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thanks to dock for doing the build :)

Activate the Three Artefacts and then Leave

Warning, this game might be a little hardware intensive – it will look different depending on whether or not your computer has sufficiently sophisticated shader support (if the game is in an outlined style, then it’s displaying on the high-end mode).

controls are mouse + wsad/arrow keys + esc to quit.

Windows (8MB)
OSX 10.5+ (13MB)

download source code (unity 3 pro)

edited: uploaded version which fixed graphical + mouse inversion glitches on high quality modes, sorted out control issues, and added mouse sensitivity increase/decrease buttons ([ and ]), and includes a powerpc build for osx

79 Comments

  1. Sergio wrote:

    “There should be ‘Activate the Three Artefacts and then Leave_Data’
    folder next to the executable”

    I renamed the folder and it worked, though.

    Monday, November 15, 2010 at 12:57 pm | Permalink
  2. Sergio wrote:

    P.S. Your game reminds me of Hell.

    Monday, November 15, 2010 at 1:15 pm | Permalink
  3. Sergio – an oops on my part in is order. It’s fixed now in any event. Thanks for reporting it. :)

    Monday, November 15, 2010 at 1:15 pm | Permalink
  4. L wrote:

    Is there an ending screen?

    Monday, November 15, 2010 at 1:34 pm | Permalink
  5. > Is there an ending screen?

    there’s an ending

    Monday, November 15, 2010 at 1:52 pm | Permalink
  6. Dylan wrote:

    Managed to finish it after 20 minutes or so, probably through pure luck :P.

    But after i flew out the screen just faded to black. I guess i was expecting a pat on the back or something.

    But, that being said, it was very moody, and it certainly made me feel trapped and claustrophobic more than once. :D

    Monday, November 15, 2010 at 2:49 pm | Permalink
  7. There really should be an option to disable mouse invertion. Other thn that: really nice game.

    Monday, November 15, 2010 at 3:23 pm | Permalink
  8. The mouse inversion behaviour is unintended. I’m looking into it. Thanks for reporting :)

    Monday, November 15, 2010 at 3:45 pm | Permalink
  9. Greylancer wrote:

    I found the 3 artefacts (red,blue,yellow),found a second entrance, left the “death star” and…..nothing happend…is there something else I have to find or do i have reach a certain distance?

    Monday, November 15, 2010 at 3:58 pm | Permalink
  10. baceolus wrote:

    Very nice game, and i imagined that in the hell something liike that

    Monday, November 15, 2010 at 4:06 pm | Permalink
  11. Jay79 wrote:

    Nice stuff !
    I like it :)

    Monday, November 15, 2010 at 4:15 pm | Permalink
  12. Greylancer, I wouldn’t worry about it. Thanks for playing :]

    Monday, November 15, 2010 at 4:17 pm | Permalink
  13. facepalm wrote:

    It was interesting and the atmosphere was pretty nightmarish. Also there was a rather insignificant but still existing bug on my computer with a Radeon HD 5750, the blurred areas were rendered upside down if the graphics quality was set to any better than Good. Didn’t notice any other differences though :)

    Monday, November 15, 2010 at 6:02 pm | Permalink
  14. @Stephen

    About the mouse invertion…

    My basic system specs are:
    Win7 Ultimate x64
    4 GB DDR2-RAM
    Nvidia GeForce 9800M GTS
    WinTech USB mouse, kinda generic, running on the standard windows drivers

    Monday, November 15, 2010 at 6:14 pm | Permalink
  15. Biggles wrote:

    Windows build zip file seems to be corrupted or doesn’t work with the inbuilt windows extractor… can just about get the executable out, but nothing else :(

    Monday, November 15, 2010 at 6:24 pm | Permalink
  16. Juan de Marco wrote:

    Hello,
    how extensively have you tested this on Mac OSX? Because it’s running very slow on my iMac 27″ with 8GB of DDR3@1333MHz and ATI Radeon 5750 1GB GDDR5. It’s enough to handle Black Ops with everything maxed out, this should work as well :)

    Monday, November 15, 2010 at 7:01 pm | Permalink
  17. Biggles, it works fine for me – my suggestion is to try redownloading it.

