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exeunt - (L), they go out.

The Combinatorial Genesis of Narrative

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6 Comments

  1. 7321551 wrote:

    It’s interesting.
    There’s a glitch for the sequence: 3, 2.

    Wednesday, February 10, 2010 at 9:33 am | Permalink
  2. Oops. Fixed. Thanks : )

    Wednesday, February 10, 2010 at 6:57 pm | Permalink
  3. 0rel wrote:

    Interesting idea! The implementation in form of a sketch is appropriate too, but — like in some of your other games too — I enjoy the background idea/concept more, than the actual experience… There would be so much potential to make more out of it, like whole combinatorial story spaces, with more audio-visual meat, and different scenes/chapters… Still, it works already well as a proof of concept (and made me laugh actually..). It’s also quite inspiring… Simple interaction/decision making + interesting outcome could be a nice formula for all sorts of accessible “games” similar to this… – With that said, I think it’s good you keep it raw and short, cause all surface details are really not core of your smaller games, I think, and would hinder intuitive hacking… (I have a lesson to learn there ;)). – Keep it up.

    Monday, February 15, 2010 at 12:29 am | Permalink
  4. Bennett wrote:

    Really fascinating idea, and surprisingly evocative.

    There’s another glitch in sequence: flip 2, act 2, flip 1, act 1, act 2.

    Monday, February 15, 2010 at 10:28 pm | Permalink
  5. Oops. Think I fixed that.

    Noticed that the swf doesn’t seem to work on IE7/8. Looked into it a little. Not really sure how to fix it, or what’s going wrong. My tip: upgrade to flash 10 and/or use a different browser. Sorry peeps.

    Tuesday, February 16, 2010 at 1:12 am | Permalink
  6. poweredbyfun wrote:

    works fine in ie6 but i dont understand the game

    Friday, April 16, 2010 at 4:22 am | Permalink