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Ollam House

Download for Windows
Download for Mac OS X

Download Source Code (Unity 3.5)


  1. Elliot wrote:

    I have a coffee mug that says “World’s greatest dad!”

    Monday, January 7, 2013 at 8:27 pm | Permalink
  2. David wrote:

    !!! Slave of God + This, beautiful 2-pack

    Monday, January 7, 2013 at 10:07 pm | Permalink
  3. agusu wrote:

    ehrm… not sure how to “win” it.. i tried slicing everybody’s heads but still nothing :< cool game though. pretty weird lol

    Monday, January 7, 2013 at 10:45 pm | Permalink
  4. Sergio wrote:

    Agusu: their bodies continue to flail around, you clearly aren’t done with them yet.

    Speaking of which, I really hope there’s another way to play this than the way I did, but there probably isn’t.

    Tuesday, January 8, 2013 at 12:34 pm | Permalink
  5. Ian Snyder wrote:

    Hmmm… Perhaps it would be prudent to stop burning books.

    Tuesday, January 8, 2013 at 6:25 pm | Permalink
  6. Ivan wrote:

    It reminded me of a writer who said that he would kill his mother, seduce his sister or burn down his own house if that was needed for him to keep writing. Very interesting game, as usual.

    Thursday, January 10, 2013 at 10:21 am | Permalink
  7. keal wrote:

    It’s like someone’s punching me in the kidney. Does my character have writer’s block? Where’s the cheat codes, I want to beat this!

    Saturday, January 19, 2013 at 2:42 am | Permalink
  8. Skye wrote:

    Thanks for the great game :) Might be cool if we could use the keyboard and actually type the story in the game. Sk

    Sunday, January 20, 2013 at 12:27 pm | Permalink
  9. mcc wrote:

    I liked this! A neat little sketch. Stephen, you’re still one of surprisingly few people getting right this idea of “games as short story”…

    So there’s this thing in games where if you’re given an option to do a thing, you *do* it; if murdering everyone in the world is an option, you’ll eventually take it if the game fails to provide other meaningful interactions or other ways to move the story forward. (“Uin” played with this idea in some interesting ways.) The downside I feel like is that this can make certain interactions, or puzzles, or moral choices, feel shallow where they otherwise might have impact; maybe the players’ own actions are less real to them if feels clear they’re just pressing the one button that was given to them to press.

    Wednesday, January 23, 2013 at 5:45 am | Permalink
  10. Alex A wrote:

    A serious question, Stephen – have you ever thought about making a game that makes people feel good about things? Apart from the one with whale song in it, I don’t think I’ve ever really felt uplifted at the end of any of your stuff. Even ‘Mirror Game’ has something creepily other-worldly about it.

    Monday, January 28, 2013 at 11:56 pm | Permalink
  11. Sure I have.

    Tuesday, January 29, 2013 at 6:22 am | Permalink
  12. jonathan wrote:

    i’m so disillusioned

    Thursday, January 31, 2013 at 1:04 am | Permalink
  13. Jack wrote:

    For you that were wondering there is a way to “win”, or at least end the game. I liked this one a lot, I just wish it was longer and you could have more conversations.

    Saturday, April 13, 2013 at 10:38 pm | Permalink
  14. Fabien wrote:

    Stephen your games make me feel good about living imo

    Friday, April 19, 2013 at 1:35 am | Permalink
  15. Russell wrote:

    What would you say is the moral of this game’s plot?

    Thursday, June 6, 2013 at 9:33 pm | Permalink
  16. Coolguy3867 wrote:

    I think it is supposed to make you think differently about how you view day vs. night russell

    Wednesday, October 9, 2013 at 11:05 pm | Permalink