    Juan, I’ve only tested it on my own macbook. I didn’t do anything too crazy. If it slow, I recommend lowering the resolution – that, more than anything else, should speed it up.

    Facepalm, I think I’m going to have to put my hands up and say that’s a problem that I don’t want to look into – I was using pre-packaged unity shaders, and they’re a bit involved, so I really don’t want to take responsibility for them.

    I think in general I’m going to be a *little* more conservative in my shader use in future, the bugs are not worth the headaches that I am finding myself having to avoid dealing with as politely as I can. ;)

    Monday, November 15, 2010 at 7:12 pm | Permalink
  18. bbot wrote:

    Found the three artifacts, then left. Liked the sound design.

    Inverting the mouse made navigating the interior pointlessly hard, it really, really needed an option to change the mouse sensitivity, the DoF effect was wonky, there were key options in the configuration window that didn’t actually do anything in-game (jumping, attacking) and for an arthouse game, this didn’t seem to have a moral, which is unusual for the genre.

    Monday, November 15, 2010 at 7:12 pm | Permalink
  19. bbot wrote:

    Oh, and there’s an unneeded __MACOSX folder in the directory that seems to contain another copy of the game.

    No performance problems at 1080p with the highest settings.

    Monday, November 15, 2010 at 7:15 pm | Permalink
  20. bbot wrote:

    Ran it again on “simple” graphics and the DoF effect worked perfectly. Bizzare bugs on Beautiful and Fantastic.

    Monday, November 15, 2010 at 7:19 pm | Permalink
  21. Thanks for your comments, bbot.

    Monday, November 15, 2010 at 7:32 pm | Permalink
  22. Joel wrote:

    Wow that was strange. I managed it in ~10 minutes I think. I enjoyed floating out of the sphere and just drifting around it. Felt really cinematic.

    Monday, November 15, 2010 at 7:46 pm | Permalink
  23. TechnoCat wrote:

    Took me a couple hours to finish. o_O, good ambiance and appealing environment. So easy to get lost!

    Monday, November 15, 2010 at 8:36 pm | Permalink
  24. Vincent wrote:

    Very interesting game, even though the first time I didnt finish it as I had class, I came back immediately after determined to find all 3 artifacts. Took about 20-25 minutes and was quite happy when I found the last one. Not really an “ending” I noticed a small second entrance while scouting the surface after escaping. When I entered it I was horrified to find I couldnt see the exit (I did find it after about 2 frantic minutes of poking cubes)I enjoyed the game even though it gave me a whole new concept of hell.

    Monday, November 15, 2010 at 8:40 pm | Permalink
  25. dragon_hunter21 wrote:

    There seems to be a glitch on Fantastic graphics (at least, on 1440×900 resolution) where the blurriness stays on the same part of the screen, and the mouse is reversed.

    Monday, November 15, 2010 at 9:16 pm | Permalink
  26. Holy crap, Dragon_hunter21, that seems to be the case. Thanks! Something to do with the projection matrix screwing itself up.

    Monday, November 15, 2010 at 10:03 pm | Permalink
  27. HybridMind wrote:

    Very freaky atmosphere. While I liked the video effects they really strained my eyes after five minutes or so. I found the sounds in each room provided interesting bearings. Definitely not an environment I wanted to hang out for long in as it was just so unpleasant. Ran fine on my win7 laptop at default game settings. Only ever found a strange spikey object but it didn’t seem I could collect it.

    Tuesday, November 16, 2010 at 12:37 am | Permalink
  28. mcc wrote:

    Tried this on “good” graphics 800×600 and it would not run. I got a black screen followed by a white screen. (This is on a MacBook with GeForce 9400M. Tried again on “fastest” and it ran okay.

