It took me about five minutes to beat the game but I never got to see the car. Is that supposed to happen? Apart from that,trippy game, enjoyed it for as long as it took.

    Friday, June 7, 2013 at 4:01 pm | Permalink
  85. Harry M wrote:

    Can you just upload the music by itself? thanks

    Sunday, June 30, 2013 at 5:22 am | Permalink
  86. the music is in the source zip, if you root around

    Sunday, June 30, 2013 at 10:50 am | Permalink
  87. Harry M wrote:

    I know I just didnt want to download 436mb for a song that probably only goes for 30 seconds then repeats

    Monday, July 8, 2013 at 12:43 pm | Permalink
  88. DaVince wrote:

    So… Is this supposed to have an ending? Am I doing something wrong? After playing for around half an hour, I haven’t gotten further than fall into the place with two dudes sitting behind the big statue. I seem to have activated everything – getting and giving drinks, seeing the floating car, peeing, watch a small rotating person appear next to a sitting dude, mess around on the higher up places, dance on the dance floor…

    Wednesday, August 7, 2013 at 7:38 pm | Permalink
  89. stop playing when you stop wanting to play, don’t wait around for an ending if you’re not feeling it

    Wednesday, August 7, 2013 at 10:07 pm | Permalink
  90. J wrote:

    Wonderful game!

    Sunday, August 11, 2013 at 1:12 am | Permalink
  91. Please try the Oculus Rift implementation with this. There is already a Unity plugin for it, it’s going to be insane!

    Sunday, August 11, 2013 at 8:48 pm | Permalink
  92. It doesn’t make a very good rift game. I tried it out, and the surfaces are just boring to look at – it doesn’t look 3d for the most part. You want your walls to have some texture/detail, something you can appreciate from up-close. SoG has almost none of the things that you’d want from an OR game.

    (I no longer have the port, which wasn’t fully functional anyway)

    if anyone wants to try porting it themselves, they’re welcome to try, but seriously: I’d recommend you heed my warning.

    Sunday, August 11, 2013 at 10:42 pm | Permalink
  93. Infectednl wrote:

    Ey I just checked out this game its very nice and trippy would it be possible to make it compatible with the oculus rift? would be soo cool!

    Thursday, August 15, 2013 at 11:06 am | Permalink
  94. check the comment just before yours.

    Friday, August 16, 2013 at 1:06 am | Permalink
  95. scott wrote:

    gnik nus

    I just walked away from my computer saying ” that was fucking amazing” out loud. Good job, holy shit. Please email me whenever you come out with a new project. And thank you for putting the source code up, I’m going to study this.

    Sunday, August 18, 2013 at 10:29 am | Permalink
  96. Dylan wrote:

    One person got the music, and put a download link on youtube. watch?v=kyZ2HFeXIQA

    Sunday, September 8, 2013 at 2:14 pm | Permalink
  97. will wrote:

    this is awesome

    Saturday, September 21, 2013 at 9:21 pm | Permalink
  98. DarkShadow6 wrote:

    Holy fuck.

    Wednesday, December 11, 2013 at 9:50 am | Permalink
  99. Dan Hardcastle wrote:

    I Am Nerd³

    Sunday, December 29, 2013 at 4:26 pm | Permalink
  100. AJayIsRolling wrote:

    Awesome Simulator of a night out at a club with a good combo of 4-bromo-2,5-dimethoxyphenethylamine and 3,4-methylenedioxy-N-methylamphetamine with alcohol acting as an augmentor to the psychotropic chemicals, listed above, acting upon the brain. KEEP IT UP!!

    Tuesday, January 7, 2014 at 9:25 am | Permalink
  101. NotchDog wrote:

    Is this a modern art?? No, it’s a piece of crap

    Tuesday, February 11, 2014 at 11:33 am | Permalink
  102. NotchDog, it’s super rude to say stuff like that.

    Tuesday, February 11, 2014 at 12:21 pm | Permalink
  103. Nicky wrote:

    Damn its like being piss drunk, weird talks with strangers, wandering around like an idiot, friends that don’t want to be there, blackouts, unzipping your pants 3 seconds in advance, pissing like a madman, car crashes, spending your whole night trying to get laid… It’s like being 18 again… Either that or its an artistic interpretation of LSD, ecstasy or a cocktail of both.

