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I spent Christmas with an old acquaintance.

Microtone

play online now (flash 11)

download for windows
download for mac

iPad/iPhone app store links (free)

download source (unity 3.5 beta)

17 Comments

  1. Xenosynth wrote:

    Very nice. Sort of reminds me of echochrome. I love perspective games like this. If I may ask how long did it talk to make this?

    Friday, December 30, 2011 at 11:13 am | Permalink
  2. Anon wrote:

    What kind of shape is that anyway?

    This game is fucking with me, it’s laughing at me and I know it.

    Saturday, December 31, 2011 at 2:47 am | Permalink
  3. http://en.wikipedia.org/wiki/Rhombic_dodecahedron

    and, 5 days.

    Saturday, December 31, 2011 at 3:27 am | Permalink
  4. Bryce wrote:

    This was great!

    Sunday, January 1, 2012 at 3:31 am | Permalink
  5. vivlo wrote:

    Indeed !

    Saturday, January 7, 2012 at 8:54 pm | Permalink
  6. John Baber wrote:

    Not only is this game fun, but does it mean all the other unity player games can be ported to flash 11 now? I forgot which ones I couldn’t play previously due to being on Linux.

    Saturday, January 7, 2012 at 10:01 pm | Permalink
  7. No. Well, yes, but no. Possibly a number of them could be, but the process may not be pain-free. There’re a number of unsupported things, though I probably wouldn’t have run into them in any jam-scale games. The exporter is only in beta right now, and has a bunch of annoying bugs. And when it’s finished it’ll cost money that I don’t currently have to buy it. But if it does become easy, and I do end up with the exporter, then I will use it where appropriate :)

    Saturday, January 7, 2012 at 11:25 pm | Permalink
  8. John Baber wrote:

    Looking back, a nice cheat to decrease difficulty would be putting a red dot on one side of the square or some other asymmetry so a player can keep track of where he’s going and where he’s been.

    Thursday, January 12, 2012 at 2:26 pm | Permalink
  9. Laura Palmer wrote:

    Is the final level unbeatable (one last, unattainable “X”)?

    I showed this to a friend who has never played a game before. She immediately became addicted, played through every level, and then spent an hour and a half trying to get that final “X,” until I convinced her that it was a an objet a.

    Her heart was pounding, and she had broken out into a sweat. Good job, Stephen.

    Monday, January 30, 2012 at 3:16 am | Permalink
  10. Jared wrote:

    Love love love it! And every X can be grabbed. ;)

    I hope you’ll add more levels some day.

    Saturday, February 4, 2012 at 12:19 am | Permalink
  11. cele hennigan wrote:

    i have never seen this game until a few days ago,but now i am told “times up” and I have not even downloaded yet. What’s up. So disappointed – dying to try

    Saturday, February 25, 2012 at 11:33 pm | Permalink
  12. Confused! I sent you a mail!

    Saturday, February 25, 2012 at 11:46 pm | Permalink
  13. Avi Kyz wrote:

    To Mr. Lavelle: Nice, compelling flow.

    Clearly the type of dynamic Phil Fish used as key mechanic for Fez. Curious if you two have cross pollenated ideas or if it’s just one of those things out there multiple people are using.

    To Laura if still wondering/trying: I also got through all the X’s. However it takes a definite leap of sorts. Seems to me that to keep going and having fun with this game (unless you really know the math/geometry very well behind the mechanic this game uses, or maybe even then) you have to basically let go of trying to have it all planned out. There’s a little holding on to where the X is and trying to get there. But then it’s more a feeling of trying pathways out in different variations with no idea where they might lead, til you’ve got a sense of the ones that don’t get you there, and can zero in more on those that you haven’t found yet, start to innovate in the gameplay.

    To Stephen Lavelle again: Awesome way to pull that new dynamic and leap of multi-dimensional beyond-limits thinking out of the player. At least out of this one :).

    I wonder if this kind of physical/sensorimotor mode mechanic could be applied in more ways into the psyche realms of mind/heart/will dynamics which we also have capacities to go more complex with, yet tendencies to stay oversimplified, even rigidified. Some way this can incorporate as a mechanic representing how we can shift paradigms in our thoughts, communications, choices and such….

    Not sure how or which ways best might express what I’m getting at, but just seems like that’s the kind of feel and satisfaction that comes out of what this purely geometric puzzler accomplishes.

    Of course the same sort of thing may be (or already has been?) developable as an unseen dynamic (definitely has at least analogously), but just wondering if it could be incorporated more overtly as a visual poetic element, or just straight out visible analogy for the dynamics going on more inwardly.

    Maybe even Fez takes it that way somehow in the story and character realm beyond just the setting aspect of the 2D->3D world premise thing even, dunno (only seen vids, heard about it thru press, haven’t played).

    Monday, August 6, 2012 at 7:16 pm | Permalink
  14. “Clearly the type of dynamic Phil Fish used as key mechanic for Fez. Curious if you two have cross pollenated ideas or if it’s just one of those things out there multiple people are using.”
    There are a bunch of games of this genre – Crush, Terry Cavanagh made a demake of it called Squish which I helped out a bit on. I did do a couple of studies of it myself in lower dimensions (cf. the defez games I did a couple of years back – referencing it in the title ).

    Monday, August 6, 2012 at 9:19 pm | Permalink
  15. Avi Kyz wrote:

    Kewel thanks…more goodies to play with :D

    Wednesday, August 29, 2012 at 9:00 am | Permalink
  16. kev the dinosaur wrote:

    I FINALLY DID IT!
    YEEEESSSSS!!!

    Saturday, October 6, 2012 at 6:36 pm | Permalink
  17. Whirlwound wrote:

    Gah! This last sodding cross is driving me mental!! At least tell me which face colour I have to be on to get to that last hedron!

    Tuesday, July 1, 2014 at 6:57 pm | Permalink

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    […] is now available to play via browser, with options to download the Windows or Mac free versions and its source code. In case you missed increpare’s last […]