    I initially did not realize it was possible to use the mouse in this game. I thought the idea was that this was a game where the idea was that you were constrained in your movement, and you had to make up for the lack of vertical movement by bumping against blocks such that their inclined surfaces forced you upward and downward. The minute or two I spent thinking this was how you were supposed to play the game was actually really interesting! I liked this actually more than the game that turned out to be actually there. I was like, huh, there’s actually some strategy to this one. (There were enough and varied enough inclined surfaces within the structure it was possible to move to any arbitrary z-axis without using the mouse, but the surfaces were just sparse enough to make it challenging to consistently do so.) I didn’t begin to suspect I was playing it wrong until I reached the end of the structure and there was nowhere else to go.

    Once I started playing it “correctly”, I wasn’t able to find any of the artifacts (I did find several pools of sound) and the game didn’t really convince me it would make it worth my time to actually “win” instead of just enjoying the ambience. I flew around the outside of the structure for a few minutes and was like “wheee”.

    Slightly surprised at the comments describing this one as “nightmarish”. Maybe my nightmares are different from yours

    Tuesday, November 16, 2010 at 4:42 am | Permalink
  29. Luchadeer wrote:

    The game looks very intriguing, and I’d love to give it a try, but without any type of mouse sensitivity slider, it’s simply unplayable. Even the most gentle mouse movement will result in a full 180° turn. The problem persists on every resolution, and is unaffected by my Windows mouse sensitivity setting.

    Tuesday, November 16, 2010 at 5:24 am | Permalink
  30. Cesque wrote:

    What can I say? Amazing. For the first time in my life I was given an opportunity to see what it is like to get lost in all three dimensions.

    Tuesday, November 16, 2010 at 6:50 am | Permalink
  31. Adrian wrote:

    I found two artefacts and got lost in the blasted sphere. I find this game very disturbing.

    Technical issue:
    The blur effect wont work well on “Fantastic” with 1280×768, but it ran perfect on “Fastest” (I have some ATI Radeon HD 4200)

    Tuesday, November 16, 2010 at 7:39 am | Permalink
  32. Juan de Marco wrote:

    I played it on Windows (on the very same iMac with ATI 5750) and it ran perfectly at 2560@1440 with Fantastic graphics.

    I have to same, this game is hellish! It took me ten minutes to activate the three artifacts, half an hour to leave! It sure was a worthy experience, but one I won’t repeat: I was so releave to leave that cube hell that nothing will get me in there again :)
    Kudos!

    Tuesday, November 16, 2010 at 10:27 am | Permalink
  33. Bennett wrote:

    Found it almost unreasonably hard to navigate, but it’s easy for me to explain why: my visual cortex desperately wants those rhomboids to be cubes, partly because of the slowly shifting perspective.

    It gave me a peculiar feeling of panic, like in a dream where you’re trying to find a classroom, and I wondered how much worse it would have felt if you’d made it a library rather than a cave, and if the faces of the rhomboids had been bookshelves. Perhaps I’m just saying that because libraries are my personal hell, though.

    Tuesday, November 16, 2010 at 12:39 pm | Permalink
  34. blank wrote:

    Interesting game, took me 20-30 minutes though I’m not sure I did it right (I tried mouse1, mouse2, and e to activate the artifacts) because there didn’t seem to be any ending screen. I missed your note and played on fantastic. I got used to the inversion but the bugged depth of field was annoying. Also for some reason the mouse sensitivity was abnormally high. I always set mine to the highest possible and it feels fine both on the desktop and in shooters, but in your game the slightest twitch would send me turning hundreds of degrees so it was difficult to maintain any sense of direction.

    I never got any sort of ‘nightmarish’ or ‘claustrophobic’ feeling, rather I enjoyed the exploring. I also enjoy playing a lot of space games (Elite, X3, Freelancer, etc) so maybe they are similar. I disliked the lack of confirmation that the player receives (I didn’t think I was even doing anything until I noticed the third artifact spinning and emitting a humming sound, and as mentioned I can’t tell if I ‘won’) though I suppose that was intended.

