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Cities of Day and Night

Download for Windows (31MB)
Download for OSX (37MB)

Download Source Code (Unity 3)

edit: uploaded a newer version, fixing some graphical and sound glitches, as well as a bug with one of the puzzles (that would render it either trivially solvable, or unsolvable if you went to night and back).

edit: uploaded a newer version still, fixing a couple of game logic bugs.

[ thanks to perrin, mcc, alex, and rico for testing : ) ]


  1. computerstroop wrote:

    Lol, in all seriousness though, I love all increpare games but this one I find most buetifull. It reminds me of uru.

    Thursday, January 3, 2013 at 1:16 am | Permalink
  2. Y wrote:

    Why are all of your games so…creepy? D:

    Saturday, January 26, 2013 at 11:47 pm | Permalink
  3. A wrote:

    This is more inscrutable than ‘Myst’! I have NO idea what’s going on.

    Friday, June 20, 2014 at 11:36 pm | Permalink
  4. A wrote:

    Mr Lavelle,

    So desirous was I to be ‘in on’ this one that I went as far as to decode the hints above – and I’m still having trouble on some of them. The clue in Note 32 above – ‘(bccbfvgr gur ynfg) zbir njnl jvgubhg jnirevat’ – what do I ‘zbir njnl’ from? The central column of the previous sun?

    I also agree that the last of the night puzzles – concerning sound – is far too difficult. The sound is almost inaudible!

    On a more general note – and this is not intended as a criticism – do you think that games, as released to the public, need to be ‘connective’ in any ‘ordinary’ way to the players? For example, I was playing ‘Tape Dream’ by Gargonherd, and saw a comment someone had left about how to ‘interpret’ the game. In a certain sense, I think that game is uninterpretable. A better example might be really obscure poetry. Being dropped into a world like that in ‘Cities of Day and Night’, one has no kind of idea what kind of thinking needs to be employed. Do you think that a game made ‘for the developer’, as it were, is just as valid as a game made ‘for other people’?

    (Also, was there any logic behind your means of encoding of other people’s hints, or did you just pick letters at random?)

    Wednesday, June 25, 2014 at 5:13 pm | Permalink
  5. (non game-breaking note to self: lights may not be turning off anymore – bug introduced recently? hmm :/ )

    Wednesday, January 6, 2016 at 4:06 pm | Permalink

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  1. “alone” – an oculus rift game – Blog On on Wednesday, September 25, 2013 at 8:31 pm

    […] if I owned an Ocular Rift, all I would want to do is play games like Proteus or Cities of Day and Night, the former of which is a cotton-candy-colored world of relaxation and whimsy and the latter of […]