    Friday, February 14, 2014 at 6:18 pm | Permalink
  104. I’m not sure what I just played, but I made a brief video about it on the YouTubes. Crazy seizure-inducing graphics aside, I wasn’t sure if there were objections in the game. I did enjoy the music, though. :P

    Wednesday, February 26, 2014 at 2:33 am | Permalink
  105. ste ste ste wrote:

    I got out of the club after tripping out,. I’m not epileptic but I still got freaked out! the sun came up / don’t do drugs, lol. amazing game

    Tuesday, April 15, 2014 at 4:39 pm | Permalink
  106. sam wrote:

    I played this while drunk and freaked out

    well played nice game

    Sunday, April 27, 2014 at 1:16 am | Permalink
  107. koby wrote:

    cool

    Sunday, May 4, 2014 at 5:02 am | Permalink
  108. Frosty wrote:

    Trippy and thought provoking, managed to find the end state after some poking around, luckily I have good 3d spatial awareness made the level fairly easy to navigate for me but I saw what you were getting at with spatial disorientation. Very well made.

    Sunday, July 13, 2014 at 11:33 am | Permalink
  109. CvX wrote:

    I wonder how many people actually finished the “story”. :]

    Sunday, August 17, 2014 at 6:19 pm | Permalink

53 Trackbacks/Pingbacks

  1. Screenshot Scrutiny – 29th December 2012 on Sunday, December 30, 2012 at 5:48 pm

    [...] been in a club? Ever taken drugs? Done both of those things at the same time? Slave Of God brings up some horrible memories for me. Those dancehalls where people thrust genitals at each [...]

  2. nerd gold » Slave of God is a hell of a drug on Sunday, December 30, 2012 at 10:50 pm

    [...] of God wurde vor sechs Stunden als Gratis-Download veröffentlicht. Slave of God simuliert einen Clubbesuch auf Drogen und jeder, der sich für Spiele [...]

  3. [...] try the game out here. It’s free and available for both Mac and PC. Definite seizure warning on this [...]

  4. This Game Captures What It’s Like To Be Drunk At A Club on Monday, December 31, 2012 at 9:15 pm

    [...] try the game out here. It’s free and available for both Mac and PC. Definite seizure warning on this [...]

  5. [...] try the intrigue out here. It’s clear of and free for the two Mac and PC. Definite firm hold monition on this [...]

  6. Slave of God | Indie Impressions on Tuesday, January 1, 2013 at 6:20 pm

    [...] Games. Seriously guys, seizure warning… as if you couldn’t tell by the thumbnail. Download Free [...]

  7. auntie pixelante › slave of god on Wednesday, January 2, 2013 at 6:23 am

    [...] for our new year’s party we blew up lots of balloons, drew on them, and then, at midnight, popped them all with our hands, our feet, with weapons, with tenderness. i watched my rainbow-colored slut disappear into a pile of bright balloons, returning – at least for a moment – to her people. we played a game that merritt had made so that she could at least be at the party in spirit. it made me miss her less and then more. and everyone watched as i played through stephen lavelle’s new game, slave of god. [...]

  8. [...] the greatest assault to the senses since Pikachu gave all those Japanese kids seizures back in 1997.Slave of God is a free first-person experimental game about excessive drug use and clubbing… I think. It [...]

  9. [...] Slave of God is a free first-person experimental game about excessive drug use and clubbing… I think. It was a little hard to tell as the walls kept swirling and flashing in a cacophony of neon. Slave of God is so bewildering to look at that it makes other electropop dreamscapes like Rez, Child of Eden and Dyad look positively quaint in comparison. The downside is it’s liable to cause headaches. I’m pretty sure that playing this game while hungover is a form of torture in less civilized parts of the world. [...]

  10. Wot I Think: Slave Of God | Rock, Paper, Shotgun on Friday, January 4, 2013 at 4:00 pm

    [...] Slave of God is a new, free game from Stephen Lavelle, aka Increpare, he of English Country Tune. It is a game about visiting a nightlcub, with all the attendant music, magic and horror. Young Cara paid it a visit. [...]

  11. Wot I Think: Slave Of God « Beubo on Friday, January 4, 2013 at 4:02 pm

    [...] Slave of God is a new, free game from Stephen Lavelle, aka Increpare, he of English Country Tune. It is a game about visiting a nightlcub, with all the attendant music, magic and horror. Young Cara paid it a visit. (more…) [...]

  12. [...] prices, physical exertion and Carly Rae Jepsen (or whatever you kids are listening to). Luckily, Slave of God, the new game from Increpare (Stephen Lavelle to human ears), lets you experience a night at the [...]

  13. Não saia antes do nascer do sol! | Portal GON on Friday, January 4, 2013 at 11:28 pm

    [...] baladas, talvez você já tenha passado por algo parecido também, eu já. E essa é a proposta de Slave of God jogo criado por Stephen Lavelle, se você não tem medo de experimentar coisas diferentes, vale a [...]