    Tuesday, November 16, 2010 at 5:39 pm | Permalink
  35. mike wrote:

    Haven’t had a chance to finish it, but it looks interesting, if a bit on the confusing side.
    On anything better than good, the DoF took the shape of a blur, but weren’t to annoying. Had no problems with mouse inversion even on Fantastic.

    Comp specs are
    Win7 Pro x64
    4 GB DDR2-RAM
    Nvidia GeForce 9800 GTX+

    Tuesday, November 16, 2010 at 6:22 pm | Permalink
  36. djp wrote:

    Ah, nice “asteroid”.
    At first I thought it was randomly generated in-game, until I restarted. How long did it take to generate this?

    Wednesday, November 17, 2010 at 1:17 am | Permalink
  37. superflat wrote:

    I’m reminded of the asteroid mining in the introduction to Lucasarts’ The Dig, which was similarly claustrophobic. Also somewhat of crawling around in the space suit in 2001. I guess in my head the structure was in a vacuum / airless environment.

    I don’t suffer it, but this game made a certain amount of panic set in after repeated wandering without aim. I didn’t manage to leave.

    I think more feedback on the activation of the artefacts would be good, but besides that it was great.

    Wednesday, November 17, 2010 at 1:19 am | Permalink
  38. DJP, it’s not randomly generated, but it is procedurally generated at runtime from some layout data.

    Wednesday, November 17, 2010 at 1:51 am | Permalink
  39. Michael wrote:

    Reminded me of Solaris! Have you read the book? I think your asteroid comes close to one of the structures of that ocean, even thought in the book they keep changing… and that would absolutely complete the feeling of beeing very, very lost.

    Wednesday, November 17, 2010 at 6:57 pm | Permalink
  40. I have not read it, nope.

    Wednesday, November 17, 2010 at 9:21 pm | Permalink
  41. Bennett wrote:

    You must read it.

    Thursday, November 18, 2010 at 11:57 am | Permalink
  42. Simon wrote:

    Reminds me of getting lost in endless caverns in Minecraft.

    Finished it in 15 minutes, but I cheated a little by listening to a podcast at the same time.

    Saturday, November 20, 2010 at 3:50 pm | Permalink
  43. UncleBibby wrote:

    I touched all three artifacts, then left the sphere, and nothing happened. Not even a black screen. Was there an activation button?

    Otherwise it was an interesting game. If the sphere was filled with actual decorated environments instead of minimalist sound effects to identify where you were, it would probably be more fun. It’s cool as it is, though. Thanks for making a mac version!

    Sunday, November 21, 2010 at 7:10 am | Permalink
  44. >I touched all three artifacts, then left the sphere, and nothing happened. Not even a black screen. Was there an activation button?

    Don’t worry about it. Thanks for playing : )

    Sunday, November 21, 2010 at 8:56 am | Permalink
  45. superflat wrote:

    Yes, read Solaris.

    Wednesday, November 24, 2010 at 10:00 pm | Permalink
  46. Tom Purnell wrote:

    Loved it. Gave up on my eyes after a while and used my ears.

    For the record, the screen faded to black for me and the ‘victory music’ played. You do need to get a fair distance out before it happens

    Friday, November 26, 2010 at 5:51 am | Permalink
  47. Greg wrote:

    Awesome stuff; I managed to find the 3 artifacts and then leave. The use of sound as a tool for navigation was really great.

    Tuesday, November 30, 2010 at 11:05 pm | Permalink
  48. Noah wrote:

    Mac version has a frame rate of about 2 (yes, t-w-o) on lowest settings and resolution on my top-of-the-line iMac.

    Wednesday, December 1, 2010 at 4:16 pm | Permalink
  49. That’s unfortunate. I likely won’t do anything about that, though. This game has special status, support-wise, in that I can’t really support anything but the absolute nastiest of problems with it. :(

    Wednesday, December 1, 2010 at 5:24 pm | Permalink
  50. ghostwheel wrote:

    I liked it. :)

    Thursday, December 2, 2010 at 8:35 pm | Permalink
  51. only1sgop wrote:

    I was trying to figure out the controls while in the maze and I randomly pressed different buttons on my keypad. Then my mouse was inverted “Up went down and Down went up.” I couldn’t fix it back :(

    Saturday, December 4, 2010 at 3:40 am | Permalink
  52. controls are listed in the input tab of the config screen that you see when you launch the game.

