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Was made at the cambridge friendship club. Thanks to brog for some chat about this.


play online now (html/flash)
download source code (flixel/flash builder)


  1. Joe wrote:

    Very interesting. In a way it’s quite hard to lose, it always seems to come together at the end. Kind of like untangling string :)

    Thursday, October 7, 2010 at 3:16 pm | Permalink
  2. Cheers. You should pop by the Cambridge Tuesday thing sometime :)

    Thursday, October 7, 2010 at 3:28 pm | Permalink
  3. Bennett wrote:

    Strangely compelling. I agree with Joe it had this nice quality of things seeming to fall into place. I had a lot of trouble solving October, much more so than the last two.

    Glad to see you’re still making games with dicks in them ;)

    Thursday, October 7, 2010 at 5:33 pm | Permalink
  4. Ava Avane Dawn wrote:

    Happy new year? What new year?

    Thursday, October 7, 2010 at 6:14 pm | Permalink
  5. Joe wrote:

    I didn’t realise it was a weekly thing now. I will try to make it sometime soon.

    Thursday, October 7, 2010 at 9:25 pm | Permalink
  6. Eric the Rexman wrote:

    “happy **********”? Why not release this in ********** or ************, when it would be relevant?

    Friday, October 8, 2010 at 12:29 am | Permalink
  7. mcc wrote:

    Very interesting! I want to make some kind of cheesy comment about how this game is really all about potential energy.

    It was sometimes hard to tell which box is the “cursor” at any one moment– like, when I move the cursor in a certain way, which arrow will be pointing toward the cursor and which will be pointing away. When the boxes got very close it seemed like they would start “fighting” over which would point toward and which would point away.

    Friday, October 8, 2010 at 6:19 am | Permalink
  8. Yeah, that wasn’t something I was able to fully figure out to my satisfaction – as is it is, it just takes the closest box to the cursor.

    Friday, October 8, 2010 at 9:21 am | Permalink
  9. John O'Kane wrote:

    Nice game Stephen. You’re really producing great puzzle games recently, more please :)

    Friday, October 8, 2010 at 12:27 pm | Permalink
  10. Sergio wrote:

    Your game called me a dick! That wasn’t very nice!

    Saturday, October 9, 2010 at 12:34 pm | Permalink
  11. agj wrote:

    It’s really very interesting that the levels up to September seem to come together on their own. I have no idea why it’s working like that!

    October, on the other hand, I can’t seem to be able to solve at all. Ouch…

    Okay, I managed to do it, it was way tough. November was hard, but not as much, and December was a pushover. I wonder if this pattern has any meaning to you?

    Regarding the ‘aiming’, probably a good solution would have been to only read a ‘ray’ pointing in the precise cardinal directions of each box, and if the cursor is at an intersection of these, prefer the one closest, or if at the same distance, the one previously selected.

    Sunday, October 10, 2010 at 5:17 pm | Permalink
  12. vazor wrote:

    Very enjoyable and great for a casual puzzle gamer.

    Tuesday, October 12, 2010 at 7:19 pm | Permalink
  13. M wrote:

    Great stuff. Greetings from Serbia!

    Saturday, May 28, 2011 at 5:36 pm | Permalink

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  1. LunchTimeWaster: Box | Kotaku Australia on Friday, October 8, 2010 at 1:37 am

    […] Box is a simple puzzler from increpare in which you attempt to get all your dots into boxes. It doesn’t matter which box they go in, though you might not find many puzzles with multiple solutions. The catch? You need to move two dots at once, but they can only move in opposite directions. If a dot is obstructed by a wall, the other dot can’t move. […]