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source code (unity 3)


  1. Alex wrote:

    Am I meant to be the head of John the Baptist?

    Monday, July 18, 2011 at 7:25 pm | Permalink
  2. xSynergy wrote:

    This game very accurately recreates the experience of taking too many drugs. The singular goal (a bed or toilet to vomit into) and the fear that explodes when one loses control, the delicate positioning in a straight line and thinking “I can do this…”

    Add this to the numinous associations of drug-taking and the fact that it made me feel very nauseated makes this a pretty apt (and the first, I assume) Saturday-Night-at-4am simulator.

    Monday, July 18, 2011 at 9:04 pm | Permalink
  3. Ava Avane Dawn wrote:

    Xsynergy: Well, there is always the game LCD Dream Emulator:

    Monday, July 18, 2011 at 9:50 pm | Permalink
  4. xsynergy wrote:

    @ AVA AVANE DAWN – I loved that game, but it was more of a child’s-playpen-nightmare simulator.

    Also, you didn’t play as the severed head of John the Baptist.

    Monday, July 18, 2011 at 11:18 pm | Permalink
  5. Ava Avane Dawn wrote:

    There should be a game where you need to take drugs in order to experience the world differently and thus through a different kind of logic solve the puzzles at hand. Imagine the possibilities!

    (I just googled for the word paleologic and was confused as to why it got barely any hits, but then realized that Arieti actually coined the term, an author who has done work on schizophrenia, but also an awesome book on creative processes called “creativity: the magic synthesis”. You could do a whole game based on concepts in that book)

    “But when our rational processes break, our cognitions become dominated by the activities of the paleocortex. Our mental processes begin to become dominated by paleologic (Arieti & Brody, 1974) activity. We begin to lose our confidence in rational processing and begin to see truth in nonlinear relationships.”

    The schizophrenic worldview of denotations is really wowsy.

    Tuesday, July 19, 2011 at 8:03 pm | Permalink
  6. Ava Avane Dawn wrote:

    Games that use this mechanic already, but without the “dream logic”, is of course the zelda series and chzo mythos with an alternative “dark world”, maniac mansion 2 with its time travel, and soul reaver with its spiritual and other world.

    Get to it! :)

    Tuesday, July 19, 2011 at 8:05 pm | Permalink
  7. BFIII wrote:

    The music, and the way it responds to the motion, is one of my favourite aspects of this game.

    Sunday, July 24, 2011 at 7:25 pm | Permalink
  8. BFIII wrote:

    Allow me to say a little more: The music is important to, and a strength of, many of Increpare’s games, but in this case I think it is especially important and strong.

    Sunday, July 24, 2011 at 7:27 pm | Permalink
  9. Jasper wrote:


    I don’t know if it helped that I was exhausted and pretty stoned when I played it, but it did unpleasant things to me mentally and emotionally.

    I couldn’t get past Rauri’s level for some reason. I liked the fade into nothingness there though… It was quite a welcome relief.

    Thursday, August 4, 2011 at 11:31 pm | Permalink
  10. Eric S wrote:

    Whoa…I need a barf bag… ^)

    Tuesday, August 23, 2011 at 12:32 am | Permalink
  11. Eric S wrote:

    The full title of this ought to be “Salome’s Butterfly Effect Putt-Putt.”

    Tuesday, August 23, 2011 at 12:50 am | Permalink
  12. Michael wrote:

    Absolutely hate your work (in a completely loving way). This is the only one I can’t get to work though, what program is needed to run this? All I get is an error saying “mono: failed to load dll”.

    Thursday, September 29, 2011 at 12:22 am | Permalink
  13. Michael, that’s weird. What OS do you have? Did you extract it from the zip before running it?

    Thursday, September 29, 2011 at 12:27 am | Permalink
  14. Aescula wrote:

    Congratulations! The most motion-sickness-inducing game on the Internet!

    Friday, January 27, 2012 at 11:43 am | Permalink
  15. Marc wrote:

    I somehow fell out of the Randomnine level, but even that was pretty cool.

    Tuesday, January 31, 2012 at 9:19 pm | Permalink
  16. vivlo wrote:

    i guess playing on an azerty, non qwerty keyboards just increases the effect

    Friday, March 9, 2012 at 1:55 am | Permalink
  17. vivlo wrote:

    but i’m just stupid that is adjustable. Sorry.

    Friday, March 9, 2012 at 1:57 am | Permalink
  18. vivlo wrote:

    and i’m even more stupid it works on its own

    Friday, March 9, 2012 at 2:06 am | Permalink
  19. MrBlargable wrote:

    Just finished all the levels.
    The concept is great! It is slightly hard to get a grasp of the controls, the only improvement I could think of would be to make it possible to look around? With the mouse? and then be able to move based on the direction your facing.

    Either way, this was great fun while it lasted, very unique. Kind of want to see more really :/

    Friday, April 6, 2012 at 9:26 pm | Permalink
  20. NateNoki wrote:

    Awesome game!

    Love the song – who wrote it?

    Wednesday, January 9, 2013 at 6:43 pm | Permalink
  21. Thanks, glad you like it. I did the music.

    Thursday, January 10, 2013 at 2:49 am | Permalink
  22. NateNoki wrote:

    Wow :D
    Any chance of adding a link to the song?

    Sunday, January 27, 2013 at 12:19 am | Permalink
  23. Nope. If you download the source code, you can find it in one of the directories.

    Sunday, January 27, 2013 at 12:34 am | Permalink
  24. Jannes Verlinde wrote:


    I am wondering if I could use this game, and make it Oculus Rift-compatible? Of course I will mention your name and I will link people to your site when they ask about the game itself.

    Greetings, Jannes Verlinde aka Jannes351

    Wednesday, May 8, 2013 at 2:56 pm | Permalink
  25. Jannes Verlinde wrote:

    Hi, about that last comment, I made the Rift-compatible version and I thought you should have a look at it before I release it into the interwebs.


    Wednesday, May 8, 2013 at 3:56 pm | Permalink
  26. Jannes, hey – it’s super cool that you were interested in making an OR version. I can’t vouch for its because I don’t have an OR myself and so can’t test it, but I’ll happily link to any version you make as an unofficial/unsupported thing. (I’ll also host a version on my own server, with your permission, for posterity sake – I will credit you in the download link)

    How does it work as an OR game?



    Wednesday, May 8, 2013 at 7:30 pm | Permalink
  27. Jannes Verlinde wrote:


    The game is even more motion-sickness-inducing with the OR (Just what I wanted) and feel free to host this version on your site!

    Thursday, May 9, 2013 at 1:40 pm | Permalink
  28. Jannes Verlinde wrote:

    Made the OS X and Linux versions:

    Thursday, May 9, 2013 at 2:14 pm | Permalink
  29. Great :D . Can I recommend (as an experiment) trying to add fisheye to the individual eye cameras, see how it works? That’s what put the original version over the edge for me – I removed it from the release version because it was too nausea-inducing.

    Thursday, May 9, 2013 at 5:56 pm | Permalink
  30. MrPapillon wrote:

    You all punks, I love that.

    Friday, May 10, 2013 at 12:14 pm | Permalink

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