    Saturday, December 4, 2010 at 7:36 am | Permalink
  53. digibo wrote:

    That was great, I loved it :) (although I feel slightly less sane after playing it)

    Saturday, December 4, 2010 at 11:35 pm | Permalink
  54. Darkside wrote:

    Fantastic game, managed to complete after 15(ish) minutes. Definitely the most emotional I’ve been whilst playing a videogame in a long while, probably going back to SotC. I didn’t find myself feeling claustrophobic inside the ball but I found it almost unbearably scary moving away from it at the end. Great work!

    Sunday, December 12, 2010 at 6:23 pm | Permalink
  55. Darkside wrote:

    Also ONLY1SGOP, the I key inverts the mouse (at least it does for me)

    Sunday, December 12, 2010 at 6:24 pm | Permalink
  56. ButtercupSaiyan wrote:

    I remember downloading this, playing it once, getting dizzy and quitting. After a while, I went back and completed it but that game really fucked with my depth perception as I did so. Navigating around the inside of the sphere really is horrible, but the atmospheric effects do help with direction… while at the expense of my peace and calm, I must admit.

    A delightfully effective experience, though one I would not rush to repeat…

    Wednesday, December 29, 2010 at 7:13 pm | Permalink
  57. Joshua wrote:

    I ran the game in 1680×1050 resolution on the fantastic graphics level setting, and it ran perfectly, so it doesn’t fail 100% of the time.

    It was peaceful. The game reminded me very much of many dreams I’ve had. Except for the sound. My dreams are usually devoid of ambient sound.

    Thursday, December 30, 2010 at 4:24 am | Permalink
  58. Weeble wrote:

    I gave it a shot on Wine on my Ubuntu laptop. It looks lovely, but sadly mouse input doesn’t seem to work, so I can’t get very far.

    Saturday, January 1, 2011 at 8:50 pm | Permalink
  59. :(

    Yeah, linux support is the biggest shit spot of unity.

    Saturday, January 1, 2011 at 10:08 pm | Permalink
  60. Hargrimm wrote:

    You may want to think about implementing a framerate limited or something in this, although I’ll admit I don’t know how something like that is done. I started it up and almost immediately heard my video card fan spin up, checked FRAPS, and it was running at about 130 FPS! Obviously a framerate that high is unnecessary and taxing, and I quit before I could play out of fear of burning out my card.

    Sunday, January 2, 2011 at 8:08 am | Permalink
  61. Atomkinder wrote:

    Amazing. Took about 15 minutes… 5 to find the artefacts, and another 10 to listen my way out. With the exception of the “way out” static, I really liked the quasi-ambient sounds. I did accidentally find my way out the second door. I would have circled the entire sphere, but my vision was going out at that point, so I said “I did it!” and hit the esc. key.

    Works perfectly on Win7@1920×1080 on Fantastic. I will definitely be passing this one on to friends.

    Sunday, January 2, 2011 at 8:25 am | Permalink
  62. BigJack wrote:

    That’s the first time I’ve felt genuinely lost in a ‘game’ (or whatever this is) in a long while.

    My spatial awareness is usually pretty good but in an essentially featureless environment I found it a hell of a task to get out, thankfully the artifacts themselves act as waypoints so I didn’t double back on my self *much*.

    One of the areas (enclosed but wide (or tall I suppose) sort of like an inner skin) with only a tiny exit is so easy to continually go over and over.

    A headfudger and no mistake and oh boy was it nice to see that exit/entrance portal!

    Sunday, January 2, 2011 at 11:32 am | Permalink
  63. Jer wrote:

    Its crazy lol. Like someone said it felt like some hellish dimension level or something.

    Very creative, I would like to see more of those crazy type of constructions in games.

