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thanks to dock for doing the build :)

Activate the Three Artefacts and then Leave

Warning, this game might be a little hardware intensive – it will look different depending on whether or not your computer has sufficiently sophisticated shader support (if the game is in an outlined style, then it’s displaying on the high-end mode).

controls are mouse + wsad/arrow keys + esc to quit.

Windows (8MB)
OSX 10.5+ (13MB)

download source code (unity 3 pro)

edited: uploaded version which fixed graphical + mouse inversion glitches on high quality modes, sorted out control issues, and added mouse sensitivity increase/decrease buttons ([ and ]), and includes a powerpc build for osx


  1. Alexander wrote:

    This and Oculus Rift… Oh yeah…

    Friday, August 1, 2014 at 9:32 pm | Permalink
  2. Wabnappa wrote:

    Easy game just follow differt sound and find object what make it.

    Monday, November 23, 2015 at 4:41 pm | Permalink
  3. Good guy wrote:

    Good visuals. Very funny.

    Friday, September 2, 2016 at 8:04 pm | Permalink

5 Trackbacks/Pingbacks

  1. Aural Architecture | Cai Wingfield on Wednesday, April 24, 2013 at 5:35 pm

    […] this notion to extreme, every space in Activate The Three Artefacts And Then Leave is the same combination of vast, ill-defined cavern and tight, crystalline corridor, with the […]

  2. The Less Interesting Times – Life and Project on Wednesday, May 1, 2013 at 12:44 pm

    […] התהליך והתוכנית הנוכחיים הם כדלקמן: הורדתי את הקוד של משחק שקיים באינטרנט (שהוא דיי מטורף, כדאי לפחות לנסות), הבנתי איך הוא יוצר […]

  3. […] Activate the Three Artefacts and then Leave, players are left without character; without avatar. Even in traditional first-person-shooters […]

  4. […] […]

  5. Counter-gaming | Alexander R. Galloway on Tuesday, December 23, 2014 at 2:25 pm

    […] Brody Condon’s “650 Polygon John Carmack” is a negation; Stephen Lavelle’s “Activate the Three Artefacts and then Leave” is a deprivation. The first is play’s destruction, while the second is play’s […]