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In which I break my rule of thumb not to post more than once about any game.

Mirror Stage

The ‘2 or 3 day’ wait until I got this finished is over. It should work with XP 64 now. A small amount of new content has been added (most notably another custom chapter by Terry), and the editor has been tarted up a certain amount.

I hope nothing in particular is broke in this build, but if you come across any crashes/&c., I would appreciate very much being told.

Windows (20MB)

OS X 10.5+ (22MB)

Source (48KB)


The source I must apologise for in advance; it’s quite rotten in its organisation.

edit: if you have problem running this on windows 7, try running it in XP SP3 Compatibility Mode.


  1. Mook2000 wrote:

    This is as good as it gets. A complete realm of wonders. I’ve been playing for 2 hours straight and am struggling with My Aunt’s Sweet Shop but still enjoying it.

    Great pacing of a mixture of puzzles, twitch and eye-frying brilliance – persevere and reap. I enjoy the story interludes; they add an extra dimension without being didactic and are handled like a Japanese film director.

    When I play an Increpare game I no longer despair for the medium. Thanks so much for sharing. I’m running out of superlatives…

    Saturday, March 14, 2009 at 6:54 pm | Permalink
  2. ButtercupSaiyan wrote:

    Simply beautiful. It took me up to Chapter Four before I had any real trouble, and I absolutely love this.

    It reminds me of how I fell in love with extraplanar geometry while taking Trigonometry (dull, dull stuff).

    Oh, and if you ever get a chance, give the book “Flatland: An Interdimensional Romance” a read too …

    Thursday, June 25, 2009 at 6:00 pm | Permalink
  3. dragonfi wrote:

    This game is really original, while I didn’t find it fun in the original sense, it was still interesting in a strange way.
    I like it.

    May I get some suggestions about the last level (My Aunt’s Sweet Shop) please, I’m wandering around, while I thougt I already discovered all the tiles.

    Wednesday, July 29, 2009 at 9:31 am | Permalink
  4. dragonfi wrote:

    Finally completed the game,
    this is truly and interesting game,
    I like the way the game guides the player via the texts before each level.
    There is no direct logical connection, yes somehow you know what you have to do to complete the level.

    Wednesday, July 29, 2009 at 9:50 am | Permalink
  5. ortoslon wrote:

    i have recorded a full playthrough of the main campaign ( and two bonus chapters (The Heist, Wirefractals

    Tuesday, October 27, 2009 at 11:16 pm | Permalink
  6. Alex wrote:

    I have four questions:

    1) Chapter 5, Episode 2 – is there an actual ‘end’? That is, does one get taken to the next level when one walks on a specific tile? I can get to the next level on the level selcect screen, but I’d rather the impression I earned it.

    2) How does one use the editor?

    3) Do you know tne music of Morton Feldman? Because some of the music in this reminded me of his stuff.

    4) Can you give me some sort of clue for ‘My aunt’s sweet shop’ (Chapter 7, Episode 7)?


    Thursday, March 3, 2011 at 3:27 pm | Permalink
  7. Yo

    1: Yes.

    2: There’s a document in the game folder “editor-guide.rtf” that explains how the editor works. I’d be interested in seeing what you do with it, if you do anything :)

    3: Yeah, I’m on good terms with Morty.

    4: There aren’t any clues to give…

    4) no

    Thursday, March 3, 2011 at 3:32 pm | Permalink
  8. A wrote:

    I can’t get past the flower shop in chapter 2 episode 2

    Friday, April 8, 2011 at 3:22 pm | Permalink
  9. Al wrote:

    The program crashes a few seconds into Chapter 1 Episode 0. Running Windows 7.

    Sunday, July 17, 2011 at 6:58 pm | Permalink
  10. Thanks for letting me know. I don’t have access to a windows machine right now, but I’ll see if I can do something about tracking down what’s going wrong with it (might take a while though).

    Sunday, July 17, 2011 at 9:03 pm | Permalink
  11. Al wrote:

    FYI — I was able to run the program in XP SP3 Compatibility Mode. Nice game!

    Tuesday, July 19, 2011 at 3:17 pm | Permalink
  12. Thanks for letting me know – that can suffice for now : )

    Tuesday, July 19, 2011 at 4:37 pm | Permalink
  13. ALEX wrote:

    Been playing this again recently. The effect on me reminds me of Feldman’s ‘For Samuel Beckett’ – sort of disturbing at first, but kind of comforting by the end. All one has to do is give in to the world presented.

    Wednesday, October 10, 2012 at 2:43 am | Permalink
  14. ALEX wrote:

    I’VE FINALLY FINISHED THE LAST LEVEL! It only took me about an hour and a half!

    Wednesday, October 10, 2012 at 4:54 am | Permalink
  15. ALEX wrote:

    The way the music is the same in the last level as it is on the title screen reminds me of The Goldberg Variations.

    Wednesday, October 10, 2012 at 11:17 am | Permalink
  16. SIGH wrote:

    >playing wicker mat
    >know what to do, don’t have the patience to do it precisely and consistently
    >takes me forever
    >alarm clocks level

    Sunday, May 12, 2013 at 2:59 am | Permalink
  17. Hugo Monteiro wrote:

    Hi there.

    Just a small question: the Gallery chapter’s episodes (Custom) have a solution or they are just meant to be interactive paintings? I finished all the other episodes but I don’t have a clue how these could be solved.

    Incredible game, by the way.

    Sunday, June 30, 2013 at 6:56 pm | Permalink
  18. thanks. i can’t remember.

    Monday, July 1, 2013 at 9:48 am | Permalink
  19. Alvaro Caceres wrote:

    Did you compose the music for this game?

    Friday, June 24, 2016 at 12:28 am | Permalink
  20. yes

    Saturday, June 25, 2016 at 8:21 pm | Permalink

8 Trackbacks/Pingbacks

  1. Mirror Stage Public Beta - increpare’s keep on Sunday, March 1, 2009 at 3:05 am

    […] Newer version has been released. See here. […]

  2. Judith @ Beezify on Friday, April 17, 2009 at 1:16 pm

    […] from Terry Cavanagh, the creator of Don’t Look Back, and Stephen Lavelle, the creator of Mirror Stage, so you know these guys can create beauty from simplicity. The music is provided by moving, sparce […]

  3. Judith | Jobs News on Friday, April 17, 2009 at 5:49 pm

    […] from Terry Cavanagh, the creator of Don’t Look Back, and Stephen Lavelle, the creator of Mirror Stage, so you know these guys can create beauty from simplicity. The music is provided by moving, sparce […]

  4. The Final Solution – Postmortem « Game Dasein on Friday, May 29, 2009 at 8:18 am

    […] Mirror Stage by increpare […]

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  6. Mirror Stage Done on Sunday, October 3, 2010 at 12:44 pm

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  7. Triptych (2009) « Line Hollis on Thursday, June 2, 2011 at 1:13 am

    […] brief but dense Triptych, a decontextualized internal monologue similar to those he used in Mirror Stage (review) is broken to pieces by two intrusive elements.  First, there is a quasi-adventure […]

  8. Lacanian Games | on Tuesday, November 1, 2011 at 12:19 am

    […] of all the games I’ve played so far I’d really recommend Whale of Noise and Mirror Stage. And of course, in advance of next week’s student demo, […]