    Tuesday, January 4, 2011 at 7:53 pm | Permalink
  64. Jeremy Parsons wrote:

    At first, I thought I’d be hopelessly lost, but once I started relying on the audio cues rather than the visual, I could find all of the artefacts and exits fairly quickly. Great game!

    Wednesday, January 5, 2011 at 1:01 pm | Permalink
  65. Aescula wrote:

    I found the three artifacts, nad left… Crazy how a simple task can be SO difficult.

    Question, mostly regarding the Unity thingy, I think: Are the atmospheric sounds supposed to be electronic and “gurgly”?

    Sunday, April 3, 2011 at 9:52 am | Permalink
  66. >Are the atmospheric sounds supposed to be electronic and “gurgly”?

    That description wouldn’t in and of itself raise alarm that there might be a sound bug.

    Sunday, April 3, 2011 at 7:02 pm | Permalink
  67. Great stuff!

    The artefact/endgame audio versus the locational audio made for a good contrast and nice feedback/reward. In fact, just enough feedback to imply that you had indeed done something, but not quite sure of what.

    Technical question for you (as someone who’s working with Unity 3 as well) – are the wireframes achieved with the ‘edge-detect-normals’ shader, or a genuine wireframe shader? (as I’ve been looking for one for FRACT).

    Also, the heavy DOF added some interesting implications in terms of scale. At times the spaces felt massive, and others minuscule – I dig it.

    Sunday, May 22, 2011 at 2:12 am | Permalink
  68. Oh, hey!

    I used edge detect normals.

    Have you checked out http://starscenesoftware.com/vectrosity.html ?

    Might be cheap enough to be worth checking out.

    There was a script or something on the wiki that worked perfectly in indie for line rendering (w/ or w/o back-face culling) back in unity 1, but that broke in 2. (probably still on the wiki somewhere, I used it here, if you want to see the source – but it’s horribly broken in the latest versions of unity).

    You’re probably not going to find an actual wireframe *shader* that functions different from the edge detect normals one – that’s more of a script task innit?

    Sunday, May 22, 2011 at 10:28 am | Permalink
  69. Chuck wrote:

    So funny story, first I wanted to preface this by pointing out that I’ve always had minor issues with claustrophobia, eve since I was a child. Keep that in mind because that just might factor in to this story!

    The process of finding all three artifacts took me about thirty minutes in all, and it was a fairly pleasant experience. It was all very womb-like, I’m not sure if that was an intentional decision with the music but that’s what I took from it.

    But yeah, fun times finding all three artifacts, but then when it came time to leave I had to quit five minutes into trying to find my way out to keep myself from having a serious panic attack. This is not an exaggeration.

    It was similar for me to being entangled in blankets, and as long as I am okay at the moment in being entangled in blankets everything’s kosher, but the second I feel like getting up and encounter any resistance, I freak out.

    Personal anecdotes aside, I did have fun with this (for the most part). Good stuff.

    Monday, June 13, 2011 at 11:14 am | Permalink
  70. Aaron wrote:

    I also rubbed up against all three artifacts and then found the exit, although this took me many tries (I gave up numerous times throughout these past couple weeks, and just recently decided to play it through), but when I left, nothing happened. I got as far away as I could. Nothing happened. I circled the sphere. Nothing happened. What was supposed to happen? Could you put up a short video of what the ending’s supposed to be? Nothing’s more frustrating than finally manning up to do it and then nothing actually happening to show I have.

    Tuesday, June 14, 2011 at 4:07 am | Permalink
  71. Aaron, thanks for playing. (this comment may be relevant).

    Tuesday, June 14, 2011 at 9:03 am | Permalink
  72. BFIII wrote:

    You have died. A daimon has told you that your soul must journey into a single electron to stop three superstring tangles from growing. If you do not stop them, the tangles will cause our universe’s vacuum to collapse, ending the universe as you knew it and killing all your surviving loved ones.