  14. Slave Of God: Tanzen bis zum Augenkrebs | Der Metabølist on Saturday, January 5, 2013 at 10:50 am

    [...] “Slave Of God” von Increpare Games ist genau solch eine optische Annäherung. Blitzende Lichter, glitchender Augenkrebs, pumpende Musik und es geschehen Dinge, die man nicht so recht versteht. Genau meine Art von Spiel. Kann man hier kostenlos für Win / OSx runterladen. BLITZBLITZBLITZ. Share this:TwitterFacebookPinterestTumblrE-MailGefällt mir:Gefällt mirSei der Erste dem dies gefällt. Schlagworte: acid, drugs, free download, glitcj, increpare games, indie game, lsd, mac, minigame, osx, slave of god, stephen lavelle, trip, win [...]

  15. Increpare’s Slave of God is free — Control Command Escape on Saturday, January 5, 2013 at 10:59 am

    [...] (creators of English Country Tune) have released Slave of God for free. It’s a game about clubbing, featuring an intensely psychedelic art style [...]

  16. Wot I Think: Slave Of God | Demo-Central.net on Monday, January 7, 2013 at 12:31 pm

    [...] Slave of God is a new, free game from Stephen Lavelle, aka Increpare, he of English Country Tune. It is a game about visiting a nightlcub, with all the attendant music, magic and horror. Young Cara paid it a visit. (more…) [...]

  17. Slave to God: Grab Your Glow Sticks… | Base Cochise on Tuesday, January 8, 2013 at 12:51 am

    [...] the game here and check out the game’s site at: http://www.increpare.com/2012/12/slave-of-god/ This entry was posted in Indie Games and tagged Free Game, Increpare Games, WTF by MrBlick. [...]

  18. Experimentell: Slave of God « Polygonien.de on Tuesday, January 8, 2013 at 9:19 pm

    [...] und sowieso schon intravenös und quasi untrennbar mit unseren PCs oder Konsolen verbunden. Dank Slave of God bekommen wir nun aber endlich mal die Möglichkeit, das sagenumwobene Nachtleben selbst zu erfahren [...]

  19. [...] Increpare’s Slave of God [...]

  20. Nordic Game Jam Has Crazy Playable Games And A Winner! on Monday, January 21, 2013 at 12:00 pm

    [...] is an interesting one – almost like the follow up to increpare’s Slave Of God. You start outside a club having forgot your jacket and continue to stumble home, bottle in hand [...]

  21. [...] u suprotnom uglu danas imamo igru Slave of God, agrеsivno nezavisni naslov što ga je jedan dan pred novu godinu putem svog sajta potpuno [...]

  22. Indyk w pięciu smakach - Przekąski na Ostatki on Tuesday, February 5, 2013 at 2:10 am

    [...] Piątek – Slave of God [...]

  23. JUEGOS RANCHEROS' Fistful of Indies: February 2013 | VENUS PATROL on Wednesday, February 13, 2013 at 10:52 pm

    [...] Developer: Increpare | Platform: PC/Mac | Get it: Here [...]

  24. juegosrancheros.com — A Fistful of Indies: February 2013 on Wednesday, February 13, 2013 at 10:53 pm

    [...] Developer: Increpare | Platform: PC/Mac | Get it: Here [...]

  25. One Life Left: No Continues 010 — Love | One Life Left on Tuesday, February 26, 2013 at 8:42 pm

    [...] Slave of God – http://www.increpare.com/2012/12/slave-of-god/ [...]

  26. No Continues 010 — Love | One Life Left | Hard Consonant on Wednesday, February 27, 2013 at 2:52 pm

    [...] Slave of God – http://www.increpare.com/2012/12/slave-of-god/ [...]

  27. [...] I Think: Slave of God (Rock, Paper, Shotgun) “Slave of God is a new, free game from Stephen Lavelle, aka Increpare, he of English Country Tune. It is a game [...]

  28. [...] that doesn’t require explanation, and is sometimes stronger for it (such as in a game like Slave of God). But with this lack of primer for the audience, it’s difficult to get people to start, let alone [...]

  29. Slave Of God | Gameplay | That Damn Pixel on Friday, March 8, 2013 at 8:42 pm

    [...] can download the game for free (for both Windows and Mac) from here and/or check other weird games from Increpare here. Share this:TwitterFacebookLike this:Like [...]

  30. Experimental Games and Sound | Experiments in CDME on Tuesday, March 12, 2013 at 4:12 pm

    [...] Its a must-see experience that you can download for free (here) [...]

  31. More Indie Games! | RDF Camera on Thursday, March 28, 2013 at 4:57 pm

    [...] Its a must-see experience that you can download for free (here) [...]

  32. The Games of 2012: Slave of God | Haruspex Games on Friday, March 29, 2013 at 2:19 pm

    [...] most consistently impressive, surprising talents. And by saying that you really should play it. Though, um, very much a seizure warning on this [...]

