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geometry construction set

play now (html5 / mouse)

3 Comments

  1. napoleon wrote:

    This is actually quite neat!

    Sunday, May 1, 2016 at 1:41 pm | Permalink
  2. BiggerJ wrote:

    A fantastic use of the (2^16)-1 model of flickgame branching. I love how it implements concrete rules in a choose-your-own-adventure engine. Other examples of the latter concept are the platform-tilting barrel-rolling puzzle in Myst III and the Nonary Games in the Zero Escape series.

    Sunday, May 29, 2016 at 10:52 am | Permalink
  3. Jaime wrote:

    Wow, this inspired me a bit!

    Thursday, June 23, 2016 at 3:01 am | Permalink

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