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Was this for GGJ? Was it really?

Starfeld

play online (flash)
download source (flixel)

14 Comments

  1. L wrote:

    What sort of madman depicts space as gray?!

    …was just the first of many things that came to mind.

    Sunday, February 7, 2010 at 6:08 pm | Permalink
  2. A pile of dead fish wrote:

    I found that just chilling in either the top or bottom of the screen made for a near-complete autowin. Also, if you pick “no” for reporting your crew, they’re still there when you restart, but they don’t talk, and the missions start at the very beginning again. I really liked the graphics though.

    Sunday, February 7, 2010 at 6:27 pm | Permalink
  3. madamluna wrote:

    I love this to death, and it’s worth replaying several times to see all of the different dialogue/romantic outcomes. I love how the upgrade system is tied into this little space opera, too.

    Sunday, February 7, 2010 at 6:36 pm | Permalink
  4. Francis wrote:

    Nice boiling down a huge space opera to really simple things. I love it. Basically this is what is Mass Effect 2.

    Sunday, February 7, 2010 at 7:28 pm | Permalink
  5. Jazmeister wrote:

    Excellent, now I don’t have to buy mass effect 2.

    Sunday, February 7, 2010 at 9:34 pm | Permalink
  6. allen wrote:

    This is incredible. It’s meant to be a kinda parody on Mass Effect isn’t it? Outstanding really, love the dialogue and the different branches. Ending was a bit of a surprise too.

    Sunday, February 7, 2010 at 10:36 pm | Permalink
  7. Monkeytree wrote:

    Is there a happy ending possibility? Fantastic game, strangely addictive. Such a simple interface, yet the story sucked me in, and I want satisfaction!

    Monday, February 8, 2010 at 12:39 am | Permalink
  8. Bennett wrote:

    This works as a very effective critique of Mass Effect (and other ‘moral choice’ RPGs). I wish Bioware would play this and get the message.

    Monday, February 8, 2010 at 2:57 am | Permalink
  9. Emriss wrote:

    Haha, and here I thought I just jumped to ‘Mass Effect’ and ‘Knights of the Old Republic’ (a similar game with a different combat system) because I’d just been playing it. It was amusing, but I’m wondering if this is modeled after a specific game. I kept getting the feeling you were parodying something I didn’t know.

    Monday, February 8, 2010 at 5:47 am | Permalink
  10. jc wrote:

    I think this would work better if you could get a “romance” with at least one character regardless of the choices you make. Your best bit of satire here is in the reward dialogs for saving the puppy, but those could easily be missed. A lot of players are probably inclined to pick “no” at the first choice. After acclimating to the austere presentation and the repetition of the flight sequences, killing the puppy seems like the first chance to make something interesting or unusual happen.

    Monday, February 8, 2010 at 10:52 pm | Permalink
  11. FatMat wrote:

    did a short review (in french) here : http://www.gamersepicerie.com/?p=1532

    good points : the shooter is really good compared to its mass effects counterpart, the dialogs are great (i love you shannon !), tricky moral dilemmas !
    bad points : way too short, the graphical engine is slightly outdated, can’t play with my dualshock 3 controller.

    Thursday, February 11, 2010 at 3:19 pm | Permalink
  12. raptorjack wrote:

    Sad, I can’t download this :'(

    Sunday, February 14, 2010 at 4:51 pm | Permalink
  13. You can just download the swf if you want…

    http://ded.increpare.com/~locus/Starfeld/Flixeltest.swf

    It’s not site-locked…

    Sunday, February 14, 2010 at 5:03 pm | Permalink
  14. superflat wrote:

    Oh nice, very nice. At first I thought – heh? It’s so happy! Cute, even? A new feeling from one of your games! Then it dawned on me what it was, having dipped in and been very unsatisfied by ME2 recently.

    The weird thing is, like ME2, I’m addicted to it despite disliking it (I wanted to keep playing it, even knowing it would never satisfy, but made myself stop). Actually the progression is better implemented in this game, from a purely mechanical pov!

    Like ME2 the moral choices felt absurd, arbitrary, and ‘forced’. Dialogue was hilarious.

    As a statement about the state of ‘AAA’ games it works well. Too many options, diluting each of them, requiring blandness of story (and frequent character brain transplants) so that it can be malleable enough to fit each wildly varying case.

    Wednesday, April 21, 2010 at 10:50 pm | Permalink

One Trackback/Pingback

  1. Gamer’s Epicerie | Let me fuck you Mass Effect on Thursday, February 11, 2010 at 3:07 pm

    […] Je viens de finir Mass Effect 2. J’ai trouvé le jeu assez court, ça m’a pris environ dix minutes (mais ça les vaut). J’ai bien aimé : le shoot, vachement amélioré depuis le 1, la partie dialogue carrément géniale (Shannon, elle est trop bonne !), les dilemmes moraux diaboliques. J’ai moins bien aimé : la durée de vie, le moteur graphique un peu daté, la maniabilité au pad. Conclusion : pour zéro euros, foncez ! […]