    Wednesday, July 6, 2011 at 3:25 am | Permalink
  73. Lostincubes wrote:

    That just reminded me of k. Brilliant game, wish there were more like this. great work.

    Wednesday, August 10, 2011 at 2:57 am | Permalink
  74. k?

    Wednesday, August 10, 2011 at 9:58 pm | Permalink
  75. Zanzlanz wrote:

    Wow this is a stunning game! I love how you make players use their sense of hearing to be able to search for new areas using the different noise patterns. It’s weird how small you feel when you enter that new universe. Also, I really enjoyed the fact that it wasn’t actually made out of cubes. At first, when I left the world, I didn’t think it was really going to show me an end screen, but as soon as I heard the noise and the screen started fading, I was so happy! There’s no way you could have made me so disconnected from the reality of life, and so connected to your sophisticated realm of noise and shapes. You really do a good job toying with the emotions of your viewers! Most of your games are the best games I have ever played. Thank you Increpare :)

    Sunday, April 22, 2012 at 2:18 pm | Permalink
  76. Kevin Miguel wrote:

    I had ATTAATL on my computer for over a year, and often played it just to wander around for a bit, and it was always creepy to finally come across one of the artefacts. I never tried to finish the game. But I did it just now, nice ending with the discreet fading out and a little music. This is a classic game. I love games where you can just explore and just forget everything. Microsoft’s Motocross Madness (I just play practice mode and go running around, jumping off things) Bethesda’s Skyrim (The ultimate exploration game) and of course ATTAATL. Nice to keep these on a computer so at night, just jump into one of these worlds and get lost :)

    Friday, January 4, 2013 at 5:02 am | Permalink
  77. keal wrote:

    This is to me, the best game on your site so far. The elements really work together and it feels like a sweet, polished, stark-feeling environment. If you plan to make another commercial game, I’d use this as a base. Maybe use the psychedelic effects from Slave Of God on this?

    Anyway, scrolling through all your games, this one, aside from Slave Of God, really stands out. Off the top of my head, I can’t remember the name of the game… the one where you walk through an infirmary, and every mother you approach gives you a poem to ponder, then you go outside, and up some stairs where you wife and newborn child are, and she gives you a poem? That’s another great one. Very very stylish.

    Awesome works!

    Keep on making the games!

    Saturday, February 9, 2013 at 10:38 pm | Permalink
  78. Mr. Downing wrote:

    Thanks for the experience. It was a little annoying, a bit frightening, and ultimately pretty fun.

    Gave going through the whole thing again with my eyes closed a try, but it was impossible for me in the time I had to do so. I did get to one artifact, but only after cheating my own eyes-closed rule once.

    Funny how a human being can get used to a buzzing noise. By the time I left the sphere it felt weird to enter an area without background sound.

    Sunday, March 3, 2013 at 8:50 pm | Permalink
  79. Iashar wrote:

    The experience was painfully noisy to some degree, but I was determined to finish it. I finally figured out where all the artefacts were and assumed that they activated when I got near them, cause they started moving and making noises. Once I finally found the loud white noise, I followed it back out, spun around the entity till I found where I had gone in the first time and waited…then I flew backwards, just watching the distortion of the hypercubes for lack of what to do.(That’s what they seemed like to me.) Then it finally went dark and played the music, it was an interesting and thoughtful cyberspace. Not sure how long it took, didn’t time myself.

    Thursday, April 11, 2013 at 1:42 am | Permalink

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  5. Activate The Three Artefacts And Then Leave | Sector 930 on Wednesday, November 17, 2010 at 2:54 am

    [...] to the first few seconds of increpare games’ Activate Three Artefacts And Then Leave, where the game’s sole purpose is right there in the title. Navigate successfully through the [...]

  6. stringfilter» Activate the Three Artefacts and then Leave on Wednesday, November 17, 2010 at 5:32 am

    [...] Activate the Three Artefacts and then Leave | increpare games [...]

  7. [...] Un jeu simple mais étrangement prenant et dont les sources du projet sont fournies. -Le site du jeu [...]

