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sum men eh


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  1. Weeble wrote:

    Nice game. Felt about the right length. I think I finished it more by brute force than any particular application of logic.

    Monday, July 18, 2011 at 7:05 pm | Permalink
  2. mcc wrote:

    As the game started, found myself returning to the thought that it would be interesting sometime to try to graph out the decision trees of some of these kinds of puzzle games.

    Then got to what I think was the final puzzle and wound up unable to solve it except by actually attempting a BFS of said decision tree. Mapped out a pretty large space of it in TextEdit, then got distracted by a phone call and lost my place :| I could have just restarted from the root but decided instead to call that a stopping place for now at least.

    FYI, in the early levels I found myself fooled into thinking the debris at the beginning of the level was somehow spawning from the outcome of the previous level, then wondering if it might be some of these puzzles had more than one solution and you could therefore screw yourself over at the beginning of the next puzzle by choosing the “wrong” one.

    Tuesday, July 19, 2011 at 6:29 am | Permalink
  3. K wrote:

    Cool game. Strange how my friends say this messes with their minds while I can effortlessly complete it.

    Wednesday, August 17, 2011 at 8:00 pm | Permalink
  4. Jasper wrote:

    Very satisfying.

    Tuesday, August 23, 2011 at 10:48 am | Permalink
  5. zaphos wrote:

    I’m imagining this would be a bit better if you used colors in addition to numbers … would make the pre-process bit of ‘look for all the + patterns’ easier, so shift more focus to the ‘meat’ of the puzzle …

    Sunday, November 6, 2011 at 11:36 pm | Permalink
  6. John Baber wrote:

    I agree colors would be more intuitive.

    Tuesday, November 15, 2011 at 1:58 pm | Permalink
  7. Laura Palmer wrote:

    I don’t think it’s meant to be intuitive. I think the numbers are meant to be disorienting. Wouldn’t be much of a game without an aspect of confusion.

    Monday, January 30, 2012 at 3:20 am | Permalink

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