  33. Entropy « Electron Dance on Tuesday, June 4, 2013 at 9:59 pm

    [...] Slave of God (Increpare, 2012) is a nightclub simulator that plays with visuals and mechanics to make a surreal play experience that is unique and occasionally frustrating. [...]

  34. Slave of God | 3dsolutiongaming.com on Saturday, June 8, 2013 at 7:59 pm

    [...] Ive no idea why you would want to, but if like myself, you feel a uncontrollable urge to try this unity game, you can download it from here http://www.increpare.com/2012/12/slave-of-god/ [...]

  35. Casual Gamers Syndicate Casual Gamers Syndicate on Friday, July 5, 2013 at 6:34 pm

    [...] Slave of God, Increpare’s clubbing sim. [...]

  36. [...] Slave of God, Increpare’s clubbing sim. [...]

  37. [...] Slave of God, Increpare’s clubbing sim. [...]

  38. [...] Slave of God, Increpare’s clubbing sim. [...]

  39. [...] Slave Of God for Mac and Windows allows those with strong enough constitutions to brave the seizure-inducing sights and sounds of a [...]

  40. 50 Free Games You Gotta Play – Part 1 on Monday, August 26, 2013 at 11:49 am

    [...] Slave of God [...]

  41. The Part of Threes: Merritt Kopas | Gaming Blog on Saturday, September 28, 2013 at 3:53 pm

    [...] Slave of God, by Stephen Lavelle, is something that I’ve been thinking a lot about lately, and it’s [...]

  42. Slave of God: a night in a different kind of church on Friday, November 22, 2013 at 1:44 pm

    [...] prices, physical exertion and Carly Rae Jepsen (or whatever you kids are listening to). Luckily, Slave of God, the new game from Increpare (Stephen Lavelle to human ears), lets you experience a night at the [...]

  43. [...] Row IV and the extensive avatar customization, and Steve “Increpare” Lavelle’s Slave of God . The controller itself is in a large part an outcome of viewing Kaho Abe’s investigation in [...]

  44. [...] One of my favourite games of 2013, Sluggish Morss, is pure exploration of sense, somewhat like Slave of God. It doesn’t demand you know and master it so much as it asks that you let it wash over you. It, [...]

  45. The Eroticism of Uselessness in Videogames | Sufficiently Human on Tuesday, February 18, 2014 at 5:29 am

    [...] this idleness, this kind of anti-productivity in games like Sluggish Morss, or A Cosmic Forest, or Stephen Lavelle’s Slave of God which sets up an airy, inebriated, sensual, sexual nightclub experience. I also see it in Liz [...]

  46. Slave of God Review - Objective Game Reviews on Sunday, February 23, 2014 at 6:00 am

    [...] Genre | Art Adventure Developer | Increpare Games Platforms | PC, OSX Website | http://www.increpare.com/2012/12/slave-of-god/ [...]

  47. [...] a lists of games to check out: Ultimate Flirt-Off – Diego Garcia SABBAT — ohnoproblems Slave of God — increpare Pale Machine — Ben Esposito & bo-en Queers in Love at the End of the [...]

  48. […] I sent this Wot I Think, my first ever, to Alec from that attic, and it was on Increpare’s Slave of God, which had the same sort of effect on my heart as a defibrillator. I’d been a zombie for […]

  49. […] For me Luxuria Superbia is a really good example, and I’d also go ahead and include Slave of God, mostly because it’s one of the most compelling games I’ve ever played and the closest […]

  50. First Person Others | Unruly Attractions on Wednesday, June 25, 2014 at 6:50 pm

    […] a bunch that are less relevant to what we’re doing but I still love. Go check out icefishing V or Slave of God, both are free to download. The truth is first person others are far more numerous than I realised […]

  51. […] that capture life in one small pinch of time and space. She cites my favourite, Stephen Lavelle’s Slave Of God, as a good example, and she taught my vignette game Sacrilege to a packed class at Code Liberation. […]

  52. She's Making An Honest Game About Sex | Kotaku Australia on Tuesday, August 5, 2014 at 3:01 am

    […] capture life in one small pinch of time and space. She cites my favourite, Stephen Lavelle’s Slave Of God, as a good example, and she taught my vignette game Sacrilege to a packed class at Code Liberation. […]

  53. She's Making An Honest Game About Sex | Gizmodo Australia on Wednesday, August 6, 2014 at 3:02 am

    […] capture life in one small pinch of time and space. She cites my favourite, Stephen Lavelle’s Slave Of God, as a good example, and she taught my vignette game Sacrilege to a packed class at Code Liberation. […]

Post a Comment

Your email is never published nor shared. Required fields are marked *
*
*