  8. [...] deal with the sphere first. For a game that just uses lines and white space, Activate the Three Artefacts and then Leave does a remarkably good job of making you feel trapped in a gigantic sphere. You go in thinking it [...]

  9. November’s best free PC games : freebiss.com on Sunday, December 19, 2010 at 1:47 pm

    [...] Grab it from the official website [...]

  10. [...] Activate the Three Artefacts and then Leave | increpare games [...]

  11. [...] Activate the Three Artefacts and then Leave (Stephen Lavelle) [Windows, [...]

  12. Top 10 mejores juegos experimentales « TierraGamer on Sunday, January 16, 2011 at 7:08 am

    [...] 8.- Activate the Three Artefacts and then Leave [...]

  13. [...] Download Game [...]

  14. [...] Activate the Three Artefacts and Then Leave is a simply titled indie game that created a surprisingly disturbing environment.  The game consists of the player floating around this strange world made of a labyrinth of cubes and blocks.  Strange sounds play as the player searches around through the maze, looking for th artifacts and continually getting lost.  The game’s environment and presentation is very effective at creating an unreal experience. [...]

  15. Activate the Three Artefacts and then Leave « Nick's weblog on Wednesday, July 6, 2011 at 12:24 am

    [...] ATTAATL can be found in a small download here: http://www.increpare.com/2010/11/activate-the-three-artefacts-and-then-leave/ [...]

  16. Activate The Three Artefacts And Then Leave | junkfoodnight on Saturday, September 24, 2011 at 11:25 pm

    [...] Activate The Three Artefacts And Then Leave é um game independente que conta com um título muito esclarecedor: seu grande propósito é ativar os três artefatos e sair de um labirinto perturbador. Encontrar os objetos não é fácil, sair muito menos. Seu único direcional é um som estático que aumenta ou diminui conforme a saída estiver perto. [...]

  17. Activate the Three Artefacts and then Leave « Nick's weblog on Friday, November 4, 2011 at 9:56 pm

    [...] something that’s anything less than horrendous then you should download this right away and get cracking. GA_googleAddAttr("AdOpt", "1"); GA_googleAddAttr("Origin", "other"); [...]

  18. Actionbude − Activate the three artifacts and then leave on Friday, February 24, 2012 at 8:38 pm

    [...] Die Hölle. [...]

  19. [...] as I would have liked and would definitely recommend you guys download it and give it a try. Download Free [...]

  20. LAZER CATZ » cool mix on Sunday, September 9, 2012 at 8:31 pm

    [...] Stephen Lavelle – ACTIVATE THE THREE ARTEFACTS AND THEN LEAVE [...]

  21. Play Journal 2013-02-20: Do Not Want « Instagib on Wednesday, February 20, 2013 at 11:15 pm

    [...] Activate The Three Artifacts And Then Leave – I don’t know where I read about this (could be something in connection to Antichamber or maybe something about the title being similar to You Have To Burn The Rope) or when I downloaded it, but on a whim, while waiting for Steam stuff to download and install, I finally tried it out today. Only trying it out for ten minutes didn’t get me far. I didn’t manage to find the three artifacts (or leave), but I’ll give it a fair shot soon enough. Having spent so much time in the Antichamber lately left me less impressed than I may have been had I not been there. [...]

  22. Aural Architecture | Cai Wingfield on Wednesday, April 24, 2013 at 5:35 pm

    [...] this notion to extreme, every space in Activate The Three Artefacts And Then Leave is the same combination of vast, ill-defined cavern and tight, crystalline corridor, with the [...]

  23. The Less Interesting Times – Life and Project on Wednesday, May 1, 2013 at 12:44 pm

    [...] התהליך והתוכנית הנוכחיים הם כדלקמן: הורדתי את הקוד של משחק שקיים באינטרנט (שהוא דיי מטורף, כדאי לפחות לנסות), הבנתי איך הוא יוצר [...]

  24. […] Activate the Three Artefacts and then Leave, players are left without character; without avatar. Even in traditional first-person-shooters […]

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