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Monopoint

Not a game, but a paint program

Use now (flash)

download source code (as3/flixel)

8 Comments

  1. madamluna wrote:

    This is really cool, I like it a lot!

    Monday, May 3, 2010 at 8:14 pm | Permalink
  2. gsoto wrote:

    Awesome and fun.
    I’d like to see this evolving into a more featured application.

    Tuesday, May 4, 2010 at 2:10 am | Permalink
  3. yo the elephant wrote:

    how do I save?

    Tuesday, May 4, 2010 at 12:45 pm | Permalink
  4. djp wrote:

    Very cool. Although this is certainly awesome as-is, it could be perfect with a bit of expansion. I may go ahead and take a stab at the source myself, see how easy it would be to do these same operations on a range of colors.
    Regardless, I can see myself making a lot of use of this in the near future.

    Tuesday, May 4, 2010 at 4:50 pm | Permalink
  5. >how do I save?
    print screen ;)

    >see how easy it would be to do these same operations on a range of colors.

    Should be super easy – the original version of this I prototyped was in colour.

    Tuesday, May 4, 2010 at 5:47 pm | Permalink
  6. troshinsky wrote:

    This is fantastic! I was just looking for this kind of things, I was using recently “Deluxe Paint” which is great but I like how limited this is. I guess I will use it for something in the near future.

    Monday, May 10, 2010 at 4:38 pm | Permalink
  7. kev the dinosaur wrote:

    so,i think…
    w is dither-smudging.
    e appears to be some kind of game of life variant.
    r eventually smooths things into a perfect rectangle.
    and t spreads stuff toward the mouse.
    also, it’s kinda weird how stuff just creeps in from the edge of the screen.

    Sunday, October 7, 2012 at 1:46 pm | Permalink
  8. Thatcher wrote:

    Q: turn pixels white
    W: averages value and applies nearest dither pattern
    E: Turns pixels black if they were white with one black neighbor or if they were black with four black neighbors (turns all other pixels white)
    R: Turns white pixels with two neighboring black pixels black
    T: Turns white pixels with one neighboring black pixel black
    Y: Turns pixels black

    Am I correct? I didn’t look at the source.

    Saturday, September 28, 2013 at 5:38 am | Permalink

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