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Open for feedback, eh.


play online now (flash)

download source code (flash builder/flixel)

[ there’s a game of the same name by a one Perrin Ashcroft here ]


  1. MrBlargable wrote:

    Are there any more levels?
    If not, the concept was interesting either way. I wasn’t expecting the diagonal directions to be an element. That was a nice surprise.

    Saturday, April 14, 2012 at 12:42 am | Permalink
  2. character wrote:

    Great game. Took me a while to figure out the sliding mechanic. Thought it was a bug at first. Once I got it tho, I was in it for the long haul.

    Saturday, April 14, 2012 at 12:47 am | Permalink
  3. Happy Zeppelin wrote:

    I enjoyed it immensely. There were some very nicely crafted puzzles in there and for some reason the logic really clicked with me, so unlike some of your other games, I completed this one without tearing out too many hairs. I got really stuck in the room with the second trinket though, arrrgghhh. I solved the second-to-last room purely by accident, I think that one might have caused me some trouble too.

    Saturday, April 14, 2012 at 1:04 am | Permalink
  4. L wrote:

    Bug: if you accidentally enter this room from this entrance and direction, you’re stuck in an endless respawn-death loop –

    Saturday, April 14, 2012 at 1:18 am | Permalink
  5. Aquin wrote:

    You sir, are a master of puzzle games.

    Saturday, April 14, 2012 at 1:50 am | Permalink
  6. L wrote:

    Another possible bug: it’s possible to beat this one room without flipping gravity even once. *SPOILER* *SPOILER*

    Saturday, April 14, 2012 at 5:10 am | Permalink
  7. L, thanks, I added the spike that got lost, and went through and tried to make sure that all of the spawnpoints were in safe areas.

    Saturday, April 14, 2012 at 8:08 am | Permalink
  8. nobody wrote:

    This is so very excellent: finally the time- and space-quantized sequel to VVVVVV we didn’t know we were waiting for.

    Saturday, April 14, 2012 at 1:54 pm | Permalink
  9. Pete wrote:

    Superb little puzzler. I’m curious; do you separate these games that use known symbols and mechanics from your games that incorporate less conventional formal elements? I know that from a player’s perspective I can divide almost all your games into the groups “exercises in convention” and “exercises in experimentation,” but I wonder whether the distinction exists in your development process.

    Saturday, April 14, 2012 at 4:22 pm | Permalink
  10. I don’t know.

    Saturday, April 14, 2012 at 5:51 pm | Permalink
  11. Doomsday One wrote:

    I managed to find an infinite death loop, though you have to go out of your way to find it so whether it’s worth fixing is debatable.
    Make your way backwards from the final checkpoint to the second-to-last checkpoint, and upon touching that second-to-last checkpoint you will constantly fall to the right into the spikes.

    Saturday, April 14, 2012 at 6:18 pm | Permalink
  12. Heh, I won’t lose any sleep over that one (unless someone trips it accidentally).

    Saturday, April 14, 2012 at 9:13 pm | Permalink
  13. Weeble wrote:

    Delightful. Feels like the perfect length for the gameplay: just long enough to progress through learning the mechanics, understanding how to make use of them, then finally to reasoning backwards from a goal to a sequence of moves. At the same time, it’s not so long as to get boring.

    Sunday, April 15, 2012 at 1:57 am | Permalink
  14. Shadowlander wrote:

    Brilliant game! Quite addicting. Of course more levels would be great, but I’m not complaining. :’)

    Sunday, April 15, 2012 at 3:26 am | Permalink
  15. Dock wrote:

    This was more puzzly and less actiony than I expected! The loop in the left-middle room was a little frustrating, as I would die on the next room and have to do the whole sequence again. It’s a nice mind twist! :)

    Sunday, April 15, 2012 at 7:28 pm | Permalink
  16. Coolguy3867 wrote:

    have you ever played the game shift

    Tuesday, April 17, 2012 at 9:32 pm | Permalink
  17. yep

    Wednesday, April 18, 2012 at 9:25 am | Permalink
  18. Josh wrote:

    Someone please tell me how to get the second trinket. At least give me a hint. I know I have to get on the left upper side of the second block but I’m not sure how to do it.

    Sunday, April 22, 2012 at 10:59 pm | Permalink
  19. Josh wrote:

    Nevermind, figured it out.

    Sunday, April 22, 2012 at 11:17 pm | Permalink
  20. Josh wrote:

    I BEAT IT! WOOOOO! This is the only game of yours that I’ve actually completed.

    Sunday, April 22, 2012 at 11:42 pm | Permalink
  21. iestyn wrote:

    Great variation on VVVVVV! I wasn’t convinced at first, but your twist soon revealed its depth. The puzzles have a good ‘hard to solve, easy to execute’ balance, and the problem-solving quickly submerges to a subconscious, visual level. Really cool.

    Sunday, April 22, 2012 at 11:50 pm | Permalink
  22. Antoine wrote:

    Captivating little game, thank you. It was really hard and mind-twisting at first and you progressively get to master the rules.

    Monday, April 23, 2012 at 7:46 pm | Permalink
  23. Chris wrote:

    I can’t figure this out, at all. Can anyone give me a tip on how the diagonal platforms work?

    Sunday, May 6, 2012 at 7:11 pm | Permalink
  24. mcc wrote:

    I liked this one a lot. I played this over the course of actually a couple weeks, I’d play one or two screens, get stuck, close the window, come back two days later and get it the second time.

    Tuesday, May 8, 2012 at 2:51 am | Permalink
  25. KWarp wrote:

    This game has genius puzzle design. I thought that VVVVVV had exhausted every possible permutation of gravity-flipping, so I was pleasantly surprised with how much milage you were able to get out of diagonal pieces. Well done.

    Sunday, May 13, 2012 at 4:09 am | Permalink
  26. Wren wrote:

    Loved VVVVVVVV and will get around to checking this out :P

    Thursday, October 4, 2012 at 1:57 am | Permalink
  27. Otto wrote:

    If VVVVVV was a bit of a bore with only two gravitations (don’t get me wrong, i loved it!), this one is MUCH more interesting and harder to solve. The extra gravitations bring so much more to the game and you really have to plan your moves well. Took me a few minutes to get the mechanics, but it’s not rocket science. The game is worth developing even further. I’d love to see a long version of it on Steam one day (maybe as an add-on to VVVVVV?)

    Monday, January 6, 2014 at 4:55 pm | Permalink
  28. shasharala wrote:

    Ahh… it’s awesome to see a wonderful take/tribute on VVVVVV. I love how gravity is not just up and down. It’s sideways, diagonal, dangerous, and sometimes unpredictable if one hadn’t stopped to examine the room carefully before proceeding.

    Friday, June 13, 2014 at 1:41 am | Permalink
  29. octopus wrote:

    I started playing this a month ago, and I finally finished it! I wasn’t playing it for that whole month, obviously.

    Sunday, February 15, 2015 at 7:32 am | Permalink

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